
A research laboratory in the @NUBouve College at Northeastern University in Boston. We promote the sustainable, evidence-based integration of VR in rehab.
Northeastern University
Joined September 2015
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The ReGame-VR Lab is changing leadership! With Dr. Danielle Levac's new position at the Université de Montréal, we welcome @LeanneChukoskie and her innovative and meaningful research directions!
Up to 85% of respondents in our survey of the impact of the pandemic on school-aged children with disabilities reported loss in therapy services. Find our latest infographic here: web.northeastern.edu/regamev…
Computer use for therapy purposes increased 112% for children with disabilities during the first few months of the COVID-19 pandemic in the US:
55% of school-aged children with disabilities received some form of teletherapy in the first months of the pandemic, up from 10% pre-pandemic @SMILeResearch
Participants in our survey with @SMILeResearch show that 43% of school-aged children with disabilities lost *ALL* PT, OT, Speech and/or ABA services at some point during the pandemic.
The lab has a new grant from @aacpdm with @Minxin_Cheng and Dr. Alexa Craig at Maine Medical Center to continue our work in #VirtualReality for #CerebralPalsy! Thank you @aacpdm!
A huge thank you to parents who completed our survey about the impact of COVID-19 on school-aged children with disabilities! Raffle winners have been notified. Survey results will be out soon! @SMILeResearch
Our survey about the impact of the pandemic on therapy services for children with disabilities is ending on August 1st! Complete it before then for a chance to win a giftcard!j.mp/2MXb0wW
Have your school-aged child’s therapy services changed as a result of the COVID-19 pandemic? With @kristen_allison, we are conducting an anonymous survey j.mp/2MXb0wW to inform decisions about how to support families during and after this time.
Check out how virtual reality is being used to shift the narrative of working from home!
forbes.com/sites/solrogers/2…
Virtual reality is helping to deal with the economic effects of COVID-19 by offering a possible avenue for continued collaboration outside of the workplace!
analyticsinsight.net/virtual…
Virtual Reality: A Game-Changer for Mental Health Treatment? Check out one doctor's thoughts here:
psychcongress.com/article/vi…
ReGame-VR Lab retweeted
Typically, #cerebralpalsy hasn't been diagnosed until age 2 or even later, losing critical intervention time that can improve outcomes. Through our Early Detection Network, we are lowering that age to less than 12 months.
#CerebralPalsyfoundation #GoGreen4CP #CPawarenessmonth
Virtual reality may be showing promise for early detection of multiple sclerosis. Check it out!
medicalxpress.com/news/2020-…
ReGame-VR Lab retweeted
Through the help of Lexus and the Cerebral Palsy Foundation, Finley is empowered to be herself; to play, participate and be independent in her own world. Learn more about how we have helped pave the way for a more inclusive future for all at lexus.us/2u5Ap1B
ReGame-VR Lab retweeted
Virtual reality (VR) may help to decrease anxiety and pain in children undergoing painful procedures.
ow.ly/7Haa50yzwC9
ReGame-VR Lab retweeted
It's National Cerebral Palsy Awareness Month and we'll be sharing important facts about Cerebral Palsy. What do you want people to know about CP?
#CerebralPalsy #CerebralPalsyFoundation #GoGreen4CP #CPawarenessmonth #CPwarrior
Did you know that over 17 million people across the globe have Cerebral Palsy?
Cerebral Palsy Awareness Month💚
Reuter's Health says, "Immersion in virtual reality may relieve some of the pain of contractions before childbirth, a small study suggests." Read more about it here!
reuters.com/article/us-healt…
Virtual reality is furthering public health through virtual reality safety training! Check it out:
safetyandhealthmagazine.com/…












