Pixel Cows (@pixel_cows) header
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Darkness Revealed: A diver is stranded on the bottom of the ocean. It doesn't take him long to learn that the lack of light is not the worst kind of darkness.

Joined June 2012
Photo by Pixel Cows (@pixel_cows)Photo by Pixel Cows (@pixel_cows)Photo by Pixel Cows (@pixel_cows)Photo by Pixel Cows (@pixel_cows)Photo by Pixel Cows (@pixel_cows)Photo by Pixel Cows (@pixel_cows)Photo by Pixel Cows (@pixel_cows)Photo by Pixel Cows (@pixel_cows)Photo by Pixel Cows (@pixel_cows)Photo by Pixel Cows (@pixel_cows)
This is us in a nutshell. Nice to meet you! :) pixelcows.com/p/about-us.htm…
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Really looking forward to Iconoclasts! Congratulations @konjak for persevering for this long and bringing this game into reality! You are an inspiration to all of us indies <3 teapaw.org/konjak/status/95397688…
I'll give away 1 Steam copy of my new game releasing next week: ICONOCLASTS - a game inspired by games like Metroid Fusion, where you use a wrench to solve problems and defeat your enemies! Retweet and follow before January 23rd (the release date!) for a chance to win!!
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Getting ready to pitch Darkness Revealed! Wish us luck! #gamedev
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Replying to @riadd
@riadd Hey there! Gabriel from Pixel Cows here. How are you? :) So, what would be a good time, 15:20h, maybe 15:40h?
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This looks fun! Nice teaser XD teapaw.org/edmundmcmillen/status/…
The End Is Nigh! ( a new game by @TylerGlaiel and myself ) is coming to steam july 12th! youtube.com/watch?v=KJ71Wz90…
A new challenger approaches! Meet the newest enemy in #DarknessRevealed!
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Programming a new enemy! Can you tell what this one does?
Yay! @BIG_Festival has selected Darkness Revealed as a finalist in the entertainment game category for #BIGStarter! 😁 teapaw.org/BIG_Festival/status/86…
Saiu a lista com os finalistas ao #BIGStarter 2017.😆 Boa sorte aos concorrentes! \o/ #BIGFestival2017
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The jellyfish has taken over some of the blowfish's #gamedev mechanics to make enemy behaviors clear to the player
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At the start of #gamedev, the blowfish had many movement patterns. Other enemies now use those patterns to increase diversity
#GameDev Blog Post: How to pick the right look for your enemies! Read here: pixelcows.com/2017/05/darkne…
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The shellfish's look was picked to fit it's #gamedev mechanic: it patrols without minding Dave and only hurts if touched
#GameDev Blog Post: Enemies thematic variations and it's design goals! Read here: pixelcows.com/2017/05/darkne…
Dave must be quick to escape the relentless King Crab! #screenshotsaturday
#GameDev Tip: Enemy tiers adds variation and keeps the game fresh!
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The seahorse's #gamedev purpose is to act as a floating obstacle, disrupting Dave's jumps.
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#GameDev Blog Post: How to choose the right enemies for your game! Read here: pixelcows.com/2017/05/darkne…
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#GameDev Blog Post: The 5 Enemies You Need to Make Your Game Fun! pixelcows.com/2017/05/darkne…
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Another one out of the #gamedev oven! He's pretty chill... just don't touch his spikes!
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Check out our new shellfish enemy, fully animated and with normal map lighting! #gamedev
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