If you have a Roblox game, there's a HUGE concept that you shouldn't ignore.
It's called GAME FEEL.
Look at the before and after of this system that I just improved for a client, using my knowledge of game feel (and scripting).
Before, combat feels very.. AI.
After, combat feels totally different.
Game feel matters a lot more for your Roblox game than you might think.
Sure, AI can make a system, but how effective is that system at actually making your players want to keep playing?
I took my friend's AI coded system and revamped it to make it feel better.
See the before and after.
I know a lot of vibe coders don't ever look at the actual code.. but just in case you were wondering, AI slop is... well... slop.
Replying to @Blushneyy
No references needed. This is with chat gpt image gen
The Beginner's Guide to Roblox Scripting book (Vol. 1) available for pre-order!
It is restocking sometime mid-October. I rewrote the book to have new images of Roblox studio, updated for 2026, with higher quality paper, so that it's easier for you to read.
It's been out of stock for several months now, but you will be able to get it soon!
Orders will begin shipping mid-October. I've attached some images of the new version to this post. If you pre-order, you will be guaranteed a copy of the book once it's back in stock.
You can now submit a pre-order on our website: scriptsstudios.com/
Car running over you system for a game (inspired by crossy road)
Available for scripting commissions. DM me.
Before: Client came with game not even able to start, a scripter had left them, and they had a broken game for 1+ years.
After: I deleted all the code. I rewrote it all from scratch. Client had several days to test for more bugs. Fixed all bugs within the new code + made revisions to client's liking. Client's game is releasing soon.
Built a Roblox NPC system where enemies can chase, attack, ragdoll, recover, hit with items, throw items, and retarget after being hit.

















