Tiago Sizenando retweeted
Brazillian friends:
Exciting news! my book Actionable Gamification: Beyond Points, Badges, and Leaderboards has made its way to Brazil! Get your limited (1000) special hardcover edition today. 🇧🇷 📖
octalysis.com.br/
#Octalysis #Brazil #Book
"Como a Me Poupe! me ajudou em 2022?"
Ensinando que todo dinheiro investido tem que trabalhar para uma meta. Não existe vento favorável para quem não sabe onde quer chegar.
#felizes2023 @NathaliaArcuri
Tiago Sizenando retweeted
It's another Ruy Lopez at the #FIDEmatch2021 so we're giving away a copy of @GMGrandelius's Grand Ruy Lopez!
To enter, simply retweet this post! Entries are open until the game ends and the winner will be chosen at random.
Check out the course here: chessable.com/the-grand-ruy-…
Tiago Sizenando retweeted
When people ask me for best practices for gamifying learning, I basically just say "Project Based Learning" these days... making learning gameful isn't a technology, it's giving students the opportunity for autonomy, social belonging, creativity, curiosity-driven decision making
The PBL Journey: A Guide for Teachers | Here's a step-by-step guide for teachers getting started on their PBL professional learning journey. It's based on educational experience of more than 100,000 educators. bit.ly/36d6lzh
#PBL #deeperlearning #edu #edchat
- 2,300 million active mobile gamers worldwide as of 2019
- 24.63% of apps belong to the Gaming category on the Apple Store (2nd place is Business with only 9.76%)
Interesting stats from statista.com/statistics/7480…
This Wednesday Gamification Technique is ACHIEVEMENT SYMBOL (GT#2) - A visual icon that symbolizes an achievement from the user, such as a Badge, Trophy, etc.
To know more:
@OctalysisGroup #gamification
"Just as the 19th century ushered in mechanical invention, and the 20th century was the age of information, the 21st will be a century of play. As game designers, we will be the architects, the storytellers, and the party hosts of this playful new world." - Eric Zimmerman
I wish one day chess will give me the maturity to lose as graciously as Luke McShane. True gentleman. 👏👏
#isleofman #chess @chesscom
This Wednesday Gamification Technique is AURA EFFECT (GT#9): A mechanic that lets one user's efforts or actions benefit other users.
To know more:
@OctalysisGroup #gamification
This Wednesday Gamification Technique is ANTICIPATION PARADE (GT#15): Sensation Reward after getting closer to the win-state.
To know more:
@OctalysisGroup #gamification
“The most powerful mind is the quiet mind. It is the mind that is present, reflective, mindful of its thoughts and its state. It doesn’t often multi-task, and when it does, it does so with a purpose.”, from the book Mastermind: How to Think Like Sherlock Holmes.
This Wednesday Gamification Technique is EARNED LUNCH (GT#7): Direct actions that lead to a specific and anticipated reward.
To know more:
@OctalysisGroup #gamification
This Wednesday Gamification Technique is ELITISM (GT#26): Making the user feel special about being part of a certain group.
To know more:
@OctalysisGroup #gamification
This Wednesday Gamification Technique is SYNERGETIC BOOSTER COMBOS (GT#20): A system that allows users to match probability-based boosters with other boosters that increase the probability of the initial booster.
To know more:
@OctalysisGroup #gamification
This Wednesday Gamification Technique is BEGINNER'S LUCK (GT#23): Increased probability for early users to obtain something that experienced players have a lower chance to obtain.
To know more:
@OctalysisGroup #gamification
This Wednesday Gamification Technique is MILESTONE UNLOCK (GT#19): A dangled win-state that unlocks new possibilities to play the game when reached.
To know more:
@OctalysisGroup #gamification
This Wednesday Gamification Technique is STATUS POINTS (GT#1): A numeric tracker that shows the growth of a user journey, often symbolizing higher status in the ecosystem.
To know more:
@OctalysisGroup #gamification
This Wednesday Gamification Technique is PLANT PICKER (GT#11): System that provides users a limited selection of tools or abilities that enhance gameplay in ways unique to each other.
To know more:
@OctalysisGroup #gamification
This Wednesday Gamification Technique is COLLECTION SET (GT#16): A set of items that would only be complete if all were gathered.
To know more:
@OctalysisGroup #gamification
This Wednesday Gamification Technique is ATTRIBUTE WEB CHART (GT#29): A spiderweb shape that divides a character's accomplishments into different areas.
To know more:
@OctalysisGroup #gamification







