I don't know if my brain can handle the plotting and scheming needed for this! 8)
Makes me wanna hear "job's done", "yes m'lord", "got a present for ya!" but in Haalee's voice!
Gunships on the flank, beams straight through the middle. That snowfield was clean a minute ago.
Wishlist Ashes 2 Now: store.steampowered.com/app/3…
Technomantics™ - °A Shrewd Skew° heading to Steam retweeted
Shigeru Miyamoto says even with the rise of generative AI, he believes humans will always have a role to play!
“Looking back at past designs, there are some that were created merely by copying and pasting. Yet, such work rarely stands the test of time; it lacks the individual’s particular design intention.
Because the process relies on an individual’s intent, with the computer serving as an assistant for the labor, I believe that even as technology continues to evolve, and even if AI were to eventually handle everything, there will always be a role left for us to play.”
videogameschronicle.com/news…
Technomantics™ - °A Shrewd Skew° heading to Steam retweeted
When Godslayers start trading shots, the smart move for every smaller unit is to be anywhere else.
Wishlist Ashes 2 Now: store.steampowered.com/app/3…
Technomantics™ - °A Shrewd Skew° heading to Steam retweeted
Miyamoto discusses what the Order of Culture award means to him:
"I feel quite embarrassed, to be honest, but I am truly honored to have been chosen for such a prestigious award.
As I often say, I do not create games all by myself. This award is the result of the work I have done alongside many others, and I accept it as a representative of that entire team.
Lately, in particular, I have had the opportunity to collaborate with people from fields beyond just video games—such as on "Super Nintendo World" at Universal Studios Japan and various film-related projects. I would like to share the joy of this award with all of them.
Recently, there have been several milestones, such as the 40th anniversary of The Legend of Zelda, and I myself have often mentioned that it has been 45 years since I began making games. However, when I really think about it—having joined Nintendo in 1977 and immediately becoming involved in game development—it has actually been 50 years. Since "50 years" is a nice, round number, I’ll use that figure today.
Fifty years ago, I began working in a medium called "games"—a medium whose very nature was, at the time, not even clearly defined. I have been able to continue this work ever since. I believe I am receiving this recognition precisely because I was there from the very dawn of the industry, and I feel that I have led a very lucky life."
(Machine Translation)
news.denfaminicogamer.jp/int…
Quest just revealed they have been hacked.
The past 48 hours have been a brutal cyber AI onslaught and it's going to get much worse. Feels like we're in for a rough time until we get AI countermeasures.
Technomantics™ - °A Shrewd Skew° heading to Steam retweeted
Need to study for a test this weekend? No problem, build interactive study materials and share them with your friends.
Available now: NVIDIA Nemotron 3.5 Bolt E4B 4GB ⚡️
Our newest small open model is built for local assistants, interactive characters and robots that can carry on a conversation and use tools to get things done.
Watch Reachy Mini chat and move, with Bolt handling conversation and NVIDIA Cosmos handling vision. Both models run locally on Jetson Orin Nano 8GB.
Learn more: research.nvidia.com/labs/nem…
VideoLAN services are back after numerous upgrades, after all the PHP, Gitlab, Kernel and other huge security issues of the week.
Today is sysadmin appreciation day :)
(Reminder: people maintaining our infra are volunteers, like all of us)
Technomantics™ - °A Shrewd Skew° heading to Steam retweeted
Shigeru Miyamoto has been awarded the "Order of Culture" for his contribution to Japanese culture, one of Japan’s highest honors!
He will be the first person from the video game industry to receive the award. Previous recipients have been people such as Nobel prize winners and humanitarian scientists.
news.denfaminicogamer.jp/int…
Technomantics™ - °A Shrewd Skew° heading to Steam retweeted
Ashes of the Singularity II has great multiplayer features...
BUT...
Most of the effort went into singe player. That means a ton of work to make the computer opponents play effectively.
I really think one of the big missed opportunities of the RTS genre is not putting enough time into enjoyable single player experiences.
xitter.cf/ashesgame/status/21133…
Somebody parked their army next to the crater. The artillery took it personally.
Wishlist Ashes 2 Now: store.steampowered.com/app/3…
Technomantics™ - °A Shrewd Skew° heading to Steam retweeted
For anyone who remembers OpenDoc, WinFS, Cairo, Taligent and recognized that these were good ideas just too far ahead of their time... Clairvoyance brings these concepts to life by filling in the missing piece: agentic AI.
Technomantics™ - °A Shrewd Skew° heading to Steam retweeted
Qwen3.8-27B reportedly jumped from 51.7% to 86.52% on Terminal-Bench 2.1 after Tencent Hunyuan applied a recursive self-improvement method.
That is a gain of 34.82 percentage points without increasing the model’s parameter count.
The method, called Terminal-RSI, focuses on a problem that matters for AI agents: completing tasks reliably, not just generating commands that look correct.
A terminal agent may need to inspect a codebase, modify files, install dependencies, run tests, recover from errors, and verify that everything works. Getting most of these steps right is not enough if the final task remains incomplete.
Terminal-RSI tackles this by turning successful executions into training data and repeatedly refining the model.
How Terminal-RSI works
The process alternates between two training stages, repeating the cycle twice.
1. Recursive Self-Rewrite (RSR)
The model takes execution histories from verified successful runs and rewrites them into examples for supervised fine-tuning (SFT).
This lets the model learn from successful behavior instead of treating each completed task as an isolated result.
2. Policy Refinement (RPR)
Reinforcement learning then improves the model’s action policy. Critic information from the preceding stage is carried forward to help guide the next round of optimization.
The complete cycle looks like this:
RSR-1 → RPR-1 → RSR-2 → RPR-2
Each iteration uses the improved model to generate another round of training examples, followed by further policy refinement.
