Breach (@nft2040) header
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formerly NFT2040. CTO of an in development Tactical First-Person Shooter powered by blockchain.

Joined July 2021
Photo by Breach (@nft2040)Photo by Breach (@nft2040)Photo by Breach (@nft2040)Photo by Breach (@nft2040)Photo by Breach (@nft2040)Photo by Breach (@nft2040)Photo by Breach (@nft2040)Photo by Breach (@nft2040)Photo by Breach (@nft2040)Photo by Breach (@nft2040)
Dev update, work in progress 💀🎯
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Can we CTO a stalled web3 shooter? Let's find out. NFT2040 ➡️ Breach Breach the future.
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Breach retweeted
Web3
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We're not reinventing gaming Neither are you We're building a distinctive fps enhanced by modern day tools We hope you enjoy 💀
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Tools to enhance gaming 🛠 🔫Blockchain (public ledger txs) 🔫NFTs (tradable game asset receipts) 🔫Smart contracts (immutable infra) Leverage silently to gamers' benefit🎮
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Provide: ✅quality gameplay (#1) ✅marketplace enhancements ✅simplicity + clean UI ✅creator economy (recogn + rev)
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Remove: ❌p2e (value extractive) ❌closed access (self-suffocation) ❌tokenomics gimmicks (dilution)
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Replying to @AlexFinn @NFT_GOD
Main issue of web3 gaming is they sell to investors and speculators, not gamers. It's not an issue of marketing, it's about business strategy.
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Web3 companies need to start thinking more like this.
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"We’ve designed our ecosystem so that as more users come to NFA, more users will earn more money." Hm, ok. Where does the money come from?
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💯
This Post is from an account that no longer exists. Learn more
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It's already too late when a project has sold millions of dollars of NFTs game assets.
Replying to @sparkcsays
Get out ahead of the problem. Before you've sold a single asset, make it abundantly clear to buyers that game balance comes first - assets are prone to changes. Maintain that messaging as you go forward.
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We've been saying this for quite a while
I don't envy teams trying to balance their games when nerfing NFT's will cost holders money. We'll see some weak-willed teams ruin their game because of it - too frightened of angering their holders to nerf assets. My advice to teams:
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In a legit game development workflow, the environment and the gameplay should improve simultaneously, teaser after teaser (for many technical reasons). Incredibly polished environment + unpolished or no actual gameplay = red/orange flag.
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When a project shows a character running into a beautiful natural environment, they are tricking you most of the time. You can build that in less than 1 day without any coding skills (terrain generator + character controller + some mixamo animations). Links below 👇
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Indie games cost $50k - $700k to make (most of them). Be suspicious of small anon teams asking for millions every three months. Your money is likely not going into development.
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Brycent took the red pill. And yes, the main goal of the current web3 gaming space is to take your money. They tell you what you want to hear, they show you what you want to see, and they make a shitload of money. Very few web3 studios care about gaming.
Most web3 games aren’t looking for feedback They seek false validation to raise more capital I’m not here to give you that, I’m here to play fun games
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