game artist, i post my personal projects here - also working on #NightmareOperator with @DDDistortionDev

Joined April 2020
Brian Blade retweeted
Introducing QUICK STRAP - draw and simulate straps and ropes FAST! #b3d #blender hodgson3d.gumroad.com/l/pebo… superhivemarket.com/products…
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Brian Blade retweeted
この前ポストしたシェーダーのブレイクダウン作りました。基本のテクスチャは1枚でもう1枚のフラクタルノイズはディストーション用です。 #UE5 #UnrealEngine #gamedev #realtimevfx
この(artstation.com/artwork/V2EEd…)ブレイクダウンを見て再現できるか試していた。まったく別物になったが、このアプローチはたいへん参考になった。 #UE5 #UnrealEngine #gamedev #realtimevfx
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🎃🎃🎃
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Brian Blade retweeted
nds games 3D model
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Brian Blade retweeted
I modded elden ring to turn off the fog and clouds, to see how much they do for the sense of scale. a lot!
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Brian Blade retweeted
元気なメイドさん
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アンドロイドの修理 #gamedev #indiegame #lowpoly
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Brian Blade retweeted
Thank you for the 40k CM
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Brian Blade retweeted
If the Algorithm shows you my Art, kindly support by sharing😳
If the Algorithm shows you my Art, kindly support by sharing🖤
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Brian Blade retweeted
Cheesy high poly!
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Warsah, The Sane Commission!
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I love this little trick Deadlock employs where rougher textures have a layer of color noise applied to them to avoid that plastic-y 3D look
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Brian Blade retweeted
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South Side, Garry’s Mod (Source 1)
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Brian Blade retweeted
Had the urge to make some mook you'd see in an early 2000's fps
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Brian Blade retweeted
Cataphract pilot
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i don't make lowpoly models (retro visuals) to evoke a sense of nostalgia in particular, but because it lets me make a lot of models quickly
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but if you've already committed to low poly and lowres textures, your visual references are all going to be old ass games, so what're you gonna do!
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i guess it's a similar backlash to pixel art in old indie games and overly cinematic anime. if the criticism is that it's lazy shorthand for "I'm cool and in the know" then all you can do is be more intentional about these choices
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