Andrey Lesnikóv: Russian #RustLang zealot, hobby #gameDev. ex-Wargaming, ex-JetBrains. he|they. @rust_gamedev, @ozkriff_ru (+@ozkriff on mastodon & bsky) 🦀🇺🇦

Saint Petersburg, Russia
Joined June 2016
A #WebAssembly version of my tactical game #Zemeroth is now available on itch.io! It uses a web port of GGEZ engine by @notfl3: github.com/not-fl3/good-web-… Try to beat the campaign mode online: ozkriff.itch.io/zemeroth #rustlang #gamedev #indedev
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What would you do if you got stranded in a post-apocalyptic space wasteland? *** Intentionally short yet surprisingly deep role-playing adventure Space Wreck is available NOW! P.S. -15% launch discount
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dotAGE is out NOW with a new launch trailer! 🎉 Fight the Apocalypse as the prophetic village elder of your doomed village in my survival, roguelite, worker-placement, turn-based village builder!
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Master of Luna is finally dropped on Steam. The changes include long-awaited music and sound, combat UI improvements and lots of small stuff here and there. The link in the next tweet (or in bio).
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Durin's health keeps deteriorating and though his QoL is still not that bad, the amount of daily med procedures keeps growing and Sasha is too busy with her vet work&lectures to find enough time - so I've decided to return to St Petersburg for at least couple of weeks to help out
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Sorry for another bunch of delays with the newsletter and other rust community activities, I struggle to find energy for all these things. Current mental state: 😫🪫
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Also, this time my OpenVPN indeed stopped working, ugh. 👮‍♂️ Welp, then it's time to move to Shadowsocks.
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There's something on the minimap! What could be down there???🤨👇 #gamedev #indiedev #rustlang
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Sorry, forgot to announce that we released This Month in #RustLang #GameDev for July 2023 a couple of weeks ago! gamedev.rs/news/048
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In parallel #Rust universe: > Everytime im trying to look for anything related to rust the stupid programing language pops up. Is there a way to blacklist it from searches or something? Cuz its darn annoying. reddit.com/r/playrust/commen… rust game-lang confusion never gets old 😌
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Macroquad used to be notoriously bad at 3d. Nanogltf is a part of a big macroquad overhaul with a goal to make it suitable for, at least, simple low-poly 3d games. @rust_gamedev #indiedev #gamedev #ndiegamedev
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@ọzkriff retweeted
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The #FutureGamesShow #TinyGlade trailer is now live, so you can check out our 🥔 Global Illumination in action! 🏓💡🏓 Also featuring: an astronomical model for the movement of the sun & the moon 🤓 and some custom shadow TAA 👀
Our #FutureGamesShow trailer is now live 🎬✨ #TinyGlade is a small relaxing castle doodling game🏰🌿 There's no management, no combat, no wrong answers. Just kick back and turn forgotten meadows into lovable dioramas! Coming 2024 Wishlist on Steam💚 s.team/a/2198150
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In 2017 I made a video about detective game design. A lot can change in five years, so it's time to revisit that topic. Link in the replies.
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Speaking about rusty things! While I was away, Forest released a newsletter issue with the summary of June's #RustLang #gameDev news. Here's the link if you've missed it: gamedev.rs/news/047
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Hey, sorry for disappearing for a month and a half and ignoring lots of DMs. I was supposed to visit my hometown in Russia for two weeks in the first half of July to see with my family&friends and do some legal paperwork.
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But it didn't go as planned: instead my wife got sick and then one of our favorite pets got even more ill at the same time, so I had to help out for a couple more weeks until they both recovered. I've returned to Armenia and now I'm getting back to my usual rusty routine.
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