Mathieu Rakoto -🛎️Open to work 🛎️ (@regulusartiste) header
Mathieu Rakoto -🛎️Open to work 🛎️ (@regulusartiste) profile picture

VFX Artist and Developer | Unity & Unreal @VFXApprentice Alumnus

France
Joined June 2020
Photo by Mathieu Rakoto -🛎️Open to work 🛎️ (@regulusartiste)Photo by Mathieu Rakoto -🛎️Open to work 🛎️ (@regulusartiste)Photo by Mathieu Rakoto -🛎️Open to work 🛎️ (@regulusartiste)Photo by Mathieu Rakoto -🛎️Open to work 🛎️ (@regulusartiste)Photo by Mathieu Rakoto -🛎️Open to work 🛎️ (@regulusartiste)Photo by Mathieu Rakoto -🛎️Open to work 🛎️ (@regulusartiste)Photo by Mathieu Rakoto -🛎️Open to work 🛎️ (@regulusartiste)Photo by Mathieu Rakoto -🛎️Open to work 🛎️ (@regulusartiste)Photo by Mathieu Rakoto -🛎️Open to work 🛎️ (@regulusartiste)Photo by Mathieu Rakoto -🛎️Open to work 🛎️ (@regulusartiste)
Hi everyone! ( ̄▽ ̄)ノ I'm Mathieu a VFX artist who makes sharp and colorful #VFX It's been a while since I participated in a #PortfolioDay 🎨artstation.com/mathieurakoto ✉️[email protected] For commissions: 📮[email protected]
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Mathieu Rakoto -🛎️Open to work 🛎️ retweeted
Proud to share the work of the Chaos Zero Nightmare VFX team. Over the past few years, we've hand-drawn and animated cut-scene effects in Spine, from early development through live service. Please check out each artist's ArtStation below:) #ChaosZeroNightmare #VFX #2DFX
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Mathieu Rakoto -🛎️Open to work 🛎️ retweeted
Why use AI when you can make VFX by hand and get results like this? #indiedev #vfx
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Mathieu Rakoto -🛎️Open to work 🛎️ retweeted
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Mathieu Rakoto -🛎️Open to work 🛎️ retweeted
Some tips from @Keyserito to elevate stylized fire: When working with large, simple shapes, add low-contrast, high-detail breakup to bring out the style without making the effect look too busy. Soften the transitions to pull the reds back into the oranges and yellows! 💡 What’s your favorite trick for detailing stylized elements? #VFX #GameDev #TechArt #RealtimeVFX #IndieDev #StylizedArt
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Mathieu Rakoto -🛎️Open to work 🛎️ retweeted
Hello people, This is my attempt to replicate the art style of League of Legends changing the moveset of Aurelion Sol inspired in the Crystal Rose skin set. Artstation: artstation.com/artwork/G110o… Breakdown: realtimevfx.com/t/crystal-ro… #vfx #unity #RiotGames #LeagueOfLegendsFanArt
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Mathieu Rakoto -🛎️Open to work 🛎️ retweeted
𝗕𝗿𝗼𝗸𝗲𝗻 𝗖𝗼𝘃𝗲𝗻𝗮𝗻𝘁 𝗟𝘂𝘅 | 𝗩𝗙𝗫 𝗙𝗮𝗻 𝗔𝗿𝘁 Re-Creating Lux’s full kit after a month of work! Concept by Alex Garcia: artstation.com/artwork/L4A06… Made in #UnrealEngine | #SubstanceDesigner 🔗 artstation.com/artwork/O33de… #VFX #LeagueOfLegends #GameDev #RealtimeVFX
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Mathieu Rakoto -🛎️Open to work 🛎️ retweeted
i don’t know if it shows but i spent so much time getting the timing right on this ability, it ended being my favorite i’ve done 😁 #vfx #gameart #unrealengine #PortfolioDay
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Mathieu Rakoto -🛎️Open to work 🛎️ retweeted
Revive item VFX for March of Giants 🐣 3 years on this project, and I'm proud to finally show some of it !!!! #rtvfx #realtimevfx #UnrealEngine #niagara #gamedev #vfxfriday
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Mathieu Rakoto -🛎️Open to work 🛎️ retweeted
Hi everyone! ( ̄▽ ̄)ノ I'm Mathieu a VFX artist who makes sharp and colorful #VFX It's been a while since I participated in a #PortfolioDay 🎨artstation.com/mathieurakoto ✉️[email protected] For commissions: 📮[email protected]
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Mathieu Rakoto -🛎️Open to work 🛎️ retweeted
Pixel Studio 1.4 is out: Compose Combine hand-made effects, sprites and your own particles in a node graph, then export pixel sprite sheets. Free update + free demo: hun0fx.itch.io/pixel-art-vfx… #pixelart #gamedev #indiedev #vfx
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Mathieu Rakoto -🛎️Open to work 🛎️ retweeted
This is a compilation of my flipbooks for the #flipbooktober2025 of @VFXApprentice! #flipbooktober #2d #vfx #2dfx #krita #animation2d
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Mathieu Rakoto -🛎️Open to work 🛎️ retweeted
It's time, people 👻🎃 This year we're hosting #Flipbooktober2026 once again on our Discord server. Feel free to hop on and start animating tomorrow: discord.gg/Rb62W8agyc #FramebyFrame #VFX #Animation
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Mathieu Rakoto -🛎️Open to work 🛎️ retweeted
Good day to all sparkles lovers! Sharing VFX I did for Lux on 2xko ✨ Working on her kit brought me a lot of joy, couldn’t wish for a better champ to get a chance to work on 💖
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Mathieu Rakoto -🛎️Open to work 🛎️ retweeted
Last Flag VFX Concepts by Geoffrey Amesse #VFX #ConceptArt #VFXFriday
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Mathieu Rakoto -🛎️Open to work 🛎️ retweeted
an unboxing quick sketch #vfx #madewithunity
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Mathieu Rakoto -🛎️Open to work 🛎️ retweeted
J’ai littéralement mis des jours à faire ça, j’en ai encore 3 à faire, faites pas les aveugles svp 🥺😭
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Mathieu Rakoto -🛎️Open to work 🛎️ retweeted
Here’s the classic interactive waterfall! Just wanted to let you know that this asset is included in The Shader Survival Guide, which you can find here: 🔗 gameslave.dev/theshadersurvi… And, of course, the book includes a chapter where I explain how to make objects interact with shaders. If you’re curious about how it works, my YouTube channel also has a video covering part of the process. You can check it out here: youtube.com/watch?v=Wlz6juBH… Hope you find it useful! #shaders #shadergraph #unity #madewithUnity #gamedev #ghibli
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Mathieu Rakoto -🛎️Open to work 🛎️ retweeted
Different game studios = different VFX philosophies. 📱 Mobile/Console: Strict optimization. Fewer particles, better performance 🏆 Competitive: High clarity. Quick fade-out, precise AoE visibility 🏔️ Single-Player: Volumetric atmosphere and deep immersion #GameDev #VFX #TechArt
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Mathieu Rakoto -🛎️Open to work 🛎️ retweeted
Water Beam by Mathieu Rakotomamonjy @regulusartiste 🏖️ A submission for our Beach day challenge. Made using Unreal, Krita, Photoshop, Blender and Substance Designer. #VFX #GameDev #RealTimeVFX
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