Richard O’Connell (@ocorich) header
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Ex-Roblox. Building worlds with microvoxels https://teapaw.org/t.co/kAEilVq36s

United Kingdom
Joined October 2015
Photo by Richard O’Connell (@ocorich)Photo by Richard O’Connell (@ocorich)Photo by Richard O’Connell (@ocorich)Photo by Richard O’Connell (@ocorich)Photo by Richard O’Connell (@ocorich)Photo by Richard O’Connell (@ocorich)Photo by Richard O’Connell (@ocorich)Photo by Richard O’Connell (@ocorich)Photo by Richard O’Connell (@ocorich)Photo by Richard O’Connell (@ocorich)
Making a new multiplayer PVP desctruction game for with three.js My last game was a destruction game with smooth multiplayer physics, but its rhythm gameplay came with a steep learning curve. This time, aiming for something more accessible (and explosive!) #ThreeJS #GameDev
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Volumetric destruction of flesh in this microvoxel zombie elephant I built with Claude + Virtual Matter. Feel sorry for the elephant, even I made it a zombie. I'm gonna test the tech on something more chill next. Any suggestions? #GameDev #VoxelArt
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Made this volumetric microvoxel demo with Cluade where I tear into a body with a shotgun, exposing voxel bones and flesh. It's a zomby elephant. I love elephants, I just needed somehting big and fleshy to show off the tech!
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Claude + Microvoxels = 🔥
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Any UK fans of Azymuth fancy their show in St Leanords?
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Anyone else ChatGPT down?
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I have a plumber and his name is Mario. Today he installed radiators in my apartment.
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Sunday playtesting anyone? Looking for people to have an 8 player match together. Link below in the comments #Playtest
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Bulbosaur makes a nice looking emerald This tool I'm working on lets Claude gemify any image into a threejs or an exportable .glb file
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Claude Opus + #ThreeJS still a beast (but please talk less Claude)
Roblox-like multiplayer physics in a browser feels like cheating... - Loads instantly in a browser - Silky smooth mutliplayer physics even on slow internet - Runs fast on crappy PCs - including work & school Rumboo is inspired by Roblox games Doomspire & Pilfering Pirates
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Roblox-like multiplayer physics in a browser feels like cheating... - Loads instantly in a browser - Silky smooth mutliplayer physics even on slow internet - Runs fast on crappy PCs - including work & school Rumboo is inspired by Roblox games Doomspire & Pilfering Pirates
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Made this match start transition where the world is built and the walls explodes, beginning a match Inspired by the entrance in DK bonanza Probably spent too much time on this given it's just just a prototype but I think it really sets the tone to the player #indiedev
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Made two thumbnails for Rumboo - the first one made with Nano Banana, illustrated cartoon style - the second one more glossy toy-like made with chatgpt Should just hire a good designer for this or any tips to make it look less like image slop?
🤖 Made with AI
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Testing multiplayer divergence in the phsyics by making a mess of this island fort. You can spot some of the cleanup and convergence happening on some the tree leaf blocks. Small sacrifice (so far...) for smoothly rendered destruction on all clients.
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Looking for 3 playtesters to join an multiplayer test. DM me for the link :)
Claude + Three.js + Rapier Physics feels so good for building browser PvP destruction games
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Blocks in the water are now bouyant and bob up and down to the waves 🌊 Added a stylalized water line where the waves meet the blocks too. Sells the bobiness nicely (and cheaply!) #gamedev #indiedev
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Implemented Windwaker style waves and foam in my browser game. Thanks to @gordonnl and his still relevant #threejs guide Adapted the approach so foam is instead drawn on contour lines of an invisible bumpy field (basically height lines on a map). Now flows in long organic curves
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Claude + Three.js + Rapier Physics feels so good for building browser PvP destruction games
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Added jenga towers and explosives to the multiplayer lobby because why not One thousand-shotted with Opus 4.8 and threejs
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