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Even if you're not using Simulant, our Discord group has the most talented #dreamcast devs around, come join them! discordapp.com/invite/TRx94E…
.@ShadowGangs have launched their Kickstarter! This is the first physical release powered by Simulant's Dreamcast OpenGL library! Please support it if you can!
kickstarter.com/projects/jkm…
Check it out! Simulant's "Tunnels" demo gets a mention! As does @ShadowGangs which is powered by our OpenGL library!
Creeping ever close to that big 100, #DreamPod 98 rounds up all the latest #Dreamcast news! We cover many brand new and upcoming DC titles in this one, including Non-casual encounter, Shadow Gangs, the ever-controversial Paprium, and more! Tune in now! buzzsprout.com/42610/9606482
Check out our latest Dreamcast demo: Tunnels. youtu.be/Q5ynGUoquy0 #madewithsimulant
.@davereichelt has been working on Cocoball using Simulant! Check out his latest video! #madewithsimulant #simulant youtu.be/jvEulLv5m6c
Simulant retweeted
Nueva versión del game engine @simulantengine para Dreamcast:
segasaturno.com/portal/nueva…
If a new release wasn't enough, the website has also had a refresh! simulant.dev/ #simulant #gamedev
Simulant 21.06 Released! Sorry it's a little late!
simulant.dev/blog/5668624027…
You can now find Doxygen generated reference documentation on Simulant here: simulant.gitlab.io/simulant/…
More improvements to follow! #gamedev #madewithsimulant
This is in addition to the existing user documentation here: simulant.dev/docs
A festive Simulant Engine release! simulant.dev/blog/5669223795… #simulantengine #madewithsimulant #simulant
The first ever stable release of Simulant! Say hello to Simulant 20.09! simulant.dev/blog/5629522644… #simulant #gamedev
Skeletal animation (Milkshape3D support) is about to land! gitlab.com/simulant/simulant… #simulant #gamedev