The aim is to make successful task-completion behavior more consistent over time.
The reported benchmark results
Tencent Hunyuan reports improvements across several terminal-agent evaluations:
Terminal-Bench 2.1: 51.70% → 86.52%
Terminal-Bench 4.0: 0% → 19.84%
Terminal-Bench Hard: 79%
Long-horizon process reward: 0.21 → 0.37
Strict long-horizon completion: 0/46 → 5/46
SWR100: Reported success rate doubled
The paper also reports average gains of roughly 30 percentage points across multiple benchmarks.
These metrics measure different things, so they should not be treated as directly interchangeable.
The long-horizon results are especially revealing. Strict completion improved from zero successful runs to five out of 46, but most attempts still failed to meet the full completion criterion.
That distinction matters because making progress on a task is not the same as finishing it successfully.
Why the training approach is interesting
Traditional supervised fine-tuning teaches a model from prepared examples. Reinforcement learning adjusts behavior using feedback about its actions and outcomes.
Terminal-RSI combines these approaches in a repeating loop, with several techniques supporting the process:
Verified trajectory rewriting converts successful execution histories into new training examples.
Critic weight inheritance carries useful optimization information between refinement stages.
TB-GAE helps assign learning signals across sequences of actions.
Success-Prioritized Reward places greater emphasis on completing tasks successfully rather than rewarding partial progress as if it were full completion.
Together, these methods target the gap between issuing plausible commands and reliably achieving the intended result.
What this means for smaller models
Qwen3.8-27B shows why parameter count alone does not determine how useful an AI agent can be.
A model’s performance also depends on its training, its ability to learn from feedback, and how effectively it handles multi-step tasks.
Recursive self-improvement offers a way to build on existing capabilities without making the underlying model larger.
The results are promising, but they remain benchmark-specific. Independent replication, evaluation across more environments, and testing on unfamiliar tasks will help establish how well the gains generalize.
Qwen3.8-27B is reportedly reaching 70 tokens/sec on an M5 Max MacBook Pro with DFlash 2.
That is a substantial speedup for running a 27B model locally, especially on a laptop.
DFlash 2 is the next generation of speculative decoding technology, seeded at Z Lab and further developed by Inco AI.
The idea is to reduce the cost of generating text one token at a time.
In standard autoregressive decoding, the model generates a token, processes it, and repeats the process for the next token. This sequential process can become a bottleneck, even when the model already fits comfortably in memory.
DFlash 2 takes a different approach. It uses a draft mechanism to propose multiple future tokens, allowing the main model to verify them together. When the proposed tokens are accepted, the system can generate more text with fewer expensive decoding steps.
The result is potentially higher generation speed without changing the final output compared with standard decoding under the same settings.
The headline claim is up to 4.6× faster than conventional autoregressive decoding. The actual gain depends on the model, hardware, workload, and how many draft tokens the main model accepts.
The reported 70 tokens/sec on Qwen3.8-27B with an M5 Max is particularly interesting for people running larger open-weight models on Apple Silicon.
It suggests that local inference performance is not just about model size or buying a more powerful machine. The decoding algorithm and inference engine can make a significant difference, too.
One important distinction: the 4.6× figure is a claimed maximum, not necessarily the speedup achieved in the M5 Max test. A direct comparison needs the baseline speed, prompt length, context size, and exact decoding configuration.
If DFlash 2 can consistently deliver these gains across different workloads, it could make local coding assistants and other text-generation applications noticeably more responsive.
Technomantics™ - °A Shrewd Skew° heading to Steam retweeted
I AM GIVING AWAY 20 KEYS for Tape to Tape
A roguelite hockey game where you goal is to build the best team by any means possible
Just Like, RT, Follow and Reply to enter. Good Luck
Technomantics™ - °A Shrewd Skew° heading to Steam retweeted
Replying to @RamblingsNerd2
This is me having my team working on the next expansion for GalCiv. Before even a single line of code is written we have exhibits made and then we (humans) can spend the time talking about the design as opposed to screwing with Powerpoint and Figma.
Technomantics™ - °A Shrewd Skew° heading to Steam retweeted
Replying to @draginol
Talk about walking the walk and talking the talk.
This does look VERY promising to any aspiring dev.
Technomantics™ - °A Shrewd Skew° heading to Steam retweeted
It is unfortunate that so much of the robotics world uses 50 hz joint targets, while the video data collection is at 60 hz. That skew isn't in the top ten problems for most robotics efforts today, but eventually it should be. Easier to adjust the robot fine control rates than all the video data! Add a gen-lock like trigger signal to lock the phases while you are at it.
JUST IN: Epic Games is hosting an AI Megajam, a VIBE coding contest for Unreal.
"Up to four humans" and "Unlimited Agents" in the 50k prize Epic AI MegaJam
Ya, the dam has broken, AI is here to stay in games now. Epic is leaning in.
Technomantics™ - °A Shrewd Skew° heading to Steam retweeted
A new patch is now available for Pinball FX, Pinball FX Midnight, and Pinball FX VR!
This update brings new tables and optimizations, and a long list of bug fixes. As always, thank you very much for your feedback! 😊
📜 Check out the Patch Notes here: reddit.com/r/PinballFX3/comm…
Technomantics™ - °A Shrewd Skew° heading to Steam retweeted
Replying to @bdsams
For me the killer reason is the seamless integration of using Claude Code with my files. It's like as if Claude Code is instantly able to integrate with all my stuff.
Cursor had a good idea with integrating AI with programming but that's really just a niche use case, there's so much more that Claude Code (and Codex and Copilot, etc.). can do when highly integrated with your PC or Mac.






























