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🏆 reKILL — @solanagaming Week Challenge
Compete for 200 USDT + the weekly bonus pool, funded by 10% of arena fees + 20% of in-app purchases.
📅 Dates
Wednesday, October 21, 2026 at 6:00 PM → Wednesday, October 28, 2026 at 6:00 PM
🎮 How to participate
• Connect a wallet to your reKILL account.
• Hold at least 1,000 $REKILL in that wallet.
• Earn points in ranked and unranked matches to climb the weekly leaderboard.
💰 Rewards distribution
The top 5 players share the prize pool:
🥇 1st place: 80 USDT + 40% of the weekly bonus pool
🥈 2nd place: 60 USDT + 30% of the weekly bonus pool
🥉 3rd place: 30 USDT + 15% of the weekly bonus pool + 500 gems
🏅 4th place: 20 USDT + 10% of the weekly bonus pool + 200 gems
🏅 5th place: 10 USDT + 5% of the weekly bonus pool + 100 gems
🔗 Play at rekill.io
🔥 The reKILL Weekly Challenge is LIVE!
200 USDT + the weekly bonus pool. Top 5 take the prizes.
Survivors, assemble! ⚔️
rekill.io retweeted
🔴 GOING LIVE!
Playing @rekill_io ! ⚔️
A New Battle Royale with PvP & PvE in @solanagaming ecosystem!
Let's deep dive in it together 👇 xitter.cf/i/broadcasts/1aKbdEgWz…
Excited about the $reKILL upcoming Play-to-Earn?
Name one $Web3 game that runs directly in your browser and is THIS massive.
I’ll wait.
$REKILL V2 launched 2 days ago.
• 35-player PvPvE battle royale
• 7 massive biomes
• 20+ enemy types
• Boss fights
• Weapons, loot, totems & teleports
• No download. Just open and play.
And V2 is only the beginning.
Ranked Play-to-Earn is coming soon, once the new balance is locked in.
Enough words.
Here’s the trailer ↓
Name one $Web3 game that runs directly in your browser and is THIS massive.
I’ll wait.
$REKILL V2 launched 2 days ago.
• 35-player PvPvE battle royale
• 7 massive biomes
• 20+ enemy types
• Boss fights
• Weapons, loot, totems & teleports
• No download. Just open and play.
And V2 is only the beginning.
Ranked Play-to-Earn is coming soon, once the new balance is locked in.
Enough words.
Here’s the trailer ↓
$REKILL Patch v2.0.2 is live! ⚔️
A lot of improvements, balance changes, and fixes landed today:
• Hero leveling is now faster
• Improved overall game balance
• Improved Gold management
• Improved death screen UI
• Added a master volume slider
• Fixed several visual issues
• Fixed the missing Frost Chest key texture
• Fixed several Spectator mode issues
• Improved camera follow — you can now see more in the direction you’re moving
• Increased FOV so you can see more of the battlefield
• The first night now starts right after the Boss dies, while following day/night cycles progress a bit slower
No time for the trailer today — but that’s the first thing on the list tomorrow morning.
More updates coming.
Day 810 of building $REKILL.
By hand. With Copilot. With @cursor_ai, Opus, Fable, Astra and @MeshyAI.
For a long time, I wasn’t a big fan of AI tools.
But they helped make a multiplayer PvPvE battle royale possible:
• 35 players
• A giant map with 7 unique biomes
• 20+ mob types
• Totems, chests, teleports and much more
• All of this right in your browser, with great performance
Today was a long day.
Because today, $REKILL V2 finally went live.
I didn’t make too much noise about the launch... yet.
This was a massive update. A lot could have gone wrong.
But it didn’t.
The launch was a success.
Almost everything worked as expected, and the few major issues we found were fixed right away.
I’ll spend the rest of this week, and probably part of next week, tweaking the game balance and fixing smaller bugs.
Then, in around 1.5–2 weeks, ranked matches will go live — fully enabling the $web3 play-to-earn loop:
• Pay the ranked match entry fee with Gold
• Fight mobs and real players
• Earn Gold inside the match
• Gold ↔ $REKILL anytime
This is just the beginning.
The future of @solanagaming is bright. ⚔️
P.S. @xaitoshi_ — special thanks for converting me to the $web3 side.
P.P.S. Tomorrow, I’ll publish an awesome gameplay trailer I’ve been working on.
Only 21 hours left until $REKILL V2 goes live.
Later today, we’re dropping the official release trailer and it might be one of the best things you’ve seen from a web $gaming and $web3 @solanagaming
Not a concept.
Not a demo.
A real game, going live.
$REKILL V2 is almost here. ⚔️
ps: Play-to-earn won’t be enabled immediately. We’ll activate it once we’re sure everything is running smoothly and the economy is properly balanced.
In $rekill v2 after death you'll be able to continue spectating the game!
Small but nice to have.
This is what I’ve been talking about for ages, and this is exactly what we want to bring with $REKILL v2.
Clear structure. Clear tokenomics. Challenging, deep gameplay.
That’s what v1 was missing.
30 players fighting across a huge map, surrounded by different monsters, weapons, mechanics, objectives and ways to build your character during every match.
You decide how you want to progress. Open paid chests or spend gold to get stronger faster, or grind and earn the same advantages through gameplay.
There will also be a global meta with skins, weapons and other items. Some will be purely cosmetic, while others will provide small bonuses without turning the game into pay to win.
Most items can be found directly inside matches. Others can be purchased with Gems or Gold in the lobby.
Later this year, we plan to add a player to player marketplace where rare items can be traded.
And then there are Ranked and Unranked games.
Unranked is where you can train, experiment and play without risking anything.
Ranked is where things get serious.
You pay an entry fee, enter the match, kill monsters and real players, collect Gold across the map and fight to come out ahead.
And it goes even deeper than this.
We’ll do a gameplay stream soon, and beta testing starts next week.
I hope $REKILL becomes exactly the kind of crypto game people have been waiting for.
This is the way.
i am begging you, PLEASE make a genuinely high quality game that incorporates crypto.
not a token with a game duct taped to it. not another idle clicker. not some shit i play for 4 days because there’s an airdrop.
give me a game i actually WANT to waste 6 hours a day on.
give me insanely rare items to hunt. real progression. difficult grinds. player trading. an actual economy. items that people give a shit about owning.
then build aggressive burn mechanics into everything.
crafting burns items. upgrading burns items. rerolling stats burns items. entering certain areas burns resources. repairing gear burns resources. prestige burns shit. make the economy constantly consume what players are producing instead of infinitely inflating until everything is worthless.
i want to log in every morning wondering if today is the day i find some 1/1000 piece of shit that makes me lose my mind.
crypto should make the game MORE interesting, not be the entire reason the game exists.
is WEB3 gaming really too much to ask for?
This is the way...
All those “Day 8 of building my dream game with Astra” posts will dry up in a few days or weeks.
Most of those games will never be finished.
Cool demos. Cool videos. Then silence.
$reKILL is different.
It was already running successfully in production before the AI hype, and now we’re preparing the massive v2 update.
Not a demo.
Not a prototype.
A real game that keeps shipping.
And nothing is stopping it.













