
moving stuffs with code ex @gobelins_paris
Paris, France
Joined December 2022
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For anyone interested, I've just released a step by step tutorial on how to reproduce this effect on Codrops ✨
Article link: tympanus.net/codrops/2025/03…
Samuel Jarry retweeted
Some tutorials just hit different—this one by @smljry is pure gold. ✨
A super creative concept by @Amin_Ankward, smooth animations, and a breakdown so detailed you’re guaranteed to learn something from it!
If you're into Three.js, don’t sleep on this! 👀🔥
Read it here: tympanus.net/codrops/2025/03…
Thank you so much, Samuel 🙏💙
Samuel Jarry retweeted
We've got an incredible tutorial for you today! 🔥
@smljry brings @Amin_Ankward's interactive concept to life, walking us through the step-by-step implementation using Three.js.
A must-read packed with valuable insights and hands-on learning! 🔗⬇️
Samuel Jarry retweeted
太酷了!!!我又在原作者基础上改了一版波点化 + 圆形选区,这样展示 3D 模型可太好玩了!!!
I just open-sourced my latest post on this “pixelation mask” postprocessing effect with #threejs 🫶
Live version: monstera-omega.vercel.app/
Stackblitz: stackblitz.com/github/samuel…
I just open-sourced my latest post on this “pixelation mask” postprocessing effect with #threejs 🫶
Live version: monstera-omega.vercel.app/
Stackblitz: stackblitz.com/github/samuel…
Original concept: teapaw.org/Amin_Ankward/status/18…
My turn I guess ? 🪴
live: monstera-omega.vercel.app/
felt like coding it 👀
live: grid-amin.vercel.app/
Quick experimentation combining stencils & dithering
Postprocessing made following @MaximeHeckel’s article on retro shading, & greatly inspired by @Blink_LH’s works 🩵
Live: stencils-dithering.vercel.ap…





