James Morrow (@objstothinkwith) header
James Morrow (@objstothinkwith) profile picture

Making things with computers.

Joined April 2016
Photo by James Morrow (@objstothinkwith)Photo by James Morrow (@objstothinkwith)Photo by James Morrow (@objstothinkwith)Photo by James Morrow (@objstothinkwith)Photo by James Morrow (@objstothinkwith)Photo by James Morrow (@objstothinkwith)Photo by James Morrow (@objstothinkwith)Photo by James Morrow (@objstothinkwith)Photo by James Morrow (@objstothinkwith)Photo by James Morrow (@objstothinkwith)
some of the original notes on Conway's game of life, written out on a typewriter. they are so beautiful and endearing.
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James Morrow retweeted
A Study of Scales - Where we discuss every possible combination of notes ianring.com/musictheory/scal… by @ianring
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I wrote some words about the design goals for Game Painter, a browser-based, graphical game prototyping engine in development: objectstothinkwith.com/wp/ga…
The second entry in my dev log of Game Painter, my graphical, direct-manipulation game engine in development is up. This time I go over some of the decisions of the back end implementation: objectstothinkwith.com/wp/ga…. Next time I'll talk design.
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I'm documenting the development of my experimental programming environment, Game Painter. Check it out: objectstothinkwith.com/wp/ga…
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I wrote a thing about the potential of version control software: objectstothinkwith.com/wp/ve…
"an hour long film created with a neural network which resembles the view of a train journey window" prostheticknowledge.tumblr.c…
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James Morrow retweeted
Collaborative artwork from r/place - each user places 1 pixel at a time every few minutes.
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My friend @EnDimensions is making a game about gerrymandering! I'm super excited for this~
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It's pretty simple! I uploaded some code to openprocessing: openprocessing.org/sketch/41…
★ New thing's out! It's a tool to make your *own* interactive simulations. And you "program" it… by DRAWING. LOOPY ncase.me/loopy/
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This @QuantaMagazine article tinyurl.com/gs42wt8 on randomness and structure is potentially interesting to anyone working w/ proc gen
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