NEODRIVE's livery editor is live and integrated with the Steam Workshop: store.steampowered.com/news/…
liveries created are now usable in the rest of the game and not just pretty to look at in the livery editor
The livery editor for NEODRIVE is live in the beta branch: store.steampowered.com/news/…
If you want to try your hand at designing a car skin, now's the time!
more progress on the livery editor for Neodrive. no in-game painting though since I'm just gonna open-source the 3d models and UV maps, so you can rip off other racing liveries to your heart's content. next step is bundling and Steam Workshop uploading
current monument loop WR after spending an hour wresting it back from my friend, juno reactor makes me drive fast
I updated the smoothing on the car's normals to fix the issue of the outlines not meeting at hard corners and it had the unexpected, yet cool, effect of smoothing out the highlights and increasing the area covered by the rim lights.
modernized the last track for NEODRIVE. i always liked its tight lines between submerged parts of track in the early section but felt like it was too narrow for the drifty muscle car. the Lancier can take tighter lines but is poky enough that you need to boost to hydroplane
adrian sevencrane retweeted
What we are likely to see as AI shapes the majority, is a regression in ability to promote quality, as complexity and mess accelerates. Because 'good-enough' will be evaluated by people who don't care. And those who can will be pushed into an environment where they cannot.












