Rust India retweeted
Gave a flash talk on `Porting types across languages with Protobuf + FFI` at @rustlangin (Rust India Conference 2026).
Rust India retweeted
Replying to @devanshlodha_12
@devanshlodha_12 Crazy talk at @rustlangin ( rust conf india 2026). 🫡
Rust India retweeted
And we kick off Rust India Conference 2026 with Niko Matsakis's talk!!!
The conference livestream is available at
has.gy/0emJ
Thanks to our livestream sponsor @rustrover @jetbrains.
#rust #rustlang #RustIndia #conference #bengaluru
Rust India retweeted
Superrr cool swags for #RustIndia2026 #hasgeek xD
🦀 LIVE NOW: @IndiaRust 2026 from Bengaluru!
Full conference starting in minutes at NIMHANS.
Huge thanks to @jetbrains @VBragilevsky for making the livestream happen 🙏
▶️ Watch: has.gy/0emJ
🗓️ Schedule: rustindia.org/schedule
#RustLang #RustIndia2026
Rust India retweeted
Removes Windows junk apps and ads
github.com/builtbybel/CrapFi…
Rust India retweeted
Thrilled that @invideoOfficial is the Platinum/Ferris Sponsor for Rust India 2026! 🦀
As a @bombay_rs organiser + someone whose company runs Rust at scale — this one hits different.
Join us in Bengaluru on 18th April 👉 rustindia.org
#RustLang #RustIndia @rustlangin
Rust India retweeted
CFP+RSVP open for next Rust Delhi meetup
Date: Sat, 28th March, 2026
Time: 2:00 pm to 5:00 pm
Venue: Essentia.dev , Noida
⬇️⬇️⬇️⬇️⬇️⬇️⬇️⬇️⬇️⬇️⬇️⬇️
RSVP: meetup.com/rustdelhi/events/…
⬆️⬆️⬆️⬆️⬆️⬆️⬆️⬆️⬆️⬆️⬆️⬆️
Rust India retweeted
Meet Strand-Rust-Coder-14B, a specialized AI that writes Rust code like a senior developer. It's not just another coding assistant, it's specifically fine-tuned for Rust, making it a game-changer for systems programming and performance-critical applications. This is exactly what the Rust community has been waiting for.
Rust India retweeted
Dr. Fei-Fei Li’s latest article, “From Words to Worlds: Spatial Intelligence is AI’s Next Frontier".
The next big step for AI is the spatial intelligence, built by world models that create consistent 3D worlds, fuse many signals, and predict how those worlds evolve.
LLMs are great with words but weak at grounded reasoning, so models that can represent and interact with space are needed.
Current multimodal models still fail at basics like estimating distance, maintaining object identity across views, predicting simple physics, and keeping video coherent for more than a few seconds.
The proposed answer is world models with 3 core abilities, generative, multimodal, and interactive, so the model can build consistent worlds, take many input types, and roll the state forward after actions.
These models have to keep physics and space consistent so objects act like they would in real life, not just sound correct like text from a chatbot. They need to work with many data types at once—images, sounds, text, and actions—and then decide what to do next in a fast perception to action loop.
They also need to understand how time flows, so they can guess what will happen when things move, like when a robot reaches for something or a person walks through a room. World Labs, the startup Li co leads, is building these Large World Models and their Marble tool is incredible. Its a creator tool that keeps consistent 3D environments that can be explored and edited, lowering the cost of world building.
Training such models needs a universal task function that plays a role like next token prediction but bakes in geometry and physics.
Data must scale beyond text using internet images and videos, plus synthetic data, depth, and tactile signals, with algorithms that recover 3D from 2D frames at scale.
Architectures need 3D/4D aware tokenization, context, and memory, since flattening everything to 1D or 2D makes counting objects or long-term scene memory brittle.
World Labs points to a real-time generator called RTFM, which uses spatially grounded frames as memory to keep persistence while generating quickly.
The near term use is creative tooling where directors, game designers, and YouTubers can block scenes, change layouts, and iterate with natural prompts inside physically coherent sets.
The mid term path is robotics, where the same models give robots a predictive map to plan grasps and navigation in homes and warehouses, cutting trial and error. The long term bet is science and simulation, where controllable worlds accelerate testing of designs in materials, biology, and climate by running fast “what if” experiments before real trials.
Rust India retweeted
Google using its dominant Windows browser market share anticompetitively to shore up its ad monopoly by blocking ad blockers -
Pirat_Nation 🔴@Pirat_Nation12 Oct 2024EuropeConnected via Europe App StoreAccount-level information, not a live location or per-post device.
it’s happening
Rust India retweeted
I wrote down my thoughts on the latest release of uv and what it means for Rye and other tools in the space. In short: you all should be looking at uv and start to rally around it. lucumr.pocoo.org/2024/8/21/h…
Rust India retweeted
Today, we're shipping a series of features that move uv beyond a pip alternative, and into an end-to-end solution for managing Python projects, command-line tools, single-file scripts, and even Python itself.
A single, unified tool. Like Cargo, for Python.
It's very fast.
Rust India retweeted
My uncle ordered food from Murugan idly shop . See the Price difference between @zomato and actual .
Rust India retweeted
juspay / hyperswitch: An open source payments switch written in Rust to make payments fast, reliable and affordable ★11073 github.com/juspay/hyperswitc…
Rust India retweeted
starship: ☄🌌️ The minimal, blazing-fast, and infinitely customizable prompt for any shell! ★42759 github.com/starship/starship







































