
Prototyping/Programming games for retro machines. I also enjoy #pixelart. (Iapetus/Japetus(pronounced Yapetus) was a Titan in Greek/Roman myth.) ζ₯ζ¬θͺγε€§ε₯½γγ γ
Portugal
Joined June 2013
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#RETROGAMING #8bit #c64
My new game, Zezito in the Glittering Caves - C64
>> iapetus2019.itch.io/zezito-iβ¦
Written in #Forth
#8BitArt #IndieGame #PixelPerfect #GamingCommunity #ArcadeVibes #OldSchoolGaming #GameDev #RetroRevival
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Unnamed Electrobots game for Acorn Electron (WIP). I'm a bit slow at the moment but I finally managed to add larger enemies and sprite clipping, which instantly makes it feel like a more lively game world
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One of the finest cinematic sequences on the #C64 just dropped - This is simply magnificent! A standout section in the demo "Breadbin of Horror" csdb.dk/release/?id=265512
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Planeta Sinclair: Shadows of Belial em vΓ‘rias lΓnguas planetasinclair.blogspot.comβ¦
Today I finished the multiplexer for TQII. Nothing fancy, just the usual double buffering and sprite sorting, but stripped down to the bare essentials (max 16 sprites). The sprites you see are conversions from images processed with Python. :-)
#Commodore64 #C64
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I found a GIF of the animation. Color clash made this a real challenge, to keep the yellow center following a smooth arc.
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Very early test with some enemies. No collision detection and no clipping yet. I shrunk the viewport a little in advance to create enough frame time for enemies, moving platforms, etc.
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The little struggles... picking up coins or other things (& hence erasing the sprite correctly on all 4 buffers) when they are only partially visible at the left edge of the viewport... was pretty challenging. Also, no more preshifted tiles but on-the-fly shifting while plotting
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Here's the full launch trailer for Beep's Escape, featuring the waterfall animation, jumping fireballs and explosions, and a genuine loading screen, all fully ZX Spectrum compliant.
Enjoy!
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Another GTW @fgasking Boneless.. which I'm pretty certain won't ever make an appearance on the C64 unless I manage to find the time in the future to re-awaken it. #c64boneless @rwxdesigns
#RETROGAMING #8bit #vg5000 #philips #vg5k Lala Prologue for the Philips VG5000. Original #zxspectrum game by @mojon_twins
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Get it now for #FREE while it is hot: iapetus2019.itch.io/lala-proβ¦
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#8BitArt #IndieGame #PixelPerfect #GamingCommunity #ArcadeVibes
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All the noise about AI in games and all the slop in Steam's Next Fest has gotten me feeling a bit meh about making games again.
When I was making Beep's Escape it felt magical. Not so much now.
Might go back to drawing retro textures for a while. It feels like a safer space.
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You guys are so SCREWED! Testing Spy skill level 15 combat dodge. This C64 version has about 8 spy combat metrics that grow with each building passed and with how long each spy is alive.
Iapetus π΅πΉ retweeted
Unnamed Electrobots game (WIP) for Acorn Electron π«AI. Created more varied tiles and tile types. Next up: stats, enemies, moving platforms?
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Planeta Sinclair: Everest 2: the Climb planetasinclair.blogspot.comβ¦
#RETROGAMING #8bit #thomson #mo5 Lala Prologue for the Thomson MO5/MO6 Tape and Cartridge format. original #zxspectrum game by @mojon_twins
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Get it now for #FREE while it is hot: iapetus2019.itch.io/lala-proβ¦
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#8BitArt #IndieGame #PixelPerfect #GamingCommunity #ArcadeVibes
















