pxl (@pxldotron) header
pxl (@pxldotron) profile picture

founder of @CyberVerseGame

Cyberia
Joined April 2023
Photo by pxl (@pxldotron)Photo by pxl (@pxldotron)Photo by pxl (@pxldotron)Photo by pxl (@pxldotron)Photo by pxl (@pxldotron)Photo by pxl (@pxldotron)Photo by pxl (@pxldotron)Photo by pxl (@pxldotron)Photo by pxl (@pxldotron)Photo by pxl (@pxldotron)
locked in @CyberVerseGame
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๐Ÿ Street Kings just got bigger. The Top 5 racers in the Circuit Standings win an EVENT DRONE ๐Ÿ›ธ It follows you, circles above your head and leaves a trail of light. ๐Ÿ‘‘ 1st place: Sovereign Halo, which heals 5% HP every 10s Race now in CyberVerse โšก #Ronin #Ergo #GameDev
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Jase from @Ronin_Network always brings valuable, thoughtful feedback to games! ๐ŸŽฎ๐Ÿ”ฅ It's not just about pointing out issues, but understanding how the player experience can be improved. Definitely someone worth following if you're passionate about gaming and game development! ๐Ÿ™Œ Really appreciate the insights! โค๏ธ
A few feedback points from enjoying the racing minigame. 1. When the sound is muted, it becomes really really challenging... you don't really notice when you're slowing down easily (if you touch the curb). I'd advise a little more user feedback here, potentially a small screen wobble to simulate hitting the bumps or bigger 'markers' I see there are some but very small and un noticeable. 2. This can also used for oil spills to give more user feedback. 3. When you're close to other racers it get's pretty confusing fast. If we can pass through them would be good to almost transition to transparent so I can always see my car. 4. 1KM Left pops up when you're a few seconds away from the finish line. 5. I don't know if I was noob or not but do you have a 'boost' button / Nos ability, that was something I really felt was missing (or I can't find it) that I really love from other traditional arcade racing sims. Overall massive well done with these updates, personally I love the new maps it looks incredible!
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The Apartment UI just got a fresh look! ๐Ÿ โœจ Check out the redesigned Home Control panel for decorating, crafting, and managing your space in CyberVerse. What do you think of the new look? ๐Ÿ‘€ @Ronin_Network @ergo_platform
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Big security upgrade in CyberVerse We rebuilt how we keep bots out of Cyberia. Fewer interruptions for real players, tougher times for farms. What changed: - No random tests while you play - New citizens play everything right away - Trading and withdrawals unlock after a short warm-up - A quick, friendly check only in rare cases, with unlimited tries - No more automatic bans, every case is reviewed by the team
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Been testing and training the Wolf & Sheep bots all day ๐Ÿบ๐Ÿ‘ They hunt, run, set traps, ram the wolf and even save their friends. Empty slots get filled so a match can start anytime, and if someone leaves a bot keeps playing for him. Still training them, they keep getting smarter ๐Ÿ‘€ #GameDev #IndieDev #AI #PixelArt #Web3Gaming
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Rebuilt the CyberVerse racer from the ground up ๐ŸŽ๏ธ v3 had one world. v4 has 8 night worlds, caves, split roads, jump ramps, 20-car online races, and a lot of love for the tiny details. Which world would you race first? ๐Ÿ‘‡ #gamedev #indiedev #pixelart #retrogaming
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CyberVerse Racer v4 is LIVE! ๐Ÿ The test is over. It's now on the live server. ๐ŸŒ† 8 night worlds ๐ŸŽ๏ธ 20-player online races ๐Ÿ›ฃ๏ธ Split roads + jump ramps ๐Ÿช™ New coins with combos โšก Smoother netcode, even on bad internet Jump in and race ๐Ÿ‘‡ #CyberVerse #Ronin #Ergo #Web3Gaming
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Spectrum Farms just got a massive upgrade! ๐ŸŒฑโœจ A rebuilt greenhouse, richer pixel art, colorful gardens, fountains and more detailed props bring our farming hub to life. Grow your crops, collect your harvest and enjoy a fresh look at life in Cyberia ๐ŸŒ† #PixelArt #GameDev
