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My Favorite TTRPG Book Covers - An Analysis Thread
These are my top seven favorite roleplaying book covers. Let's break down why book covers are so important and what makes these stand out on the shelf.
#ttrpg #ttrpgs #bookcover #bookcoverdesign #GraphicDesigner #roleplaying
Love magic AND tech in your TTRPGs?
This system’s got 4 dual Aspects:
Physical(Might/Finesse)
Mental (Logic/Emotion)
Social (Boldness/Subtlety)
Affinity (Tech/Arcana).
Each has a Rating Die (d4-d12) & a Lean (your vibe). #TTRPG #GameDesign #IndieGameDev
Example:
Hacking a drone? (Roll Affinity Tech).
Leaning toward Tech? Roll the full Aspect die.
Leaning toward Arcana? Roll the die stepped down.
+d6 for ‘Hacking skill’, +d6 for ‘Repair Kit’.
Roll, check success & flair.
Learn if it flops!
I've been tinkering with an old collectible card game I used to play, just for fun. Now I am thinking of taking the concept of the game and redesigning it from scratch so I can attach an original IP of my own creation to it.
#CCG #TCG #GameDesign #Wildstorm #WildCATS
Shane Ross retweeted
Accessibility is SO important in TTRPG game design. The rules need to be easy to grasp. The document, easy to navigate. And the text, easy to read.
In this short video, I showcase an easy trick to make text easier to read inside Publisher using an example from Stoneburner!
Shane Ross retweeted
Deathmatch Island, the amazing new Paragon system game by @OldDogGames, is now on Backerkit! During the period of the crowdfuning, @EvilHatOfficial and I are running a sale on the original Paragon game, AGON, for 30% off! See the thread for the details. 👇
Excited to be the 771st backer 😎 on @BackerKit Crowdfunding for Deathmatch Island! backerkit.com/c/evil-hat/dea…
I'm a web designer/developer by day and a gamer by night.
If you need some inspiration for what a marketing landing page for your #ttrpg should aspire to be then you should check out @OldDogGames & @EvilHatOfficial
That shit is on point.
deathmatchis.land/
It's a powerful marketing tool and an integral part of the storytelling experience. So, invest in it, value it, and understand its pivotal role in the success or failure of your game.
I'll finish this off with an example of one of my own covers for a hack I made of @RPDeshaies Breathless. It's about a group of people who are trying to survive the night stuck inside the haunted mansion of Old Man Hoffman.
Share your favorite covers down below!









