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If people want to build their own input lag testing devices.
github.com/noodalls/Input-la…
youtube.com/playlist?list=PL…
Been looking for a splitter that will support VRR for a while. Based on @RetroRGB 's recommendation, I had a look at this one. I grabbed the one with three outputs.
For the first time in a LONG time, I found an HDMI splitter that's tied with my previous favorite. And while it's not perfect, it does a bunch of things the previous wouldn't. Here's a video and all the details: retrorgb.com/8k60-4k120-hdmi…
*** initially was worried that there are about 500microseconds between my first results and these later results, but repeat testing seems near enough.
One thing that I don't have my head around is how to describe or represent consistency.
For example, consider these two images (which are the results of 500 tests each for two modern games
These two games have almost the same input lag, however vary terms of consistency greatly
2xKO all stages tested on PS5. Version comparison for all major versions.
23k tests.
Any time Final2 is less than Final1 is when vsync was off, hence tearing was occurring.
Nigel Woodall retweeted
【Punk見てるか😎】大会でラグくなる原因🤓&その影響は? 検証は予想外の結果に🫣!【格ゲー研究室 #29】
【Punk, You Watching?】Tournament Lag: Causes & Impact? Surprising Results!【Fighting Game Lab #29】
youtu.be/y8PgsowOqVQ?si=HJt0… @YouTubeより
Had a look at some of the TTT2 recomps.
(Raw results in brackets)
XSX running 360 version
95.54ms (102.29ms)
github.com/shihabal3amri/tek…
PC3080
47.87ms (51.24ms) vsync on fullscreen
45.28ms (48.65ms) vsync off fullscreen
48.07ms (51.44ms) vsync on borderless
github.com/avim2/BlueSpark
33.6ms (34.72ms)
note - fairly certain vsync is off














