Fever dream quotes from imaginary people.
"I think I am a whole 10 hours bigger than yours!" - The Great Walter
Translation - I am older than you, listen to my wisdom.
#vaccinehangover
Toyota makes mixed reality magic with Unity and Microsoft HoloLens 2 blogs.unity3d.com/2020/09/08… via @unity3d
Jonathan retweeted
I have tried to reproduce the #Alyx liquid in a bottle VFX : here is the result. It's all self contained in a single surface shader, no compute shader, no CPU physics. Still plenty of ideas to experiment though ...later :)
#madewithunity #shaders #realtimeVFX #VFX #gamedev
Jonathan retweeted
Sodas are cool ... but beers are better! As Belgian, I had to do a proper beer bottle simulation ... improving my #Alyx VFX reenactment by adding bubbles, foam, a better bottle model and some finetuning.
#madewithunity #shaders #realtimeVFX #VFX #gamedev #gameart
Jonathan retweeted
Thanks for attending - excited to get all the new MARS workflows out there!
#awe2020 watching a live walkthrough of developing training experiences with Mars (#madeinunity) with @jonoforbes @Yarharhar
I cannot wait to see what everyone starts building on Monday! #unity3dMARS #unity3d #AugmentedReality #MixedReality
Project MARS (Mixed and Augmented Reality Studio) is designed to help creators make better AR experiences functional anywhere - without requiring tons of code.
Learn more about the backstory of how and why we’re building this. 👇
on.unity.com/2sHYf2M
Jonathan retweeted
Project MARS (Mixed and Augmented Reality Studio) is designed to help creators make better AR experiences functional anywhere - without requiring tons of code.
Learn more about the backstory of how and why we’re building this. 👇
on.unity.com/2sHYf2M
Jonathan retweeted
MARS + Image Markers + Boat Attack + Universal Render Pipeline. #Unity3D brings it all together and makes it easy.
Jonathan retweeted
Demo vid of an #AR tool I've been developing at @Unity3dLabs / @unity3d . Running on @magicleap : Many #UX+#Design learnings from the #EditorXR "Spatial UI" system I designed+developed made their way into this app : #AugmentedReality #metaverse #XR #SpatialComputing #magicleap
Jonathan retweeted
Deep Learning AR hand puppets. Coming soon to iOS (iPhone SE and above). Follow @2020cv_inc for weekly updates and beta access later this month. #ios #AugmentedReality #CoreML #Keras #TensorFlow #seriousface #ridiculousapp
I just figured out what is missing from my life! @RealTenaciousD I need a cover of Hook by @blues_traveler with an awesome acapella solo. It could create World Peace.
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Jonathan retweeted
Today Labs released our experimental Facial Animation package on Github! Read about @noobpaint’s process and find the download link on the @unity3d blog here: blogs.unity3d.com/2018/08/13…
Woot! My article is up on the Unit Blog. Facial AR Remote : Animating with AR blogs.unity3d.com/2018/08/13… via @unity3d
Special shout out to @mtschoen, @jonoforbes & @Unity3dLabs
Also, @yibing_art for the Windup assets.
Jonathan retweeted
been testing out the new scriptable render pipeline in @unity3d by implementing a forward+ renderer
i'm currently getting around 50 fps in this test scene with 5000 dynamic lights. gonna see about optimizing some more
#screenshotsaturday #gamedev #indiedev #madewithunity
Jonathan retweeted
Disney Television Animation and Unity have collaborated to create “Baymax Dreams,” three innovative episodic animated shorts that are inspired by Emmy-Nominated “Big Hero 6 The Series.”
Behind the Scenes on “Baymax Dreams” (Disney Television Animation)
“Baymax Dreams” is directed by Simon J. Smith with Disney Television Animation’s creative oversight and a crew of 15 “Made with Unity” team members over 6 months using Unity 2018.2.



















