
Video game designer Studio Director @Bethesda Game Studios. Obviously: The views expressed here are mine and don't reflect the views of my employer.
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ALT An unsolicited idea for Team Commodore of an 80mm wide, 116mm tall pocket Commodore 64 with a full PETSCII keyboard and joystick. Customizable front and side buttons, a backlit keyboard, a 320x200 full color screen, Wi-Fi + Bluetooth, a headphone jack, and a Micro SD card slot! Heck, it could even be a phone! The new Commodore company HAS to be thinking about it! This image shows multiple device color options from classic C64 beige to modern black and white treatments.

ALT A technical mockup of an unsolicited idea for Team Commodore of an 80mm wide, 116mm tall pocket Commodore 64 with a full PETSCII keyboard and joystick. Customizable front and side buttons, a backlit keyboard, a 320x200 full color screen, Wi-Fi + Bluetooth, a headphone jack, and a Micro SD card slot! Heck, it could even be a phone! The new Commodore company HAS to be thinking about it! This image shows the core device idea with front, side, bottom, and top profiles. Measurements, features, and LED details.

ALT A detailed view of the PETSCII keyboard as part of unsolicited idea for Team Commodore of an 80mm wide, 116mm tall pocket Commodore 64 with a full PETSCII keyboard and joystick. Customizable front and side buttons, a backlit keyboard, a 320x200 full color screen, Wi-Fi + Bluetooth, a headphone jack, and a Micro SD card slot! Heck, it could even be a phone! The new Commodore company HAS to be thinking about it! This image discusses the genesis of this idea starting back on the Palm TreoWX and illustrates the design process from the C64 keyboard to Excel, to a thumb-board style design.
The Elder Scrolls IV: Oblivion Remastered - Then & Now
The Elder Scrolls IV: Oblivion Remastered
Fallout - Teaser Trailer

ALT To all of you who have supported us over the many years and games, a heartfelt THANK YOU for all of your passion and energy for Starfield. We would not have gotten to this moment without it. It seems like forever ago that we first started talking about making a grand space RPG. It never seemed feasible and we had been lucky enough to create games we (and all of you fortunately!) loved in The Elder Scrolls and Fallout series. Yet, we couldn’t shake the idea of exploring the galaxy in ways that only video games could do. And so, we took the leap to create not just our first new IP in over 25 years, but our most ambitious. All of us here at Bethesda poured ourselves into this game, and through the ups and downs of development, you kept us going. Your messages of encouragement or stories of how our games affected you, kept reminding us how important it is. (letter alt text continues to second image)

ALT (continued from first image) Thank you for making video games the best community and entertainment form in the world. Thank you for allowing us to chase our dreams and create them. Creating Starfield has been one of the most challenging and thrilling experiences of our careers - a journey we'll never forget. And as we come to the end of this chapter, we pass it along to you, where the real journey can now begin - yours. We hope it’s as rewarding as ours. We can’t wait for you to play. All our best, Bethesda Game Studios ALT for second image: Starfield artwork featuring the signatures of all the members of Bethesda Game Studios.























