We make the engine. You make it Unreal.

Cary, NC
Joined July 2010
Supercharge your mobile game development skills with free Unreal Engine learning content! Explore optimization, cross-platform characters, UE 5.8, and other learning material, as October’s learning content is available now: epic.gm/october-learning-con…
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Discover how MegaLights in Unreal Engine 5.8 can transform the way you light your environments with thousands of dynamic, shadow-casting lights while maintaining performance 🔦 Get yourself started with the latest VOD form our recent Megalights in Unreal Engine 5.8 webinar, now available on the UE YouTube channel!: youtu.be/LPKz7gH-T0U
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This Lost Boys-inspired vampire character by Character Artist Corinne Boman was brought to eternal life using the Mesh-to-MetaHuman pipeline. All aspects of the character, apart from the hair, was sculpted and textured by Corinne. "You can get some very cool results from using the MetaHuman Animator Markerless Motion Capture plugin, and easily cleanup and adjust the animation inside a level sequencer. I am by no means a professional animator, but I personally feel like my character gained so much more personality and expression when I started basing my poses on mocap data, where I was the one having full control of how I wanted the character to move and behave." -Corinne Boman
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Unreal Engine retweeted
Neural rendering with NVIDIA DLSS and RTX Kit. On-device AI characters with NVIDIA ACE. Six updates for game developers, including RTX Spark support, @UnrealEngine tools, and the latest open-source research on character motion.🧵
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Unreal Engine retweeted
Hey everyone, there’s been some questions going on around here about Epic’s use of AI in Unreal Engine development. I’ve answered some questions from the good folks at This Week in Videogames. TLDR: Yes we are using AI in UE development (as we actually mentioned back at Unreal Fest) and it’s helping with pretty much everything. thisweekinvideogames.com/new…
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Building characters your players can truly customize in real time is possible with the latest Mutable Sample, now fully updated for UE 5.8 🧍 Check it out and start putting real-time customer characterization into your projects!: epic.gm/mutable-sample-ue-5-…
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Fast-paced action RPG @pbzero_official takes full advantage of Unreal Engine 5 to achieve scale and quality with S-Game's small team 🔪 Motion Matching using actual master martial artists, Nanite & Lumen for more ambitious graphic fidelity and more! Take a look at what S-Game founder & CEO Soulframe had to say on the use of UE in the game! You can grab the game tomorrow on the @EpicGames Store!: store.epicgames.com/p/phanto…
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You don't need to choose. Make something fun at the Epic AI #MegaJam and vibe your way to $50K. epic.gm/epic-ai-megajam-2026
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Meccha Chameleon was the indie smash hit of the summer, created by the two-dev team of @lemorion1224 and @haganeiro_fn in just two months⌛ Find out how two devs brought a UEFN-mindset to Unreal Engine 5 to develop the game which has now sold more than 20 million copies and counting: epic.gm/dev-interviews-mecch…
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Explore Mesh Terrain in Unreal Engine 5.8 with our upcoming Webinar on Oct 28 at 1PM ET⛰️ Join Epic Games Education's Luis Cataldi for a one-hour live demo of Mesh Terrain, exploring everything from layering terrain effects to stacking, duplicating and transforming modifiers for iterative development. Sign up for the webinar here to get a lay of the land on Mesh Terrain!: epic.gm/epic-edu-mesh-terrai…
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Last week, we showed off next-gen Unreal Engine tools/systems that run on mobile and took a look at what's next for mobile in UE📲 If you missed our deep dive with Epic experts @flassari, @arvindsabaneel and @paulgeorgesepic, you can catch the VoD for the stream over on our YouTube channel: youtube.com/live/2OCeuCj0swQ
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Pennsylvania Station, 1910 is a 1:1 reconstruction of the historic New York station in Unreal Engine by @Gregorio_Design. The project is the culmination of extensive research, texturing, lighting, assembly and more. For Dimitri, it developed from a personal project into something more akin to a preservation or educational endeavor. "There are so many lost buildings, places, and moments in history that only survive through photographs, drawings, and documents. Unreal gives artists the ability to take that material and turn it into something people can actually experience in the modern era. Don’t be afraid of an idea because it feels too ambitious. Start building it. You might be surprised how far you can take it." - Dimitri Gregorio
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One person's terrifying skull cavern is another person's(usually a Lich's) humble abode💀 Show us the things that define your projects, it's #ScreenshotSaturday once again! 📷: Awais Azhar
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In Unreal Engine 5.8, you can animate rig controls directly on your model. 👆Author controls directly on your character’s mesh, with intuitive click-and-drag posing and customizable colors and transparency. ✏️Edit PolyGroups directly in the Skeletal Mesh Editor and use Direct Mesh Layers to adapt control regions to rig states, such as IK or FK. Learn more here: youtu.be/yi-oDmC1nqU?si=-u4T…
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Developers @Ephemera_Works is an indie studio started by four friends in Argentina, whose roguelike action RPG ‘Kernel Hearts’ sold over 100,000 pre-orders before launch. Hear from the devs on how they built it with core UE systems, and how Epic Online Services and Epic Games Store helped their small team reach players 🧵
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“The Online Subsystem has greatly facilitated our peer-to-peer (P2P) match handling and connection with platform features. As a small team, not having to deal with the boilerplate and minute details of each PC storefront or console platform integration is a god-send. To improve that even further, we used Epic Online Services' (EOS) functionality to enable crossplay. This really expedited our implementation thanks to how easy EOS and the Online Subsystem EOS plugin integrated with other online systems.” - Gonzalo Ferretti Da Silva, Lead Programmer
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“We started ‘Kernel Hearts’ as four friends making the game we had always wanted to play, so seeing Fernet become part of Fortnite was something we could barely believe. Working with the teams at Epic Games Store and Fortnite gave us the opportunity to introduce a character we care deeply about to an audience far beyond anything we could have reached on our own. The response to the collaboration and the Epic Games Store pre-purchase offer exceeded every expectation we had. We sold over 100,000 units through pre-orders before the game even launched. For a small independent studio from Argentina, that kind of support changes what the future looks like. It gives us the stability to keep improving ‘Kernel Hearts’, take care of our team, and continue making games together for a long time.” - Akira Sipes, Studio Director & Founder, Ephemera Games You can buy ‘Kernel Hearts’ on the Epic Games Store now: store.epicgames.com/p/kernel…
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