
Your go to hub for all things #3D. From tools to textures, lighting & more, find everything you need for your #threejs projects. Creator @petercsipkay
Third Dimension
Joined October 2024
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42 new shaders just landed on the ThreeJS Resources Marketplace 🛒
4 packages + 1 bundle, built with TSL for WebGPU. Each shader handles multiple scenarios, so one effect covers many use cases.
Watch the intro, then play with the interactive demo 👇
threejsresources.com/marketp…
#threejs #WebGPU #TSL
Three.js Resources retweeted
Well, howdy partner. 🤠
Looks like there’s a new town coming to Three.js Assets...
And yes — everything you see here is built from 3D models we’ll be releasing soon. 🌵
More very soon 👀
Three.js Resources retweeted
A little glimpse into my latest 3D portfolio experiment, where every scroll takes you somewhere new, telling a lil story.
Built with Three.js, a lot of experimentation.
Explore it here: priyal-khatri-theta.vercel.a…
@threejs @mrdoob @threejsresource @pmndrs
#ThreeJS #WebGL #WebGPU
Three.js Resources retweeted
Spent the past month brushing up on my 3D skills while building my personal portfolio, and here's how it finally turned out!
Give it a spin!
🔗 priyal-khatri-theta.vercel.a…
@threejs @threejsresource @Blender
#ThreeJS #WebGL #WebGPU #CreativeDevelopment #3DWeb
Araiさんを強くおすすめします!
立て続けに案件がなくなる悲運がありまして、、、ただいま無職です!
初めての拡散希望をさせてください!
フリーランスのフロントエンドデベロッパーとして、直近から案件入れます。
Webのフロントエンド技術で、アニーションや3Dを伴うクリエイティブなもの、各フレームワークなどを使った他機能なものまで、Webサイトやデジタルサイネージなど何でも対応できます。AIも積極的に活用しています。
あと、大手制作会社出身のフリーランスのデザイナーもアサイン可能です。
実装だけでなくデザインも、という方も歓迎します。
プロデューサーさん、デザイナーさん
良いものを作りたい気持ちを汲みとり、コミュニケーションによって課題を解決しながら、一緒に心地よくお仕事できるように心掛けています。
短期間で実際に動くモックを作ったり、テクニカルディレクションでクライアントMTGに参加したり、能動的にコミットできます。
タイトなスケジュールでもスピード対応できます。
ポートフォリオも用意してますので、是非ともプレゼンさせてください。
オンラインでも、オフィス(東京近郊)に直接お伺いするでも、どちらでも構いません。
直近のお仕事の紹介がなくてもとりあえず話を聞いてみたい会社さんも大歓迎です。
正直に言うと、就職も視野になりつつはあるので、雇用で興味ある方もお声がけください。
宜しくお願いします!
There's a complete generation behind these few notes. Are you one of them? 👍🏻
#threejs #dragonball #goku #piano #dbz
Conceptfest 🍻
Every light is on. The whole fairground glows.
I also added a realistic sky system: a moving airplane passing overhead, birds, and a level of atmospheric detail that makes it feel like a real place, not just a 3D scene.
This is one part of a much bigger concept. Over the next few days I'll be sharing more of what's behind it:
→ Rain
→ Thunderstorms
→ Realistic dynamic lighting
→ Sun and moon movement
→ A full realistic night sky
→ ...and a lot more I've been building into this
Built entirely with Three.js / WebGPU, in the browser.
More coming soon. 👀
#oktoberfest #wiesn #3d #threejs #webgpu
Three.js Resources retweeted
⚛️ R3F v9.8.0 is out ⚛️
React 19.3 is here and R3F is ready for it. Run the latest React without conflicts.
→ React 19.3 compatible. Not every new API is supported yet, but nothing breaks
→ roots now configure synchronously and only wait on the renderer when it's async, like WebGPURenderer. No more out-of-sync weirdness
→ Strict Mode plays nice with the canvas again
github.com/pmndrs/react-thre…
Remote team socials don't have to be a Zoom grid.
Flat Social is a playful 3D space you walk around in spatial audio, so you hear who's near you, plus mini games, all in the browser with nothing to install. Free for up to 5 people.
Would your team actually use something like this?
#threejs #meeting #WebGL #remotework
The Three.js team built an interactive TSL tour, and it's the best first stop for learning shader nodes.
