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UEFN Developer | Verse, UI, Game Design 10.8K Followers | 43M Minutes Played SAC Code: natorior

Joined July 2018
Photo by Natorior (@natorior)Photo by Natorior (@natorior)Photo by Natorior (@natorior)Photo by Natorior (@natorior)Photo by Natorior (@natorior)Photo by Natorior (@natorior)Photo by Natorior (@natorior)Photo by Natorior (@natorior)Photo by Natorior (@natorior)Photo by Natorior (@natorior)
Excited to share my latest commission, Drop Balls for Brainrots! @ottogross17 and I worked with @NjayUEFN on this one! You may have seen my UI material work in Chase a Brainrot. Revealing more of my work on this project soon 👀 Island Code: 8897-8426-1737
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First Partner Illustration Collection Series 3 Drawing Closes in 5 Minutes⚡️ ➡️bit.ly/4y9bgO4 Log in to enter, max request limit 5. Results will be provided by 3PM on 9/3. Good luck and let us know if you end up getting an order! #Pokemon #AD
First Partner Illustration Collection Series 3 Drawing is Live! Ends in 1 Hour⚡️ ➡️bit.ly/4y9bgO4 Log in and tap "Enter Drawing" on the page linked. Limit 5. If selected, your order will be placed automatically using the payment and shipping information saved to your account. #Pokemon #AD
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I’m happy to announce the release of my first commissioned project, Battle A Brainrot! Code: 8057-5289-0074 @ottogross17 and I were commissioned by @daccini_i to create a “Boss Survival” style game... #UEFN #Verse #SceneGraph #FortniteCreative
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After playing similar maps, we felt many of them were missing a real gameplay loop. Most players were standing in one area and mindlessly shooting. With that in mind, we wanted to build a version of Boss Survival that gave players more reasons to move, progress, and upgrade...
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Instead of only fighting bosses, players eliminate Brainrot NPCs, collect them, and bring them back to base. Collected Brainrots generate money for weapon upgrades, while barbells let players train and increase their damage. Really excited to finally share this one!
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Lucky Block opening system I’ve been working on in UEFN. Inspired by how Clash Royale lucky chest upgrades work. Here, higher stars mean a rarer brainrot. Still a work in progress, but very close to done. #UEFN #Verse #SceneGraph #FortniteCreative
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Some custom brainrot attack animations I’ve been working on using @Kale_3D’s classic brainrot pack. These characters are surprisingly fun to animate. #UEFN #FortniteCreative
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Level/environment design in UEFN definitely isn’t my strong suit, but I’m really happy with how these stud environments turned out and wanted to share them. #UEFN #FortniteCreative
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Dynamic customizable text material I’ve been working on in UEFN. It uses one SDF font atlas for 64+ characters, helps reduce texture download size, lets you customize the style, and works for things like brainrot names and dynamic money counters. #UEFN #Verse #FortniteCreative
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Custom NPC health bar I’ve been working on in UEFN. It attaches directly to the NPC and updates using Scene Graph. It’s also customizable, with controls for the bar color, size, border thickness, border color, and corner roundness. #UEFN #Verse #FortniteCreative #SceneGraph
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Also shoutout to @ottogross17. He worked on the npc movement
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Working on my first custom shop UI. I tried to imitate the shop look from +1 Speed Be a Lucky Block, but with my maps own style. Custom buttons are pretty cool! #UEFN #FortniteCreative #Verse #UMG
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FREE UEFN Scene Graph door code. Built for an old project, still use it. Sharing for devs learning Scene Graph. Drop it into your map and go. Features: custom open/close prompt, rotation + open speed, and door SFX support. Code in comments. #Verse #SceneGraph #UEFN #Fortnite
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How to set up: 1. Copy: pastebin.com/44agikMd 2. Build Verse 3. Create an Entity Prefab and add: - mesh_component (door mesh) - transform_component - keyframed_movement_component - door_component (Verse code) - sound_component (create a MetaSound Source)
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Saw @SupremeUEFN’s item pickup/drop system the other day and thought it was funny because I’ve been working on something really similar in my own map. I’m testing push back/forward on meshes using sweep hits to detect collision. #UEFN #SceneGraph #FortniteCreative
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Natorior retweeted
*FREE* Brainrot baby pets (UEFN ready)! 🔥 To get them: ✅ Follow @GodAdix @GodlyGamesX ❤️ Like ♻️ Repost 💬 Comment "Brainrot"
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