⭐ Technical Art Made Simple (by Humans) ⭐ Unity • Godot • VFX • Math for Graphics Books & Resources #gamedev #Unity3D #Godot

Canada
Joined October 2021
A small tutorial on how we made the metaballs portal using a particle system. This VFX is available in both Unity and Godot ➡️ jettelly.com/bundles/the-sha… #indiedev
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Shaders, Compute Shaders, Tools, VFX, and Procedural Art in Unity, all explained linearly ✨ jettelly.com/bundles/the-uni… #gamedev
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Shaders, VFX, and math for graphics ✨ We build shaders in layers, breaking effects into smaller pieces before fine-tuning and optimizing them for the GPU. I use the same approach in my books: explaining the math and teaching you to build effects step by step. Want to learn shaders in Unity or Godot? Our books can help you get started ➡️ jettelly.com/bundles/the-sha… #IndieDevs
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Mastering Compute Shaders in Unity 6 black and white version already available on Amazon! ✨ amazon.com/dp/1067416579 #gamedev
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Here are some shaders you can find in the Godot Shaders Bible ✨ jettelly.com/bundles/godot-a… #gamedev
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Here are some of the shaders you can find in the Unity Shaders Bible ✨ jettelly.com/bundles/unity-s… #gamedev
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Shaders, Compute Shaders, and Procedural Art in Unity ✨ This ebook bundle includes over 20 different shaders for you to explore, learn from, and use in your own projects.➡️ jettelly.com/bundles/unity-s… #gamedevelopment
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Shaders Bible Series retweeted
Soft-body tires in Unity, built from sphere colliders and joints. Here’s how TheLancaster put them together. 🛞 Breakdown: jettelly.com/blog/breaking-d… #unity3d #gamedev #technicalart #indiedev
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Some stuff you can do with a bit of math. More about procedural art in Unity here ➡️ jettelly.com/bundles/unity-s… #indiedev
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If you're interested in shaders, vfx, and math for graphics in Godot, this ebook bundle is for you. Includes over 20 downloadable assets ➡️ jettelly.com/bundles/godot-a… #IndieDevs
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If you're interested in shaders, compute shaders, tools, animation implementation, and math for graphics in Unity, this bundle might be exactly what you need ➡️ jettelly.com/bundles/the-uni… #gamedev
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Shader Graph + HLSL + Particle System in Unity ✨The implementation can be found in the Unity Shaders Bible package ➡️ jettelly.com/store/the-unity… #unity3d
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You can tell that this is Inigo’s work. P. S. I hate AI
A provocation: if this GLSL shader was one shoted with a skills.md that requests to impersonate me, and indeed does pull my work on shapes, lighting, animation and delivers my style, maths, techniques and conventions (to the variable name)... isn't this actually, MY brain's work? Should I claim it as mine? Claude only did the mechanical/easy part of immitating my usual moves to put this together.
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You can draw a texture, or you can use math to make it procedural. This book includes some procedural sparkles in Unity ➡️ jettelly.com/store/visualizi… #indiedev
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We continue writing about Godot. This month we will release the first 60 pages of Procedural Worlds in Godot! Join the wishlist✨ jettelly.com/store/procedura… #GODOT
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Mastering Compute Shaders in Unity, coming soon to Amazon 🔗 jettelly.com/store/mastering… #unity3d
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Shaders, VFX, and math for Graphics in Godot ✨ jettelly.com/bundles/godot-a… #IndieDevs
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I've seen more and more companies looking for technical artists with experience building AI-powered pipelines in Unity. Is this something you'd be interested in? A - Yes, I'd love to read a book about it B - I hate AI.
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39 votes • Final results
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We have updated Unity 6 Advanced Editor Tools! The book is now 119 out of 250 pages total. If you own the book, feel free to download this new version 🔗 jettelly.com/store/unity-edi… #unity3d
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The free sample of Procedural Worlds in Godot is already available! ➡️ jettelly.com/store/procedura… #GodotEngine
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Anyone interested in shaders, math, and procedural art in Godot? Here are some books and resources 🔗 jettelly.com/bundles/godot-a… #GODOT
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