Stride 4.4 is out 🚀
With over 3200 commits, this is one of the biggest updates the engine has had in years:
• Overhaul of Linux, macOS and mobile support
• Brand new shader compiler
• Direct3D 12 and Vulkan rewrite
• New CLI tool
• Improved asset workflow
🆕 To everyone who would want to try out .NET 11 with Stride: now you can!
Starting with 4.4, Stride lets you use newer versions of .NET than supported, meaning that you can utilize the newest C# features without waiting for us to update.
For more features and changes, check out the blog post and release notes.
Thanks to everyone who contributed and thank you to our sponsors. ❤️
Blog: stride3d.net/blog/announcing…
Release notes: doc.stride3d.net/en/release-…
Download: stride3d.net/download/
Big news from Stride: the new shader system using SPIR-V is officially merged in Stride 4.4! 📷In this final part of the series, we cover:
- the new shader/effect compiler architecture
- how the mixin and effect systems fit together
- what's next for SDSL
stride3d.net/blog/investigat…
Stride retweeted
Worked with @refikanadol on Machine Dreams: Biophilia for the new @Google headquarters, Gradient Canopy, in SF:
Powered by #vvvv and @stridedotnet:
Dear friends, I’m excited to share our final and most ambitious AI arts project for 2025 — Machine Dreams: Biophilia, commissioned by Google for their new headquarters, Gradient Canopy.
The project began nearly two years ago to support Large Nature Model research. To create this work, Refik Anadol Studio collected 2 petabytes of audio and imagery from four distinct California biomes by traveling through the Redwoods, Ocean, Bay, and Foothills. It was combined with publicly available ecological datasets to train our Large Nature Model (LNM) sustainably in Google Cloud using renewable energy.
Local weather data from each biome is used in real time to generate text prompts in the latest Gemini, guiding the LNM’s exploration of the datasets. As the weather changes, so do the dreamed images and evolving soundscapes, reflecting nature’s constant motion—a living AI Data Painting that harmonizes perfectly with nature. The breakthrough technology behind the artwork will also power Dataland, and I cannot wait to share more soon. I am deeply grateful to the team that worked so hard on this epic and unique project, and to Google Leadership and scientists for their ongoing support of our studio since 2015!
🚀New on the Stride Engine blog: we've written a new parser for our shader language parser. Is it faster? Is it better? (Spoiler alert: it is) Read the post If you want to know more about it!
stride3d.net/blog/investigat…
#gamedev #OpenSource #CSharp #DotNet #SpirV #StrideEngine
🚀 New Blog Post Alert!
Discover how @SlitherineGames / Code Force leveraged Stride's pure C# to develop Distant Worlds 2. 🕹️
Dive into their development journey, from custom shaders to scalable UI. 🤿
Read more: stride3d.net/blog/distant-wo…
#GameDev #StrideEngine #DistantWorlds2
Stride retweeted
On Monday 14th starting from 7 AM CEST / 6 AM BST we’re hosting a special Ask Me Anything (AMA) with members of the Distant Worlds 2 development team.
Don’t miss this opportunity.
Check out the news for a little extra info: store.steampowered.com/news/…
🌟 New Blog Post Alert!
Part 2 of our "Investigating SPIR-V for the Shader System" series is here 🎉. Dive into how Stride is evolving with SPIR-V support, thanks to our amazing contributors! 🚀
stride3d.net/blog/investigat…
#GameDev #OpenSource #CSharp #DotNet #SpirV #StrideEngine
🕹️ Ready to boss around some 2D sprites?
This playlist covers everything from UI to coding patterns. Side effects may include a finished 2D Platformer game. 👾
▶️youtube.com/playlist?list=PL…
#GameDev #StrideEngine #IndieGame #Gaming #OpenSource #FOSS #CSharp #DotNet
Stride retweeted
In my latest blog, I explore the @stridedotnet Community Toolkit's code-only feature, helping #csharp & #dotnet devs easily build 2D/3D games & visualizations. 🎮🖥️
C# version: vaclavelias.com/stride3d/str…
#dotnet #csharp #fsharp #foss #gamedev #indiedev
Gesture Gaming! 🤏🎮
Controlling in-game movement by hand orientation via EPS32 and an MPU 6050/6-axis gyroscope mounted on a glove.
Bluetooth and #StrideEngine's ability to use NuGet packages made this possible in no time! 🚀
#GameDev #IndieGame #Gaming #FOSS #DotNet
Lots of Stride renderings in there!👇🚀
The new vvvv showreel is online! 🎉
vimeo.com/930568091
Stride retweeted
I had some time to work on more experimental scene plugins for my project in Stride. I can now give a component a set of entities and it will create a mesh for debugging and be able to check entities within it as a convex shape!
@stridedotnet #Stride3d
youtu.be/0D0Fm1nNlHU