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Since Google sign-in arrived, we have kept building. ๐ŸŒ† Your feedback has helped shape new features, smoother progression and fixes across CyberVerse. Here is what we have been working on ๐Ÿ‘‡ โš”๏ธ Upgrade installed modules Upgrade modules directly inside your gear without removing them first. Use a matching spare module, the required Enhancement Core and fusion materials. Other sockets stay untouched. โญ Your Citizens, your order Add favorites from Lobby โ†’ Assets, then click and hold to rearrange them. Favorite sorting now works in Citizen Select too. โŒจ๏ธ Faster Citizen switching PageUp and PageDown switch between Citizens. End selects your first favorite. Less clicking, more playing. ๐ŸŽ’ Better inventory management See equipped gear beside your Citizen in Bank and Citizen-to-Citizen transfer screens. Hold quantity buttons to accelerate when handling large amounts. ๐ŸŒฑ Smarter item stacking Harvesting now recognizes existing stacks in public gardens and apartments. Crafting, cooking and furnace collection also let you collect matching stackable items when your inventory is full. ๐Ÿ“– Starter Guide progress saves Logging out halfway through a lesson no longer means starting every step again. Your fishing, gathering and other supported lesson progress can resume when you return. ๐ŸŽฐ VIP cards work together Multiple VIP cards in the same wallet now combine their daily spins. Your highest card tier still determines other VIP bonuses. ๐Ÿ†™ Show your progress Citizen levels appear beside their names and update for nearby players. Other players can now see your level-up effects too. โœจ More life in the UI Redesigned notification panels, animated item rewards, clearer spacing and richer effects. Hidden chat channels stay hidden in the collapsed preview, and Event Pass symbol issues have been fixed. โšก Performance improvements Optimized rendering and smarter loading for sounds, vehicles, minigames and animated tiles while keeping visual quality. Normal tile artwork remains visible while its animation loads. ๐Ÿ” Better Google reconnects Improved session recovery when returning to the game, preserving existing game state through reconnection. ๐Ÿ•ถ๏ธ Sketchy Dealer refresh A new animated sprite, improved loading and a fix for the Dealer appearing outside Cyberia. Many of these improvements started with a player asking us to make something better. Keep that feedback coming. ๐Ÿ’ฌ Which change matters most to you? What should we work on next? New to CyberVerse? Jump in with Google sign-in. No crypto wallet needed to start exploring Cyberia. ๐ŸŽฎ playcyberverse.com Follow us for more updates, share this with your gaming friends and help shape what comes next. #CyberVerse #MMORPG #Web2 #Web3Gaming #Ronin #GameDev
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CyberVerse keeps growing and "meet me over there" is not cutting it anymore ๐Ÿ˜… We are giving our maps proper names, with a new animated title when you enter each area. Less getting lost. Easier directions. And finally, a clear answer to "where are we meeting?" ๐Ÿ—บ๏ธ #GameDev
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Spun the vault wheel expecting trash, walked away with a Legendary Level-40 Behemoth Redline Summon! Gamer instincts kicked in: summon it immediately in the worst possible spot. If you see a lvl 40 boss causing chaos, youโ€™re welcome. Wish me luck! ๐Ÿ˜‚๐ŸŽฎ @CyberVerseGame
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A friend wanted to see my workflow with Astra, so I recorded how we rebuilt CyberVerse's fishing minigame, step by step ๐ŸŽฃ The old version required players to chase the fish with their mouse. I had made it harder partly to discourage cheating, but that was not solving the real problem. and normal players were paying for it. This time, I wanted to put fun first and handle security properly on the server. I shared both the frontend and backend with Astra, explained how CyberVerse handles input and events, and we built from there: 1๏ธโƒฃ The original minigame. 2๏ธโƒฃ New reel-and-release gameplay, with the server controlling progress and rewards. 3๏ธโƒฃ A frontend pass to make the fish, line tension, and warnings easier to read. 4๏ธโƒฃ Final polish: casting splashes, a bending rod, stronger fish reactions, and a landing animation. The video shows those four stages together. There was plenty of back-and-forth too ๐Ÿ˜… Testing inside the actual game, giving feedback, and fixing things that did not fit my engine. including a stubborn positioning issue caused by the canvas transforms. That's the part I wanted to show fellow devs: the prompts, context, testing, and corrections matter just as much as the first generated result. If you are experimenting with AI in game development, hopefully this gives you a practical example of the workflow. Which stage made the biggest difference for you? ๐Ÿ‘‡ @Ronin_Network #CyberVerse #GameDev #IndieDev #Ronin #AI