Edit the fragment and vertex code live, flip between WGSL and GLSL output, and watch the console update as you type.
Nodes, uv(), vec3(), composition — all hands-on.
Already writing TSL, or still on GLSL?
#threejs #TSL #WebGPU
I wanted to put this out there, I just realized today is a special day 🎂
2 years ago today, I bought the domain threejsresources , with a hope that other devs had the same problems I did. We went from my own bookmark list to a full directory.
Since then: 280+ tools added, countless Showcases, AI skills, a Marketplace, our own Courses 😱, a Creator Hub, an MCP server and so many wonderful friends along the way. We learned a lot along the way.
Thank you for your submissions! 🙏
I'm happy to keep supporting this community and having fun along the way. Let's see what the future holds for us.
Today we have already: 150–200k visitors/month, a growing community, and we're just getting started. 🚀
Special thanks to:
🙌 Dan @dangreenheck — for his continuous support
🙌 Bruno Simon ( @bruno_simon ) — for kindly offering his support to review the Three.js Resources TSL course. Thanks again, man!
🙌 SimonDev ( @iced_coffee_dev ) — for bringing us gaming courses and tutorials
🙌 Carl Schooff ( @snorklTV ) — for supporting us with his GSAP knowledge
🙌 David @makio64 — for holding this community together ( @threejsconf )
🙌 @Andersonmancini — for his constant support in the comments
🙌 And of course @threejs and @mrdoob — for the trust and support.
…and probably 100+ more accounts I could list here ❤️
#threejs #3d #webgpu #webgl #tsl
ConceptFest at night.
No color grading tricks, no baked lighting just emissive materials and real-time light doing the work. This is what the scene looks like when the sun goes down.
What's your approach to night lighting in Three.js?
#threejs #webGPU #TSL #creativecoding #oktoberfest
Best of X, a new page to support your creative side.
We're collecting the best #threejs posts from creators all over the world, the ones you like and share on X, to bring you even more creative creations in one place. Have a look around, and submit your own post to get seen by the community.
Anyone already on the list?
#threejs #WebGL #webGPU #creativecoding #x
Three.js Resources retweeted
Excited to announce: our first Realistic Assets drop in 3 weeks.
At launch, we’re retiring the Lifetime Offer and moving to regular pricing.
Until then, Lifetime still gets you everything we release — including Realistic Assets.
3 weeks left.
After the @threejsconf, Oktoberfest is the 2nd 🤣 biggest thing in September. It starts today here in Munich at noon 🍻
I've wanted to build this for three years now. This year it was about time to start. It's only halfway there, but let's see what it looks like in a couple of weeks.
What to expect: VR, a third-person walk-around game, jumping on the roller coaster and the Ferris wheel, and much more. I promise it'll be fun.
Anyone visiting the Oktoberfest this year? Let's meet.
***Unofficial personal concept. Not affiliated with the organizers, the city of Munich, or any of the tents.***
#threejs #WebGPU #Oktoberfest
Three.js Resources retweeted
Even if you are not a TresJS user you can apply the same concepts of this video to @pmndrs R3F or any declarative flavor of @threejs in your favourite framework. 🤓
New video drop! 📽️
Before touching a line of code, I picked up a block of clay 🤓. You never imagine learning @tresjs_dev object transforms (@threejs + @vuejs ) in a cinematic way.
Declarative position, rotation and scale via props.
youtu.be/nrvaAyGTNcA
69 rigged and animated 3D models, free to use however you want.
No account, no API key, no attribution. There's an open JSON manifest, so you can fetch every model URL straight into your scene 28 characters with baked animation timelines, 41 nature props.
Would you use CC0 models in a real client project?
#threejs #WebGL #gamedev
Three.js Resources retweeted
Still working on MAILWING :) Thanks to everyone who flew it and sent feedback. You can now fly a round of deliveries in the same plane, with radar to find your way.
New gameplay. Radar or a big waypoint?
Built with AI + Three.js
windward-liart.vercel.app
Three.js Resources retweeted
Here's another version of the flamethrower with a slightly different set of parameters that looks better.
Still can't believe this is running in real-time in the browser! 🤯
(Not to mention the fire raymarch is being run twice—once for main render and once more for the reflection.)














