Iapetus πŸ‡΅πŸ‡Ή (@newIapetus) header
Iapetus πŸ‡΅πŸ‡Ή (@newIapetus) profile picture

Prototyping/Programming games for retro machines. I also enjoy #pixelart. (Iapetus/Japetus(pronounced Yapetus) was a Titan in Greek/Roman myth.) ζ—₯本θͺžγŒε€§ε₯½γγ γ€‚

Portugal
Joined June 2013
Photo by Iapetus πŸ‡΅πŸ‡Ή (@newIapetus)Photo by Iapetus πŸ‡΅πŸ‡Ή (@newIapetus)Photo by Iapetus πŸ‡΅πŸ‡Ή (@newIapetus)Photo by Iapetus πŸ‡΅πŸ‡Ή (@newIapetus)Photo by Iapetus πŸ‡΅πŸ‡Ή (@newIapetus)Photo by Iapetus πŸ‡΅πŸ‡Ή (@newIapetus)Photo by Iapetus πŸ‡΅πŸ‡Ή (@newIapetus)Photo by Iapetus πŸ‡΅πŸ‡Ή (@newIapetus)Photo by Iapetus πŸ‡΅πŸ‡Ή (@newIapetus)
Iapetus πŸ‡΅πŸ‡Ή retweeted
Unnamed Electrobots game for Acorn Electron (WIP). I'm a bit slow at the moment but I finally managed to add larger enemies and sprite clipping, which instantly makes it feel like a more lively game world
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Iapetus πŸ‡΅πŸ‡Ή retweeted
One of the finest cinematic sequences on the #C64 just dropped - This is simply magnificent! A standout section in the demo "Breadbin of Horror" csdb.dk/release/?id=265512
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Iapetus πŸ‡΅πŸ‡Ή retweeted
Another mockup from 2021 for a platformer in text mode on my Oric. Another project frozen in time. #8bit #gamedev #oric
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Iapetus πŸ‡΅πŸ‡Ή retweeted
Planeta Sinclair: Shadows of Belial em vΓ‘rias lΓ­nguas planetasinclair.blogspot.com…
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Iapetus πŸ‡΅πŸ‡Ή retweeted
Today I finished the multiplexer for TQII. Nothing fancy, just the usual double buffering and sprite sorting, but stripped down to the bare essentials (max 16 sprites). The sprites you see are conversions from images processed with Python. :-) #Commodore64 #C64
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I found a GIF of the animation. Color clash made this a real challenge, to keep the yellow center following a smooth arc.
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Iapetus πŸ‡΅πŸ‡Ή retweeted
Very early test with some enemies. No collision detection and no clipping yet. I shrunk the viewport a little in advance to create enough frame time for enemies, moving platforms, etc.
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Iapetus πŸ‡΅πŸ‡Ή retweeted
The little struggles... picking up coins or other things (& hence erasing the sprite correctly on all 4 buffers) when they are only partially visible at the left edge of the viewport... was pretty challenging. Also, no more preshifted tiles but on-the-fly shifting while plotting
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Here's the full launch trailer for Beep's Escape, featuring the waterfall animation, jumping fireballs and explosions, and a genuine loading screen, all fully ZX Spectrum compliant. Enjoy!
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Iapetus πŸ‡΅πŸ‡Ή retweeted
Another GTW @fgasking Boneless.. which I'm pretty certain won't ever make an appearance on the C64 unless I manage to find the time in the future to re-awaken it. #c64boneless @rwxdesigns
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All the noise about AI in games and all the slop in Steam's Next Fest has gotten me feeling a bit meh about making games again. When I was making Beep's Escape it felt magical. Not so much now. Might go back to drawing retro textures for a while. It feels like a safer space.
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Iapetus πŸ‡΅πŸ‡Ή retweeted
You guys are so SCREWED! Testing Spy skill level 15 combat dodge. This C64 version has about 8 spy combat metrics that grow with each building passed and with how long each spy is alive.
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Iapetus πŸ‡΅πŸ‡Ή retweeted
Another forgotten #ORIC project from 2022! A Pac-Man clone featuring multiple rooms (rather than just levels) and a custom room editor. Unfortunately, development only ever made it to the sprite testing phase. #Oric #PacMan #8bit #RetroDev
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Iapetus πŸ‡΅πŸ‡Ή retweeted
Unnamed Electrobots game (WIP) for Acorn Electron 🚫AI. Created more varied tiles and tile types. Next up: stats, enemies, moving platforms?
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Iapetus πŸ‡΅πŸ‡Ή retweeted
Planeta Sinclair: Everest 2: the Climb planetasinclair.blogspot.com…
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Iapetus πŸ‡΅πŸ‡Ή retweeted
Keep unearthing old projects I wrote for my #ORIC while browsing my old folders. Today I found this little maze sprite experiment. It was inspired by a classic Apple II game. Anyone care to guess which one? #8bit #oric #gamedev #pixelart
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Iapetus πŸ‡΅πŸ‡Ή retweeted
Wish more games included this slider πŸ˜‡ #gamedev
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Iapetus πŸ‡΅πŸ‡Ή retweeted
Soon on GitHub. #C64 #retrocomputing
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