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5 Behemoth Redlines, some of our best players, and so much chaos ๐Ÿ˜‚๐Ÿ”ฅ Our first Sunday hunt in @CyberVerseGame was a blast! Here's some of the action โš”๏ธ Thanks to everyone who joined. Round two next Sunday! ๐Ÿ’™ @Ronin_Network @ergo_platform #GameDev
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โš”๏ธ Whoโ€™s joining the hunt? Weโ€™re planning a fun community hunting event in CyberVerse this Sunday and next! Gather your friends, gear up, and hunt down Behemoth Redlines together ๐Ÿ”ฅ Join the discussion and vote for a time on Discord: discord.gg/ft2apVTS88 @Ronin_Network @ergo_platform
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PROJECT: BEHEMOTH just got bigger! ๐Ÿ”ฅ The new update is LIVE in @CyberVerseGame, bringing more rewards, new leaderboards, and more reasons to jump back into the event! ๐ŸŽฐ BEAST SPIN Put your Beast Tickets to work! Spin for event currencies, rare rewards, and a place on the leaderboard. The top 5 earn event weapons, with Behemothโ€™s Greatsword waiting for #1. ๐Ÿฅš PET EGG MINT Every new mint now includes +10 Beast Tickets! The new Mint Leaderboard is also live, with prizes for the top 5. โš”๏ธ MORE EVENT EXCHANGE REWARDS I have added more items to exchange your event currencies for, based on your requests. Your feedback keeps helping me improve the event. These features are available directly inside the game. โ“ NEXT: VEXA'S RIDDLES Planned to arrive in 4-6 days! Solve NPC riddles, and a correct answer might lead to something very special. I will keep adding new riddles regularly... Vexa has plenty of secrets to keep you busy ๐Ÿ‘€ I have been building CyberVerse for years because I love this work. Seeing you play, hearing your ideas, and turning those ideas into real updates keeps me going. Step by step, I will keep building and delivering ๐Ÿ’™ Thank you to everyone playing, sharing ideas, and sticking with me. There is still more coming ๐Ÿ’™ Built on @Ronin_Network ร— @ergo_platform #GameDev #IndieDev #PixelArt #CyberVerse
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Been a little quiet these past few days, but busy building ๐Ÿ˜… The new Combat Guide for @CyberVerseGame is finally complete! I recorded the full walkthrough so you can see the result ๐Ÿ‘‡ After learning about Cyberia's activities in the first chapter, players can now continue into 15 combat lessons, starting with Mina Softline in the Guild Hub. You will practice running, dashing, and attacking, fight training robots, spend your first Stat Pts, equip gear, and learn to heal using your Hotbar. Then itโ€™s time to head outside, hunt enemies, collect loot, use the bank, sell spare items, and work toward combat level 8. I also filled the Combat chapter of the in-game Guide Book with screenshots and explanations. Quest shortcuts and NPC dialogue open the relevant pages, so help is right there when you need it. I have also put time into making each step easier to follow, with clearer instructions, arrows showing where to go, and NPC dialogue that changes as you progress. The goal is to help players understand what to do next and learn through playing. CyberVerse has a lot to discover, and I want new players to feel comfortable taking those first steps. Thereโ€™s still more to improve, but Iโ€™m happy to finally share this chapter with you ๐Ÿ’™ Take a look at the recording and let me know what you think! #CyberVerse #Ronin #Ergo #GameDev #IndieDev #DevLog #MMORPG
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Your first steps in CyberVerse ๐Ÿ‘€โš”๏ธ A sneak peek at our combat tutorial! Meet Dax Ironstep, learn to run, dash and attack, then put those skills to work against practice bots ๐Ÿค– We're making it easier for new players to learn the ropes before heading into danger. @Ronin_Network
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I love to come home after work and just chill, by grabbing a drink, getting aggro on the mobs so I can deal damage more effectively, watching the exp bar fill up and listen to some sick music tracks. @CyberVerseGame just scratches a very specific ich that not many games can today period, not just in web3. It will be an established household IP on @Ronin_Network at some point and I'm here for it! ๐Ÿฆพ
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I have been improving CyberVerse UI. โ€ข Redesigned 22 in-game UIs โ€ข Rebuilt the login UI โ€ข Added clear screens for errors, disconnects, updates, maintenance and bans โ€ข Created a Project: Behemoth loading screen with CyberVerse effects and @Ronin_Network๐Ÿ”ฅ
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Have you entered Project: Behemoth yet? New enemies, dungeons, and rare drops are waiting in CyberVerse โš”๏ธ Play now ๐Ÿ‘‡
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