
@solotechdevi
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馃捀 Freelancing $12k/m 馃殌 Mobile Apps $3.9k/m 馃搨 https://xitter.cf/t.co/CMSzFDHm9F 鉀筹笍 https://xitter.cf/t.co/ixm8M7jqGp 馃幃 https://xitter.cf/t.co/qFSdpOAuCK 馃З @LaunchlyWidgets 馃搷NYC - Turkish Dev
馃幆馃煩猬滐笍猬滐笍猬滐笍猬滐笍猬滐笍猬滐笍猬滐笍猬滐笍猬滐笍 $100K/m
Joined May 2017
- Tweets17.7K
- Following1.3K
- Followers7.9K
- Likes19.5K
Pinned Tweet
This is my loop
I built a SaaS that posts to Instagram + TikTok 24/7
I don't write the captions. I don't pick the music. I don't touch it
The stack that runs it while I sleep:
> PHP 8.3, no framework
> Caddy web server
> SQLite in WAL mode
> Cloudflare R2 for video storage
> Cloudflare Tunnel, no open ports
> Stripe for billing
> OpenAI writes every caption
> ffmpeg muxes the music
> Zernio publishes to IG + TikTok
> Vanilla JS + CSS on the front
> one cron job that loops forever
No Next.js. No Kubernetes. No VC
Which landing page is better? A, B or C
This is a social media scheduler SaaS plus:
> Instagram comment to DM (like ManyChat)
> AI image generation
How do you make money on mobile games?
- Full-page ads
- Rewarded Ads 猸愶笍
- Banner ads 馃憥馃徎
I don't suggest banner ads but rewarded ads are great. You don't need to show annoying ads
Let the player decide to watch ads
Step 1: Add features to pass levels more easily
Step 2: Two options to use these features
Step 3: Option one in-game coins
Step 4: Option two rewarded ads
Step 5: Sell in-game coins with real $$$ (IAP)
You will make money anyway
How do you make money on mobile games?
- Full-page ads
- Rewarded Ads 猸愶笍
- Banner ads 馃憥馃徎
I don't suggest banner ads but rewarded ads are great. You don't need to show annoying ads
Let the player decide to watch ads
Step 1: Add features to pass levels more easily
Step 2: Two options to use these features
Step 3: Option one in-game coins
Step 4: Option two rewarded ads
Step 5: Sell in-game coins with real $$$ (IAP)
You will make money anyway
8 days left in Pumpkin Season 馃巸
I purchased a new cafe franchise location in NYC
Available on iOS and Android:
馃摫: "Caf茅 Tycoon Idle Coffee"
Does anyone get a new Claude Reset?
You don't need 3 apps to run your socials
Higgsfield for AI videos
Hootsuite to schedule
ManyChat for DMs
I built one app that does all 3
Make an AI video
Write the post once
Pick a date and time
It goes live on Instagram, TikTok and YouTube
Someone comments "link"?
They get your DM in seconds
All your comments and DMs
One inbox
I run my own accounts on it
One app. One subscription
@goviraldev
This will be on the App Store soon
Your app page can have a dynamic header
Claude can play your app and record like an action movie
That gave me an idea馃か
You don't need 3 apps to run your socials
Higgsfield for AI videos
Hootsuite to schedule
ManyChat for DMs
I built one app that does all 3
Make an AI video
Write the post once
Pick a date and time
It goes live on Instagram, TikTok and YouTube
Someone comments "link"?
They get your DM in seconds
All your comments and DMs
One inbox
I run my own accounts on it
One app. One subscription
@goviraldev
You don't need 3 apps to run your socials
Higgsfield for AI videos
Hootsuite to schedule
ManyChat for DMs
I built one app that does all 3
Make an AI video
Write the post once
Pick a date and time
It goes live on Instagram, TikTok and YouTube
Someone comments "link"?
They get your DM in seconds
All your comments and DMs
One inbox
I run my own accounts on it
One app. One subscription
@goviraldev
My game made $47 + $0.94(ads)
> Cafe Tycoon game liked by people
> It is not a huge amount of money
> Daily new customers: 10
I don't post for my actual target audience yet
How do mobile games earn?
> 10% ads
> 70% In-app purchases
> 20% subscriptions
Also 1.5x ARR at exit 馃槃
I built a mobile game
Code: Claude Opus 5.5
Voice + sound: ElevenLabs
Extra cost: under $1
No game engine, no paid assets
My highest-earning game available on the web馃帀
> landwargame.com
> Listing only my own games
> NO ADS
You only purchase in-app (optional)
Claude drew these muscles on my arm
And they move with my arm
> I filmed a 13-second clip
> I pointed at my biceps, triceps and forearm
> No After Effects. No manual tracking
Claude did the rest:
1. Found which muscle I point at, and when.
2. Masked my arm and my hand in every frame.
3. Tracked my skin, so the drawing moves with my arm.
4. Drew the muscles in code, like an anatomy book.
My finger stays in front of the muscle.
That part surprised me.
It took about 1 hour of processing for 13 seconds.
I just waited.
You need Claude Code or Cowork. It has to run code.
Here is the exact prompt I used:
" Edit my video [VIDEO]. In the video I point at muscles on my arm. When I point at a muscle, draw that muscle on my arm like body paint. The drawing must move with my arm.
Steps:
1. Split the video into 1080x1920, 30 fps frames. If I speak, transcribe it with faster-whisper. Find which muscle I show and when. Show me the list.
2. For each part, run SAM2 video segmentation (sam2.1_hiera_small, CPU). Track two objects: my raised arm and my pointing hand. Check the masks on 3 frames first.
3. Track the muscle area with KLT optical flow. Take points only inside the arm mask, not on my hand. For each frame, compute an affine transform to the key frame with RANSAC. Smooth it a little so it does not shake.
4. Draw the muscles in code. Anatomy book style: pastel blue edges, peach/pink core, thin fiber lines, white tendons at the ends. Keep the anatomy correct: biceps with two heads, triceps with long and lateral heads and the tendon at the elbow, forearm flexors as a fan.
5. Fit each muscle to my arm's outline on the key frame. Move it with the tracking data in every frame. Clip it with the arm mask. My hand always stays in front of the drawing. Let the light and shadow of my skin show through.
6. Reveal each muscle along its fibers in 0.5 seconds. Fade it out when its part ends. Add a white label with the muscle name (for example BICEPS). Link it to the muscle with a thin line. The label must not cover my face.
7. Before the full render, show me a 6-8 frame preview and wait for my OK.
8. Keep my voice. Add light music under it and a short whoosh when a muscle appears. Normalize the audio to -14 LUFS. Export 1080x1920 H.264 next to the original."
+$0.14 AdMob revenue
I learned something special about games
Let's see if it will work in the next game 馃
My games don't have only AdMob revenue
> In-app purchases
> Subscription
> Ads
This is the flow you need for game monetization
Which OG image is better?
New record $0.20 a day 馃挼
> Android versions approved yesterday
> Their AdMob was approved a few hours ago
People said Android is better for gaming
You think so?
New record $0.20 a day 馃挼
> Android versions approved yesterday
> Their AdMob was approved a few hours ago
People said Android is better for gaming
You think so?














