
game artist, i post my personal projects here - also working on #NightmareOperator with @DDDistortionDev
Joined April 2020
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Brian Blade retweeted
Introducing QUICK STRAP - draw and simulate straps and ropes FAST! #b3d #blender
hodgson3d.gumroad.com/l/pebo…
superhivemarket.com/products…
Brian Blade retweeted
この前ポストしたシェーダーのブレイクダウン作りました。基本のテクスチャは1枚でもう1枚のフラクタルノイズはディストーション用です。
#UE5 #UnrealEngine #gamedev #realtimevfx
この(artstation.com/artwork/V2EEd…)ブレイクダウンを見て再現できるか試していた。まったく別物になったが、このアプローチはたいへん参考になった。
#UE5 #UnrealEngine #gamedev #realtimevfx
Brian Blade retweeted
I modded elden ring to turn off the fog and clouds, to see how much they do for the sense of scale. a lot!
Brian Blade retweeted
I love this little trick Deadlock employs where rougher textures have a layer of color noise applied to them to avoid that plastic-y 3D look
i don't make lowpoly models (retro visuals) to evoke a sense of nostalgia in particular, but because it lets me make a lot of models quickly
but if you've already committed to low poly and lowres textures, your visual references are all going to be old ass games, so what're you gonna do!


















































