
VFX Artist and Developer | Unity & Unreal @VFXApprentice Alumnus
France
Joined June 2020
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Hi everyone! ( ̄▽ ̄)ノ
I'm Mathieu a VFX artist who makes sharp and colorful #VFX
It's been a while since I participated in a #PortfolioDay
🎨artstation.com/mathieurakoto
✉️[email protected]
For commissions:
📮[email protected]
Proud to share the work of the Chaos Zero Nightmare VFX team.
Over the past few years, we've hand-drawn and animated cut-scene effects in Spine, from early development through live service.
Please check out each artist's ArtStation below:)
#ChaosZeroNightmare #VFX #2DFX
Mathieu Rakoto -🛎️Open to work 🛎️ retweeted
Some tips from @Keyserito to elevate stylized fire: When working with large, simple shapes, add low-contrast, high-detail breakup to bring out the style without making the effect look too busy. Soften the transitions to pull the reds back into the oranges and yellows!
💡 What’s your favorite trick for detailing stylized elements?
#VFX #GameDev #TechArt #RealtimeVFX #IndieDev #StylizedArt
Hello people,
This is my attempt to replicate the art style of League of Legends changing the moveset of Aurelion Sol inspired in the Crystal Rose skin set.
Artstation: artstation.com/artwork/G110o…
Breakdown: realtimevfx.com/t/crystal-ro…
#vfx #unity #RiotGames #LeagueOfLegendsFanArt
Mathieu Rakoto -🛎️Open to work 🛎️ retweeted
𝗕𝗿𝗼𝗸𝗲𝗻 𝗖𝗼𝘃𝗲𝗻𝗮𝗻𝘁 𝗟𝘂𝘅 | 𝗩𝗙𝗫 𝗙𝗮𝗻 𝗔𝗿𝘁
Re-Creating Lux’s full kit after a month of work!
Concept by Alex Garcia: artstation.com/artwork/L4A06…
Made in #UnrealEngine | #SubstanceDesigner
🔗 artstation.com/artwork/O33de…
#VFX #LeagueOfLegends #GameDev #RealtimeVFX
Mathieu Rakoto -🛎️Open to work 🛎️ retweeted
i don’t know if it shows but i spent so much time getting the timing right on this ability, it ended being my favorite i’ve done 😁
#vfx #gameart #unrealengine #PortfolioDay
Mathieu Rakoto -🛎️Open to work 🛎️ retweeted
Revive item VFX for March of Giants 🐣
3 years on this project, and I'm proud to finally show some of it !!!!
#rtvfx #realtimevfx #UnrealEngine #niagara #gamedev #vfxfriday
Mathieu Rakoto -🛎️Open to work 🛎️ retweeted
Hi everyone! ( ̄▽ ̄)ノ
I'm Mathieu a VFX artist who makes sharp and colorful #VFX
It's been a while since I participated in a #PortfolioDay
🎨artstation.com/mathieurakoto
✉️[email protected]
For commissions:
📮[email protected]
Pixel Studio 1.4 is out: Compose
Combine hand-made effects, sprites and your own particles in a node graph, then export pixel sprite sheets.
Free update + free demo: hun0fx.itch.io/pixel-art-vfx…
#pixelart #gamedev #indiedev #vfx
Mathieu Rakoto -🛎️Open to work 🛎️ retweeted
This is a compilation of my flipbooks for the #flipbooktober2025 of @VFXApprentice!
#flipbooktober #2d #vfx #2dfx #krita #animation2d
Mathieu Rakoto -🛎️Open to work 🛎️ retweeted
It's time, people 👻🎃
This year we're hosting #Flipbooktober2026 once again on our Discord server. Feel free to hop on and start animating tomorrow: discord.gg/Rb62W8agyc
#FramebyFrame #VFX #Animation
Mathieu Rakoto -🛎️Open to work 🛎️ retweeted
Good day to all sparkles lovers! Sharing VFX I did for Lux on 2xko ✨ Working on her kit brought me a lot of joy, couldn’t wish for a better champ to get a chance to work on 💖
Mathieu Rakoto -🛎️Open to work 🛎️ retweeted
J’ai littéralement mis des jours à faire ça, j’en ai encore 3 à faire, faites pas les aveugles svp 🥺😭
Mathieu Rakoto -🛎️Open to work 🛎️ retweeted
Here’s the classic interactive waterfall! Just wanted to let you know that this asset is included in The Shader Survival Guide, which you can find here:
🔗 gameslave.dev/theshadersurvi…
And, of course, the book includes a chapter where I explain how to make objects interact with shaders.
If you’re curious about how it works, my YouTube channel also has a video covering part of the process. You can check it out here:
youtube.com/watch?v=Wlz6juBH…
Hope you find it useful!
#shaders #shadergraph #unity #madewithUnity #gamedev #ghibli
Mathieu Rakoto -🛎️Open to work 🛎️ retweeted
Different game studios = different VFX philosophies.
📱 Mobile/Console: Strict optimization. Fewer particles, better performance
🏆 Competitive: High clarity. Quick fade-out, precise AoE visibility
🏔️ Single-Player: Volumetric atmosphere and deep immersion
#GameDev #VFX #TechArt
Mathieu Rakoto -🛎️Open to work 🛎️ retweeted
Water Beam by Mathieu Rakotomamonjy @regulusartiste
🏖️ A submission for our Beach day challenge. Made using Unreal, Krita, Photoshop, Blender and Substance Designer.
#VFX #GameDev #RealTimeVFX
















