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Game developer. Creator of Sorceress Game Creation Suite and WizardGenie game engine.

Cayman Islands
Joined November 2021
Photo by DevDude (@oldgamesnob)Photo by DevDude (@oldgamesnob)Photo by DevDude (@oldgamesnob)Photo by DevDude (@oldgamesnob)Photo by DevDude (@oldgamesnob)Photo by DevDude (@oldgamesnob)Photo by DevDude (@oldgamesnob)Photo by DevDude (@oldgamesnob)Photo by DevDude (@oldgamesnob)Photo by DevDude (@oldgamesnob)
I Built an AI Game Toolkit and AI Focused Game Engine sorceress.games/?ref=xx Build any game you can imagine.
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I turn sprite sheets into a fighting prototype with Sorceress and WizardGenie: choose punch frames, define jump holds and pass the animation data to the coding agent. #gamedev #aigamedev #indiegamedev Link in the comments.
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I refine a character rig in Sorceress 3D Studio: adjust bones, inspect weight painting and tweak animation poses with inverse kinematics. #gamedev #aigamedev #indiegamedev Link in the comments.
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Build tools for your own game: inspect sprite frames, define blocking loops and configure a custom fighting-game hitbox editor with WizardGenie. #gamedev #aigamedev #indiegamedev Link in the comments.
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I turned fighter art into animated sprites with Sorceress and AutoSprite: prepare the canvas, compare attacks, then remove the green screen. #gamedev #aigamedev #indiegamedev Link in the comments.
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I fixed a walk-loop seam, set up directional movement, and exported the animation runtime in Sorceress 3D Studio. Here's the workflow. #gamedev #aigamedev #indiegamedev Link in the comments.
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I generate skeleton walk animations from text in Sorceress, compare the results and keep the useful undead walks in a character collection. #gamedev #aigamedev #indiegamedev Link in the comments.
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Turn a voxel character into an animated model: place joints, adjust weights, fix pelvis spacing and preview walk and swim animations in Sorceress. #gamedev #aigamedev #indiegamedev Link in the comments.
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