We're not reinventing gaming
Neither are you
We're building a distinctive fps enhanced by modern day tools
We hope you enjoy 💀
Tools to enhance gaming 🛠
🔫Blockchain (public ledger txs)
🔫NFTs (tradable game asset receipts)
🔫Smart contracts (immutable infra)
Leverage silently to gamers' benefit🎮
Provide:
✅quality gameplay (#1)
✅marketplace enhancements
✅simplicity + clean UI
✅creator economy (recogn + rev)
Breach retweeted
Main issue of web3 gaming is they sell to investors and speculators, not gamers.
It's not an issue of marketing, it's about business strategy.
Replying to @elijahintek @NFArcade
"We’ve designed our ecosystem so that as more users come to NFA, more users will earn more money."
Hm, ok. Where does the money come from?
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It's already too late when a project has sold millions of dollars of NFTs game assets.
Replying to @sparkcsays
Get out ahead of the problem.
Before you've sold a single asset, make it abundantly clear to buyers that game balance comes first - assets are prone to changes.
Maintain that messaging as you go forward.
In a legit game development workflow, the environment and the gameplay should improve simultaneously, teaser after teaser (for many technical reasons). Incredibly polished environment + unpolished or no actual gameplay = red/orange flag.
When a project shows a character running into a beautiful natural environment, they are tricking you most of the time. You can build that in less than 1 day without any coding skills (terrain generator + character controller + some mixamo animations). Links below 👇
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Indie games cost $50k - $700k to make (most of them). Be suspicious of small anon teams asking for millions every three months. Your money is likely not going into development.
Brycent took the red pill. And yes, the main goal of the current web3 gaming space is to take your money. They tell you what you want to hear, they show you what you want to see, and they make a shitload of money. Very few web3 studios care about gaming.








