
indie game dev since 2004 @orangepixel weekly: https://xitter.cf/t.co/JS1uAI5ojy https://xitter.cf/t.co/YrKgdEnkyG
Netherlands
Joined July 2008
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Still going strong on how players are enjoying the game.. So today could be a good day to try it out yourself :) still at 15% launch discount, which is gonna be over soon!
store.steampowered.com/app/1… #IndieGameDev #GamingCommunity
The tools in my #indiegamedev and business "toolbox"! 2025 edition -> youtube.com/watch?v=YNG5hlPg…
Visited a local school to see #gamedev being thought to age 13-16 (using Flowlab) - Some thoughts on all of that: youtube.com/watch?v=y5Ox9MHc…
A week of updating SDK's, Tools, Certificates, and "hacking" my Mac to revive the Orangepixel collection on iOS! (excluding the pre-2012 games!)
youtube.com/watch?v=WhVSbJbn… #IndieGameDev
Youtube channel got hacked.. it's back.. I blame me! short story: youtube.com/watch?v=KVrKRWHI…
Making a profitable game in 5 months? It can be done - but what actually makes a game "profitable"
#indiegames
#gamedevelopment
youtube.com/watch?v=82drj8NS…
All or NOTHING in 2025!? as I enter year 21 of running @OrangePixel fulltime #indiegamedev
youtube.com/watch?v=9eOzm9vX…
I had big #HTML5 game dreams, but that hole market seems kinda locked up by big players..
Perhaps I have found another "indie" way tho?
youtube.com/watch?v=VU9rYW-x… #IndieGameDev
4 years of development, but I think my biggest game is done! youtu.be/9jRB8C1Y_4c #indiegames
Prototyping a new #turnbased Space Grunts game. Trying to give the player the power to see what certain actions will do and how blowing up something can have a chain effect on other things near by in the room (shockwaves, more explosions, etc). Still early days!








