
pxl retweeted
Jase from @Ronin_Network always brings valuable, thoughtful feedback to games! ๐ฎ๐ฅ
It's not just about pointing out issues, but understanding how the player experience can be improved.
Definitely someone worth following if you're passionate about gaming and game development! ๐
Really appreciate the insights! โค๏ธ
A few feedback points from enjoying the racing minigame.
1. When the sound is muted, it becomes really really challenging... you don't really notice when you're slowing down easily (if you touch the curb). I'd advise a little more user feedback here, potentially a small screen wobble to simulate hitting the bumps or bigger 'markers' I see there are some but very small and un noticeable.
2. This can also used for oil spills to give more user feedback.
3. When you're close to other racers it get's pretty confusing fast. If we can pass through them would be good to almost transition to transparent so I can always see my car.
4. 1KM Left pops up when you're a few seconds away from the finish line.
5. I don't know if I was noob or not but do you have a 'boost' button / Nos ability, that was something I really felt was missing (or I can't find it) that I really love from other traditional arcade racing sims.
Overall massive well done with these updates, personally I love the new maps it looks incredible!
pxl retweeted
The Apartment UI just got a fresh look! ๐ โจ
Check out the redesigned Home Control panel for decorating, crafting, and managing your space in CyberVerse.
What do you think of the new look? ๐
@Ronin_Network @ergo_platform
pxl retweeted
Big security upgrade in CyberVerse
We rebuilt how we keep bots out of Cyberia. Fewer interruptions for real players, tougher times for farms.
What changed:
- No random tests while you play
- New citizens play everything right away
- Trading and withdrawals unlock after a short warm-up
- A quick, friendly check only in rare cases, with unlimited tries
- No more automatic bans, every case is reviewed by the team
pxl retweeted
Been testing and training the Wolf & Sheep bots all day ๐บ๐
They hunt, run, set traps, ram the wolf and even save their friends. Empty slots get filled so a match can start anytime, and if someone leaves a bot keeps playing for him.
Still training them, they keep getting smarter ๐
#GameDev #IndieDev #AI #PixelArt #Web3Gaming
pxl retweeted
Rebuilt the CyberVerse racer from the ground up ๐๏ธ
v3 had one world. v4 has 8 night worlds, caves, split roads, jump ramps, 20-car online races, and a lot of love for the tiny details.
Which world would you race first? ๐
#gamedev #indiedev #pixelart #retrogaming
pxl retweeted
CyberVerse Racer v4 is LIVE! ๐
The test is over. It's now on the live server.
๐ 8 night worlds
๐๏ธ 20-player online races
๐ฃ๏ธ Split roads + jump ramps
๐ช New coins with combos
โก Smoother netcode, even on bad internet
Jump in and race ๐
#CyberVerse #Ronin #Ergo #Web3Gaming
pxl retweeted
Since Google sign-in arrived, we have kept building. ๐
Your feedback has helped shape new features, smoother progression and fixes across CyberVerse. Here is what we have been working on ๐
โ๏ธ Upgrade installed modules
Upgrade modules directly inside your gear without removing them first. Use a matching spare module, the required Enhancement Core and fusion materials. Other sockets stay untouched.
โญ Your Citizens, your order
Add favorites from Lobby โ Assets, then click and hold to rearrange them. Favorite sorting now works in Citizen Select too.
โจ๏ธ Faster Citizen switching
PageUp and PageDown switch between Citizens. End selects your first favorite. Less clicking, more playing.
๐ Better inventory management
See equipped gear beside your Citizen in Bank and Citizen-to-Citizen transfer screens. Hold quantity buttons to accelerate when handling large amounts.
๐ฑ Smarter item stacking
Harvesting now recognizes existing stacks in public gardens and apartments. Crafting, cooking and furnace collection also let you collect matching stackable items when your inventory is full.
๐ Starter Guide progress saves
Logging out halfway through a lesson no longer means starting every step again. Your fishing, gathering and other supported lesson progress can resume when you return.
๐ฐ VIP cards work together
Multiple VIP cards in the same wallet now combine their daily spins. Your highest card tier still determines other VIP bonuses.
๐ Show your progress
Citizen levels appear beside their names and update for nearby players. Other players can now see your level-up effects too.
โจ More life in the UI
Redesigned notification panels, animated item rewards, clearer spacing and richer effects. Hidden chat channels stay hidden in the collapsed preview, and Event Pass symbol issues have been fixed.
โก Performance improvements
Optimized rendering and smarter loading for sounds, vehicles, minigames and animated tiles while keeping visual quality. Normal tile artwork remains visible while its animation loads.
๐ Better Google reconnects
Improved session recovery when returning to the game, preserving existing game state through reconnection.
๐ถ๏ธ Sketchy Dealer refresh
A new animated sprite, improved loading and a fix for the Dealer appearing outside Cyberia.
Many of these improvements started with a player asking us to make something better. Keep that feedback coming. ๐ฌ
Which change matters most to you? What should we work on next?
New to CyberVerse? Jump in with Google sign-in. No crypto wallet needed to start exploring Cyberia.
๐ฎ playcyberverse.com
Follow us for more updates, share this with your gaming friends and help shape what comes next.
#CyberVerse #MMORPG #Web2 #Web3Gaming #Ronin #GameDev
pxl retweeted
CyberVerse keeps growing and "meet me over there" is not cutting it anymore ๐
We are giving our maps proper names, with a new animated title when you enter each area.
Less getting lost. Easier directions. And finally, a clear answer to "where are we meeting?" ๐บ๏ธ
#GameDev
pxl retweeted
Spun the vault wheel expecting trash, walked away with a Legendary Level-40 Behemoth Redline Summon!
