S.H.A.D.O.W_Workshop retweeted
Our M4A4 | Dark Operative is accepted!
Thank you very much, dear Valve! 🙏🏻🥲
@CounterStrike
S.H.A.D.O.W_Workshop retweeted
Game: CS2
AC Project: by a GitHub developer
An independent developer released "CS2FOW" today, an open-source server-sided project for CS2 that aims to reduce the effectiveness of wallhack in all kind of cheats.
Instead of sending data for every player at all times, the server only sends information about enemies when they can potentially be seen. According to the developer, this can also improve performance in some situations, by about 20–30% higher FPS. The project is currently available as open-source on GitHub.
S.H.A.D.O.W_Workshop retweeted
Replying to @CounterStrike
S.H.A.D.O.W_Workshop retweeted
I’ve had a theory for weeks regarding the Armory Pass update.
Many of us are wondering why Valve has only given certain collections the “Last Call” badge and, more importantly, why those collections have carried the badge for over three weeks without being removed.
Normally, once a collection receives the Last Call badge, it gets removed within about a week. So why hasn’t Valve done that this time? In the most recent update, we received a major overhaul of the Steam Community Market.
Visually, it introduced many changes and now looks much more similar to other well known marketplaces. My theory is that this is intentional, and Valve will continue using this strategy for future collections.
Valve wants to keep the supply of skins as high as possible in order to ensure that these collections remain actively tradable on their own Community Market. The issue Valve faces is the Steam Balance cap.
Their solution is smart: by keeping collections available for longer after they receive the Last Call badge, the supply increases rapidly. At the same time, the Last Call badge draws more players toward those collections, which further boosts the number of cases being opened. As a result, the supply of skins rises significantly, causing prices to drop quickly across the entire collection.
S.H.A.D.O.W_Workshop retweeted
I so love this idea for @CounterStrike
S.H.A.D.O.W_Workshop retweeted
UE5でメッシュとメッシュの境界線を 自然に馴染ませるツール「MeshBlend」、
これは地味にすごいやつです…👀
岩が地面から生えてるように見える質感、 ずっと眺めていられますね。インディーからAAAタイトルまで 実際に使われているのも納得です。
S.H.A.D.O.W_Workshop retweeted
Today we are excited to release de_cache: steamcommunity.com/games/CSG…
S.H.A.D.O.W_Workshop retweeted
Replying to @FcpnchStds
S.H.A.D.O.W_Workshop retweeted
Replying to @FcpnchStds
S.H.A.D.O.W_Workshop retweeted
Replying to @CounterStrike
S.H.A.D.O.W_Workshop retweeted
Replying to @CounterStrike
S.H.A.D.O.W_Workshop retweeted
Replying to @CounterStrike
S.H.A.D.O.W_Workshop retweeted
Replying to @CounterStrike
S.H.A.D.O.W_Workshop retweeted
Replying to @CounterStrike
S.H.A.D.O.W_Workshop retweeted
Replying to @CounterStrike





































