Uzoukwu, Soloudo N. retweeted
Each drawing in our game is hand-crafted 🌻
Each line of code is typed manually 🪷
Each asset of every scene is placed carefully 🌺
Each music and each sound is made thoughtfully 🪻
We love making this game and we hope some of you will love playing it 💌
Uzoukwu, Soloudo N. retweeted
how are people raising funding rounds??
how did you guys meet them??
bro, i’m genuinely tired,
i’ve tried building in public, linkedin, literally everywhere
omo.
Uzoukwu, Soloudo N. retweeted
Adding tabs to make our main menu clearer 🪷
The tab buttons are placeholders!
Uzoukwu, Soloudo N. retweeted
Gather resources, upgrade your rocket, and reach new heights in this casual incremental game. Put your little workers to work, research new technologies, and launch farther with every expedition.
Wishlist : store.steampowered.com/app/5…...
Uzoukwu, Soloudo N. retweeted
Thank you for 10K subscribers on YouTube❤️🎉
youtube.com/@nesinowhere?si=…
Uzoukwu, Soloudo N. retweeted
Most games fail. I made ~$2 million in my solo indie gave dev career which puts me in the top 0.1% of solo indie game devs. You know how many of my games I consider a financial success?
One. 80% of that revenue was one game. Paid for the rest. If you're in software for the money, game dev is not the way to go. Divide my revenue up over the hours I worked, subtract expenses, and I made about what the average junior software engineer makes working for a big company. A third of what I make now.
Make games because you love to make games. Make them with a.i. if you love a.i. Make them without a.i. if you enjoy that. But know that you've picked a market where your odds of financial success are about as low as they possibly can be for a software engineer whether you use a.i. or not.
So many anti-ai haters are throwing stones in a glass house. The amount of "indie game dev" labels I see on people's profiles who have never shipped a game in their life is absurd. Ship a game first, then talk shit. But know that you're talking shit, not speaking the truth. I don't know what motivates people who have never shipped a game in their life to tell other people that their game will fail, but if you're on the other end of this, just know that they have no idea what they are talking about. Nobody does.
Gamedev is even less understood than filmmaking and 80% of the 600 films that hit theatres every year are financial flops. 99% of advice in gamedev is complete bullshit. Millions of games get made, some of them succeed, then the successful devs give talks at GDC like they knew what they were doing. Then a bunch of people copy that formula and fail. There is no formula. Do your own thing. Explore. Discover something nobody else has discovered. Create a new mechanic. Go crazy. And enjoy the process.
Uzoukwu, Soloudo N. retweeted
Hi, I’m Fer.
A solo indie game developer from Nigeria.
Nice to meet you :)
This indie built a Nigerian themed incremental game where you help a mum raise money to pay her son's school fees by selling to customer at a kiosk.
Go check it out!💎🔥
#lagoslife #indiegaming #incremental #Gaming #games #danforun #indiegamedev #gamedev
NEPA don take light again!!!
Keep Mama T's generator running from 8 AM to 11 PM and help her raise money to take care of her son and grow her business in this incremental game
play now: 1fpsgames.com/nepa-wahala/
#LagosRun #Lagos #IndieGame #Lagoslife #Nepawahala
Uzoukwu, Soloudo N. retweeted
NEPA don take light again!!!
Keep Mama T's generator running from 8 AM to 11 PM and help her raise money to take care of her son and grow her business in this incremental game
play now: 1fpsgames.com/nepa-wahala/
#LagosRun #Lagos #IndieGame #Lagoslife #Nepawahala
Uzoukwu, Soloudo N. retweeted
Physical games are still alive, and PS5 sales show why.
According to industry data Marvel’s Wolverine sold around 2.16 million copies worldwide in September with 35% of those sales were physical copies, while 65% were digital.
In Europe, physical copies actually did even better, making up 51% of sales. That means more than half of the game’s sales in the region came from discs.
Other games are also selling well on disc:
>Silent Hill: Townfall — over 45% physical sales.
>The Blood of Dawnwalker — 36%.
>Onimusha: Way of the Sword — 30%.
These numbers show that plenty of players still like buying physical games, whats sony excuse now
Uzoukwu, Soloudo N. retweeted
We had members from our community test OTITE at this year's comic con and they enjoyed every bit of it.
Good job @Logicdevstudios for creating such a culturally rich game!
Ladies and gentleman boys and girls @hsprafrique isn’t the creator of the viral video game y’all have been seeing … please… it’s a @Logicdevstudios … 🥺🥺 abeg make Una no give our hard earned credit to another person please.
Uzoukwu, Soloudo N. retweeted
Thats why you are not a software engineer...
If you are you would get it
Replying to @akinkunmi
I don't understand why some of you find vibecoding derogatory.
Vibe coding is a valid software dev approach using agent AI to deploy solutions. We all used Stack Overflow and migrated. You are just asking AI instead of other developers.
Yes she vibecoded and that is okay
Uzoukwu, Soloudo N. retweeted
I may have overestimated how many zombies to spawn…
Death Falls: Zombies Are Coming
Uzoukwu, Soloudo N. retweeted
Ok, seeing @eureka_seamless #LagosRun, I think Lagos games are having a moment 😀 and I haven’t shown many people what we built too
Play as DSS officer disguised as Santa beat up kidnappers on Lagos streets & rescue kids
playrasta.deluxecreation.com
#IndieGame #Lagos #rastasanta
I built a game where you drive a danfo through Lagos 🚌
Load passengers, dodge okadas, beat the traffic. Plays in your browser, no download.
danfo.horpey.dev/
#LagosRun #Lagos #IndieGame































