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Replying to @ezash
numpang jualan lektop bang @ezash #KhilafClubSeptember
Jual BU: Alienware m16 R1, masih garansi.
barang mulus, box lengkap, pemakaian normal.
cinderamata kena layoff 🥲
30jt, bonus tas, mcafee (feb 2025) dan xbox gamepass blm redeem.
lokasi BSD + jakarta.
thank you!
Chandra H retweeted
all singapore need is to cut off the connection to mobile legend indo server and watch these jamets will overthrow the government within a week
Chandra H retweeted
What is the point of building anything anymore?
What’s the point of having original ideas when you will be instantly ripped off?
trying not to crash out but this is the 100th time I’ve put hard work into a novel idea and watched it get stolen by a guy with ai
k-ray
turn your after effects viewport overlays into layers you can render🤤breakdowns in one click😋
free download: kvindsgn.com/k-ray
Chandra H retweeted
Pemerintah bingung karena MSCI gak bisa diteror, diculik, digebukin, atau disiram air keras.
Chandra H retweeted
(RT & 🩷 very much appreciated)
I will be back to Comifuro as Quwind!
Table D-55 both days.
Pre-Order #CF23 pick up only!
Periode order 1 - 15 Oktober 2026
Fandom : Creepy Nuts, Halcali, Chelmico
Form. order : forms.gle/SXWsY4ELQcC9tKLj7
Chandra H retweeted
Type of gif that makes you reevaluate your entire life from first principles
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Chandra H retweeted
Gue mau ngomong sesuatu yang cukup berat dan jujur di sini.
Tweet pertama ini gue sertai screenshot saldo BCA, GoPay, dan OVO gue. Bukan untuk meminta kalian mengasihani gue, tapi supaya kalian bisa melihat sendiri kondisi finansial gue sekarang.
Chandra H retweeted
Epic night this past Saturday 8/22/26!
@goldfingermusic invited us on stage at the @hollywoodpalladium to play Sell Out!! Thanks to @johnfeldy and the guys for inviting us to be part of the festivities!!! #reelbigfish #goldfinger
Chandra H retweeted
WTF
Depth-aware light injection in TypeGPU
I got a 448x448 monocular depth model down to ~8 ms on my M4 Pro across ~250 dispatches, which is fast enough to use in realtime :D
Since the inference is written directly in TypeGPU, I can just feed the depth buffer straight into the lighting pass. It never has to leave the GPU or go through any extra synchronization/interop step
Inference, lighting and draw all go through the same command encoder.








































