Really looking forward to Iconoclasts! Congratulations @konjak for persevering for this long and bringing this game into reality! You are an inspiration to all of us indies <3 teapaw.org/konjak/status/95397688…
Getting ready to pitch Darkness Revealed! Wish us luck! #gamedev
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This looks fun! Nice teaser XD teapaw.org/edmundmcmillen/status/…
The End Is Nigh! ( a new game by @TylerGlaiel and myself ) is coming to steam july 12th! youtube.com/watch?v=KJ71Wz90…
A new challenger approaches!
Meet the newest enemy in #DarknessRevealed!
Yay! @BIG_Festival has selected Darkness Revealed as a finalist in the entertainment game category for #BIGStarter! 😁 teapaw.org/BIG_Festival/status/86…
Saiu a lista com os finalistas ao #BIGStarter 2017.😆 Boa sorte aos concorrentes! \o/ #BIGFestival2017
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The jellyfish has taken over some of the blowfish's #gamedev mechanics to make enemy behaviors clear to the player
At the start of #gamedev, the blowfish had many movement patterns.
Other enemies now use those patterns to increase diversity
#GameDev Blog Post: How to pick the right look for your enemies!
Read here: pixelcows.com/2017/05/darkne…
The shellfish's look was picked to fit it's #gamedev mechanic:
it patrols without minding Dave and only hurts if touched
#GameDev Blog Post: Enemies thematic variations and it's design goals!
Read here: pixelcows.com/2017/05/darkne…
#GameDev Tip: Enemy tiers adds variation and keeps the game fresh!
The seahorse's #gamedev purpose is to act as a floating obstacle, disrupting Dave's jumps.
#GameDev Blog Post: How to choose the right enemies for your game!
Read here: pixelcows.com/2017/05/darkne…
Another one out of the #gamedev oven!
He's pretty chill... just don't touch his spikes!










