
Make Something That Makes Something! #PROCJAM is an annual celebration of generative software, where we make, write, talk and share amazing generative things.
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Joined June 2014
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Entering #procjam this year? In London? Come along to this day of talks about games and science, coinciding with our jam kickoff!
📅 Mark your calendars! Next Level 2024 is coming to King's in October. Free event with top minds exploring the exciting future of games. Confirmed speakers @GalaxyKate @AIandGames and @mtrc, with more to come! Don't wait, sign up now ⬇️
kcl.ac.uk/events/next-level-… @nextlevelkcl
#PROCJAM retweeted
Did you know it's been TEN YEARS since the first #procjam? TEN. We're doing the jam again this year, a week of laid-back making things that make things. Come join us!
itch.io/jam/procjam
A special #procjam event is happening with @artbhot this week - tweet at the bot to make fake game box art, and win a prize!
xitter.cf/artbhot/status/1601205…
To celebrate the @procjam event happening this week ✨Artbhot is temporarily revamped as a tool to create box art for a game! Use the hashtag: '#pj22' to win a £20 Amazon voucher for the most innovative use of Artbhot!🎨Find instructions here: bit.ly/3PfzdOh
This year's optional #PROCJAM theme is: CHILL.
Is it cold where you are? Or maybe you need to make something relaxing? Some lo-fi beats to generate content to? We can't wait to see it.
Sign up here: itch.io/jam/procjam
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The Procedural Generation Jam, #procjam 2022, has started! We're going to be Making Things That Make Things for the next nine days (or thereabouts) - are you joining us this year?
itch.io/jam/procjam
Signups are now open for #PROCJAM 2022! We start in just over a week and we can't wait for you to join us and make something that makes something.
itch.io/jam/procjam
Dr. Ashlock was one of the leading researchers in PCG. His loss will be greatly affect the community.
For an example of his research, see: researchgate.net/profile/Dan…
Seeds articles sometimes lead to academic papers. For example, this system making levels for @HotlineMiami 2 mdpi.com/2073-431X/7/2/22
which first appeared as a proposal on how to read level files in Seeds issue #2.
The IEEE Conference on Games is one of the major academic events of the year - they have a CFP for short papers and demos with a track on PCG - Due on May 14th.
ieee-cog.org/2022/
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If you're in San Francisco this week, @tylermakesgames is organising a procedural generation meetup: eventbrite.com/e/proc-gen-me…
What kinds of generators exist? What generator did you build? What is a PCG? An older but good paper to examine a taxonomy to understand these aspects for your own generator:
julian.togelius.com/Togelius…
Hi ProcJammers! This is @jb03hf, one of the organizers. In an effort to increase the engagement in this account though out the year, I will be posting and retweeting about the "scary" world of academia, and @Jupiter_Hadley will be posting as from the world of games dev.
Finished up my #procjam entry for this year and had a lot of fun making it. You can go to tomnullpointer.itch.io/procj… to try it out. Its not very optimised so you might have to wait a min or so for the maps to generate (depends on your cpu speed too)
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For #procjam, I started adding procedural ruins in Vagabond!
Here are the first results! 🙂
#gamedev #indiedev #indiegame
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Ever scanning, ever searching the deep...
My #lowpoly sub for this year's #PROCJAM : 6toad.itch.io/into-the-abyss
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Overall shape is improved and curtain walls now look like actual walls more or less. It's time to add smaller details.
#procjam
Remember to share your progress with us throughout the week (tag us or use the hashtag #procjam).
Plus, join our vibrant and friendly Discord community!
procjam.com/discord











