Belgrade based sound designer and sound artist; creating game audio systems and sounds at @MadHeadGames

Belgrade, Republic of Serbia
Joined February 2016
This week on the Audiokinetic blog, Milan Antić dives into the different principles that his team applied while profiling and optimizing the audio side of @ScarsAbove. Give it a read, link below! #GameAudio #Wwise #UnrealEngine hubs.ly/Q0208rjN0
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Milan Antić retweeted
Learn more about the creation of the music and sounds of #ScarsAbove, from its soundtrack to environmental sounds! 🎵 Developers from @MadHeadGames, along with @The_Dooo share their insights: youtu.be/apWbLtWjAkU
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🥳 #ScarsAbove, a sci-fi action adventure set on a mysterious alien world, from @MadHeadGames and @primemattergg is out TODAY! Embark on a journey with Dr Kate Ward, exploring a mysterious exoplanet full of unknown creatures. 🚀 Watch our launch trailer: fal.cn/3wcFz
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This week on the Audiokinetic blog, Milan Antić dives into the #Wwise Spatial Audio implementation workflow in soon-to-be-released @ScarsAbove. Give it a read, link below! #GameAudio #SpatialAudio #UnrealEngine hubs.ly/Q01CG44x0
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Here in Italy people started to share this figure claiming that this is the diagram of the 5G chip that has been inserted in the covid vaccine. In reality it is the electric circuit of a guitar pedal and I believe that putting it in the covid vaccine has been an excellent idea💡
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How The Last of Us Part II’s incredible sound was made: / j.mp/3gf5IJI via @asoundeffect
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The Art of Sounds (2007) - Pierre Henry youtu.be/Zsb1w-3iFa8 via @YouTube