Gamer instincts kicked in: summon it immediately in the worst possible spot.
If you see a lvl 40 boss causing chaos, youโre welcome. Wish me luck! ๐๐ฎ
@CyberVerseGame
pxl retweeted
A friend wanted to see my workflow with Astra, so I recorded how we rebuilt CyberVerse's fishing minigame, step by step ๐ฃ
The old version required players to chase the fish with their mouse. I had made it harder partly to discourage cheating, but that was not solving the real problem. and normal players were paying for it.
This time, I wanted to put fun first and handle security properly on the server.
I shared both the frontend and backend with Astra, explained how CyberVerse handles input and events, and we built from there:
1๏ธโฃ The original minigame.
2๏ธโฃ New reel-and-release gameplay, with the server controlling progress and rewards.
3๏ธโฃ A frontend pass to make the fish, line tension, and warnings easier to read.
4๏ธโฃ Final polish: casting splashes, a bending rod, stronger fish reactions, and a landing animation.
The video shows those four stages together.
There was plenty of back-and-forth too ๐
Testing inside the actual game, giving feedback, and fixing things that did not fit my engine. including a stubborn positioning issue caused by the canvas transforms.
That's the part I wanted to show fellow devs: the prompts, context, testing, and corrections matter just as much as the first generated result.
If you are experimenting with AI in game development, hopefully this gives you a practical example of the workflow.
Which stage made the biggest difference for you? ๐
@Ronin_Network
#CyberVerse #GameDev #IndieDev #Ronin #AI
pxl retweeted
5 Behemoth Redlines, some of our best players, and so much chaos ๐๐ฅ
Our first Sunday hunt in @CyberVerseGame was a blast! Here's some of the action โ๏ธ
Thanks to everyone who joined. Round two next Sunday! ๐
@Ronin_Network @ergo_platform
#GameDev
pxl retweeted
โ๏ธ Whoโs joining the hunt?
Weโre planning a fun community hunting event in CyberVerse this Sunday and next!
Gather your friends, gear up, and hunt down Behemoth Redlines together ๐ฅ
Join the discussion and vote for a time on Discord:
discord.gg/ft2apVTS88
@Ronin_Network @ergo_platform
pxl retweeted
PROJECT: BEHEMOTH just got bigger! ๐ฅ
The new update is LIVE in @CyberVerseGame, bringing more rewards, new leaderboards, and more reasons to jump back into the event!
๐ฐ BEAST SPIN
Put your Beast Tickets to work! Spin for event currencies, rare rewards, and a place on the leaderboard. The top 5 earn event weapons, with Behemothโs Greatsword waiting for #1.
๐ฅ PET EGG MINT
Every new mint now includes +10 Beast Tickets! The new Mint Leaderboard is also live, with prizes for the top 5.
โ๏ธ MORE EVENT EXCHANGE REWARDS
I have added more items to exchange your event currencies for, based on your requests. Your feedback keeps helping me improve the event.
These features are available directly inside the game.
โ NEXT: VEXA'S RIDDLES
Planned to arrive in 4-6 days! Solve NPC riddles, and a correct answer might lead to something very special. I will keep adding new riddles regularly... Vexa has plenty of secrets to keep you busy ๐
I have been building CyberVerse for years because I love this work. Seeing you play, hearing your ideas, and turning those ideas into real updates keeps me going. Step by step, I will keep building and delivering ๐
Thank you to everyone playing, sharing ideas, and sticking with me. There is still more coming ๐
Built on @Ronin_Network ร @ergo_platform
#GameDev #IndieDev #PixelArt #CyberVerse
pxl retweeted
Been a little quiet these past few days, but busy building ๐
The new Combat Guide for @CyberVerseGame is finally complete! I recorded the full walkthrough so you can see the result ๐
After learning about Cyberia's activities in the first chapter, players can now continue into 15 combat lessons, starting with Mina Softline in the Guild Hub.
You will practice running, dashing, and attacking, fight training robots, spend your first Stat Pts, equip gear, and learn to heal using your Hotbar. Then itโs time to head outside, hunt enemies, collect loot, use the bank, sell spare items, and work toward combat level 8.
I also filled the Combat chapter of the in-game Guide Book with screenshots and explanations. Quest shortcuts and NPC dialogue open the relevant pages, so help is right there when you need it.
I have also put time into making each step easier to follow, with clearer instructions, arrows showing where to go, and NPC dialogue that changes as you progress. The goal is to help players understand what to do next and learn through playing.
CyberVerse has a lot to discover, and I want new players to feel comfortable taking those first steps. Thereโs still more to improve, but Iโm happy to finally share this chapter with you ๐
Take a look at the recording and let me know what you think!
#CyberVerse #Ronin #Ergo #GameDev #IndieDev #DevLog #MMORPG
pxl retweeted
Your first steps in CyberVerse ๐โ๏ธ
A sneak peek at our combat tutorial! Meet Dax Ironstep, learn to run, dash and attack, then put those skills to work against practice bots ๐ค
We're making it easier for new players to learn the ropes before heading into danger.
@Ronin_Network
pxl retweeted
I love to come home after work and just chill, by grabbing a drink, getting aggro on the mobs so I can deal damage more effectively, watching the exp bar fill up and listen to some sick music tracks. @CyberVerseGame just scratches a very specific ich that not many games can today period, not just in web3. It will be an established household IP on @Ronin_Network at some point and I'm here for it! ๐ฆพ
pxl retweeted
I have been improving CyberVerse UI.
โข Redesigned 22 in-game UIs
โข Rebuilt the login UI
โข Added clear screens for errors, disconnects, updates, maintenance and bans
โข Created a Project: Behemoth loading screen with CyberVerse effects and @Ronin_Network๐ฅ








