@hateom@gamedev.place Working on filmmaking tools at https://xitter.cf/t.co/PsRC4hgIWI

Poland
Joined June 2015
Tom Huczek | timeinpixels retweeted
Broadcast colorist Darren Mostyn doesn't rely on DaVinci Resolve's built-in scopes alone. He runs Omniscope alongside it — false color for skin tone, a Bottom 15% waveform for shadows, one scope for brightness, hue, and saturation. (via @timeinpixels) bottlerocketcontent.com/prof…
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Tom Huczek | timeinpixels retweeted
🚨 ANTHROPIC CEO WARNS: THE COMPANY IS NO LONGER SURE CLAUDE ISN’T CONSCIOUS.
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Tom Huczek | timeinpixels retweeted
Last week, I published a chapter about color. It's fairly comprehensive: makingsoftware.com/chapters/…
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Tom Huczek | timeinpixels retweeted
Join us on April 6 - 9 in Vegas for @NABShow ! Find us at Booth SL5529 alongside @TheMediaLight and @timeinpixels, where we’ll showcase the latest in color-critical monitoring. We'll also be at the Colorist Mixer and Colorfront BBQ to chat, network, and hang out! See you soon!
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Tom Huczek | timeinpixels retweeted
Nobe OmniScope is the best scopes software I've ever used! I was not paid to say this, and this is not a product placement, I'm just a very happy customer of @timeinpixels. I've been using it in all my productions for years now. Don't miss this opportunity; the software is 30% right now! Use coupon code: SCOPESBF24 timeinpixels.com/nobe-omnisc… #VFX #CGI #Scopes #compositing #editing #grading
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Tom Huczek | timeinpixels retweeted
Our XMP550 55" QD-OLED HDR Mastering Monitor in use at a @TheFinishLine_ review site on a soon-to-be-released feature documentary. The Finish Line founder Zeb Chadfield mentioned “It was the best HDR grading experience I’ve ever had." For more info, visit flandersscientific.com/XMP55…
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Tom Huczek | timeinpixels retweeted
Join me for another 'Hugo deconstructs' live stream including giveaways 🎁. In this series, I open real production shots in Nuke, analyse the techniques used, review the challenges faced, and do a Q&A with the audience. It's like a 'deconstruction session' cross-over with a 'compositing and VFX workshop'. This week we continue with a Games Cinematic I directed & supervised for the Heroes Arena video game at Fire Without Smoke. We will also focus on compositing, and grading, and talk about OmniScopes and hardware like input devices like keyboards and tablets. We cover will pre-production, production, CGI, lighting, compositing, and more. Don't forget to watch part 1 from last week. There will also be a giveaway from our sponsor @TheFoundryTeam of a 1-year license of Nuke Indie. And I will give away a @HugosDesk Nuke course. Hope to see you in the chat. Link for the stream (make sure to hit the bell to be notified) It’s this Thursday 22nd of Feb from 17:00 GMT: youtube.com/live/7RXcmGf5_eU
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Tom Huczek | timeinpixels retweeted
Looking to ditch the mouse and edit directly on screen using a stylus? Check out @xencelabs Pen Display 24 in my latest @postperspective review: postperspective.com/review-x… - which also includes one of my favorite companion tools: Quick Keys.
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Tom Huczek | timeinpixels retweeted
I’m often asked on my jobs, “what are those scopes you’re using, and cost.” Well it’s that time of the year. @timeinpixels Nobe OmniScope is on sale for 30% off. gekjr.link/3DrYgZp
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Tom Huczek | timeinpixels retweeted
“The Narrows” - @SuperRare. This particular shot has never been taken before. Taken at almost 3 miles above NYC in a 🚁 with the doors open. The pilot had to be on Oxygen to legally and safely pilot the aircraft. This is the result of a highly planned and coordinated photo shoot.
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Tom Huczek | timeinpixels retweeted
New betas or newly added: Adobe Firefly - AI generator timeinpixels False Color 4 BeatEdit - DaVinci Resolve, Linux + Updates toolfarm.com/news/betas/ #toolfarm #beta #adobefirefly #autodesk #rhino3d #vfx ⁠#vfxartist #videoeditor #ai #3d #3dartist ⁠ @mamoworld @timeinpixels
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Tom Huczek | timeinpixels retweeted
Real-time navmesh editing with boolean ops. Can layer edits on top of the existing auto-generated navmesh. Used in-game for craters, bridges etc. (navmesh written from ground up in Unreal Engine) #ue4 #gamedev
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Tom Huczek | timeinpixels retweeted
#TLOU ep5 BTS pt1: Our biggest set-piece required a huge cul-de-sac with 16 houses, fully controllable at night and with privacy to shoot, so we built it: 1) Back-lot site 2) Road and foundations beginning to take shape 3) On-site with scale model 4) Final build with stand-ins
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Tom Huczek | timeinpixels retweeted
I'm getting closer and closer to being able to finally share BRAW Toolbox! I've now got it running on an internal TestFlight - I'm just waiting on the Apple ninja's to Review it for an external TestFlight. Fingers and toes crossed they approve soon! #fcpx #brawtoolbox
Coming Soon! I got bored waiting for Apple or Blackmagic to add BRAW support for Final Cut Pro, so I've built something myself. BRAW Toolbox will be released later this year allowing you to import BRAW files natively into Final Cut Pro with audio and full metadata. Woohoo! #fcpx
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Tom Huczek | timeinpixels retweeted
I got fed up writing FFmpeg commands. Its unintuitive, and can get ugly and complicated quickly A couple of months ago, I built this GUI to help me write complex ffmpeg filtergraphs that we have been using internally and decided to launch today. ffmpeg.guide
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Tom Huczek | timeinpixels retweeted
macOS Ventura is very good and polished actually. this is the quality we've come to love and expect from apple
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