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As always, a pleasure collaborating with @joel__epps @Ema_Marchisio @DvNahuel @sanco_dev and @ragojose.
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resend forward, live from Mar del Plata 🇦🇷
on Oct 21, we're opening the basement HQ for a watch party with our local tech community. talks on the big screen, coworking, coffee, and pizza to close the day.
free entry, limited spots
luma.com/uj5tsf5b?tk=da6Dkh
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Shader Lab 3.0 is here! This one's for designers ✴️
for ideas you haven’t had yet
link below!
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A really simple but frenetic type experiment I made, inspired by the title design in Gaspar Noé’s films 🟥🟦⬛️
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Playing around with Jev and vgpu, I ended up creating Ruchi, my mascot.
Ruchi is a WebGPU raymarched mascot built with vgpu. Thanks to Jev, it reads what you type in under 200 ms and shows the matching animation state. It also has a procedural voice made with Babble.
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gave my cat a voice. he’s doing the promo for me.
babble's a tiny library for animal crossing-style voices. ~5.5kb gzipped, zero deps
link below
Most cursor trails are just a blob pushing pixels around. This one swaps that for fully custom brush shapes, hatching, dots, whatever you write, using a data texture, a shader, and about ten lines of code.
@berto_bau walks through the whole build with Three.js, WebGPU, and TSL: tympanus.net/codrops/?p=1216…
#threejs #webgpu #tsl
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No Blender. No Marmoset.
Just @threejs , your browser tab and a bunch of shaders.
- subsurface scattering
- refracting cornea
- peach fuzz
- f-stop depth of field
Huge shoutout to @Ten_24 whose free head scans are absurdly good and @_Nico_brc_ for the feedback and tips on how to push the realism
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A huge part of how I landed at @basementstudio was @bruno_simon's course, and at @threejsconf the GOAT showcased our site as a memorable experience.
Life really comes full circle. Huge honor, but it also showed us how much room we still have to keep improving.
I've spent some time redesigning my website, the Ferrari stays lol
Really liking how the light mode is turning out, still WIP
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jumped on the mascot bandwagon kinda late, but this one's raymarched
tobis.vision/experiments/cri…
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gm, today Shader Lab gets community
• draft & publish your scenes
• remix others' scenes, watch yours get remixed
• browse what everyone's shipping
start showing the world what you build
↳ shaders.basement.studio












