notch (@notch) header
notch (@notch) profile picture

Currently working on Levers and Chests, a dungeon crawler roguelike roguelite.

Joined August 2009
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"how hard can it be" is how you build something never done before. it's an extremely useful delusion to have.
Funniest thing here is that this is a really experience person and they're STILL falling victim to the "how hard can it be" trap. This is why I believe all proof-of-concept projects are simply a waste of everyone's time. Everything works for the simple case
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I resigned from Khronos Group today. I spent the last three years doing graphics API research at Khronos and Microsoft. Neither of them is acting responsibly. They are racing straight to self-increasing lines of code per triangle and gambling with our lives. More thoughts below.
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my little vulkan rendering experiment has turned into me making my own game engine. oops.
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Hi Sandy, I hope you’re well. I have appreciated the recent discussions. I do not agree with your framing. Regarding piracy, DOOM is a complicated example because shareware was the model. DOOM’s first episode was designed to be freely copied, passed around, uploaded, installed, and played. That enormous unpaid audience was not the same thing as piracy. It was part of how DOOM reached the world. By the mid-90s, DOOM had something like 20 million shareware installs and more than 2 million paid copies sold. Those 20 million people were not “pirates” by default. A huge number of them were playing the free episode exactly as intended. That doesn’t excuse people pirating the registered game. However, it’s important not to collapse legal shareware distribution, unpaid reach, and actual piracy into one number. I also don’t think piracy is what “gutted” id - id is still around and still making games. Piracy may have cost money, but it wasn’t the reason Quake was hard or why people eventually went different ways. So yes: pay developers. Buy the games you love. Support the people who make them. But history is messier than “pirates killed the companies.” Sometimes the same free distribution that looked like lost sales was also the thing that made the game impossible to ignore.
Replying to @GameGauntletX
F*ck pirates, as a man who designed video games from 1988 through 2012. 70-90% of Doom's players pirated it. If not for that we would literally have had so much more for our workspace and upcoming projects - Quake may not have gutted id Software. At least 50% of Age of Empires was pirated which helped lead to our MicroSoft buyout and eventual demise. And your excuses of "we have to try before we buy" are complete bullsh*t. Doom let you play a full 9 levels free. Age of Empires let you play a battle free to see how it worked. We bent over backwards to ensure you'd know what you were getting into. Damn pirates are the guys who killed game companies. like Atari, Amiga, Cinemaware, 3D Realms (Duke Nukem!) And if you're NOT a pirate, I salute you. You are a gentleman and if you ever see me at a convention, walk up and say, "Hey Sandy, I never pirated a game." and I'll buy you a drink.
Readers added context they thought people might want to know
Much of the data and reasoning in this post is inaccurate and has been corrected by John Romero. x.com/romero/status/…
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redoing the voxel zombie for blood
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Personally, I'm still going to enter the AI future kicking and screaming. I don't care if it's an inevitability or not. I can't stop stupid bullshit but I can refuse to take part in stupid bullshit.
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Death Wish drops tomorrow. For everyone. Free update for Refreshed Supply owners. I'll post a ModDB link for everyone else: DOS, NBlood, Raze, BuildGDX, Fresh Supply, etc. 48 maps. Ep1–3 maps upgraded or new. All-new Ep4. OST by Speedy & Sjellos, new cutscenes & more. #gamedev
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DLSS 5 improves the lighting but I feel it also impacts the art style slightly. redd.it/1rxo8f3 #ProjectZomboid
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notch retweeted
Replying to @notch
Thank you! That means a lot as a little unknown guy from a giant like yourself. The dungeons are vector based like 80s games, and currently rewriting it in C.
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Replying to @notch
We recently dropped the demo to our dungeon crawler Dverghold. It will have base upgrading and recruiting a la Darkest Dungeon crossed with classic blobber design, also a soundtrack by various Dungeon Synth artists store.steampowered.com/app/4…
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notch retweeted
Can we go back to irc now that discord is crapping on us?
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If you can’t write that code yourself, you can’t find bugs in the code written by AI.
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notch retweeted
Half-life 2 is so realistic that Valve added subtle stain details to Kleiner's shirt, which 99% players will never notice.
GTA 6 is so realistic that Rockstar added subtle stain details to Jason's shirt, which 99% players will never notice.
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Replying to @JezCorden
The unwillingness to fix basic operating system annoyances, and the basic disrespect for consumer choice (e.g. the never-ending manipulative dialogs with “yes” and “ask me later”) has long been eroding basic customer confidence. @pavandavuluri
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Masterpiece. Who am I to argue?
FPSの名作「Duke Nukem 3D」を全面ボクセル化し「丸ごと立体化」した『Voxel Duke 3D v1.0』がリリース!! 本作は「武器」「敵」「アイテム」など全オブジェクトを、ドットからフル3D化するという執念作品。 それ故にレトロPCゲーマーならマジで驚くのは間違いないぞッッ!! moddb.com/mods/voxel-duke-nu…
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I like games where when something cool happens its because you did something cool, not because the game did something cool for you
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I find what's being unsaid here disturbing: the reason removing em-dashes from ChatGPT responses is a "win" that is worthy of an announcement is that em-dashes are primarily used to sniff out if a published work was written by ChatGPT. What purpose does this serve except to more covertly pass off AI writing as human writing? If people didn't care that an article etc was AI generated, why would this sort of thing be worthy of a dedicated announcement? An argument I've seen is that writers who frequently use em-dashes in their work are wrongly being accused of using ChatGPT, and this is a step toward mitigating that. But this is a smokescreen that functions on the assumption that people are only upset when they can see the cracks and are otherwise indifferent to AI writing if they can't tell the difference. The truth of this sneakily insidious announcement is that it is a declaration not only that ChatGPT's designers are aware that people do not want to read things written by AI, but also that ChatGPT functions better as a product when it deceptively hides its fingerprints. Were AI designers fine with laws or industry standards requiring disclosure around the use of AI, this seemingly innocuous fix wouldn't have even crossed Mr. Altman's mind to announce. In fact, if disclosure was a standard, writers would not be accused of using AI in the first place; the simple omission of "written using AI" from their work would be enough.
Small-but-happy win: If you tell ChatGPT not to use em-dashes in your custom instructions, it finally does what it's supposed to do!
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Maybe a hot take but I stand behind Eurogamer's review score completely for the reasoning of AI voices. Regardless of whether the voice actors consented to using their voices for AI, stop fucking normalising it. Punish the companies for even daring to do this shit.
Eurogamer gave ARC Raiders 2/5 just because of AI voice generation. This dropped the game's Metacritic score from 94/100 to 88/100. I get some don't like AI voices, but really? They're ignoring all the game's successes and achievements, removing 3 points for what? Literal bollocks. What has happened to video game journalism? What the hell is this review? @eurogamer
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