If you get overwhelmed you can use the many AoE Operator modes to get a hold of the situation, merge everything into one and then calmly deal with only one problem instead of many ๐
What have 49 and 36 in common? They are both square roots!
If you know your math, this game is for you.
And if you would like to know more math, this game is especially for you ๐๐
Steams Personal Calendar is beginning to do its work for me it seems, slowly but surely, impressions and wishlists are increasing thanks to it
thank you for reporting the bug on multiscreen setups. i fixed it by forcing the borderless mode onto the active monitor or if this doesnt work the default monitor. and a good old "revert changes" screen with a timer if it still goes off-screen.
this bug is mainly affecting players who dont have their monitors on default positions (in windows).
its late but i try to get it up for the demo today, latest tomorrow morning ๐โโ๏ธ
the mouse wheel weapon cycle fix will also be in it.
all the gameplay and balancing changes wont be included in the demo build. the release build has advanced so much, its hard to keep the demo up with it.
sooner or later I'll have to take the demo down, as its differing more and more from the polished main game version and is no longer an accurate representation of the main game.
well, the core gameplay is the same of course, but enemy behaviour is missing quite a bit now (de-aggro, easy changes, declumping, enemy types, etc.) and also some new weapon upgrades and modes and most of all, player numbers colour coding (optional) and better design (properly differentiated now from enemy numbers)
getting close to release. preparing 2nd round of steam curator outreach.
of the 104/100 offers sent:
- 5 declined
- 9 claimed
- 47 claimed and haven't done a review yet(! still 18 days to release)
- 43 neither claimed nor declined, so I'm revoking the key from them and send out a new batch
my youtube home screen (on TV) is broken. it only shows me two rows of shorts and my subscribed channel profile icons. no videos at all...
Quick sneak peek on the new enemy type: Simple but effective: Numbers on the Writing Paper Map will now occasionally spawn as duos, triplets and quadruplets, showing consecutive numbers. They'll stick together, but you still need to zero all of them.
#1 reason people fail their first Steam Review process:
As promised, here is the new design for the modulo mine (and it rhymes)
I'm so happy with it, that I also updated player numbers to be more distinguished from opponents. Also visible in this short is the new player accessibility features of colorcoded player numbers and showing the operator value directly on the player





