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β”Œβ”€β”€β”€β”€β”€ β€’βœ§βœ§β€’ ─────┐ ✦ art fiend ⟑ ⟑ always keking (g)irl ✦ └───── β€’βœ§βœ§β€’ β”€β”€β”€β”€β”€β”˜

hell
Joined December 2019
Photo by 𓆩 rabid catdog π“†ͺ (@vaebae)Photo by 𓆩 rabid catdog π“†ͺ (@vaebae)Photo by 𓆩 rabid catdog π“†ͺ (@vaebae)Photo by 𓆩 rabid catdog π“†ͺ (@vaebae)Photo by 𓆩 rabid catdog π“†ͺ (@vaebae)Photo by 𓆩 rabid catdog π“†ͺ (@vaebae)Photo by 𓆩 rabid catdog π“†ͺ (@vaebae)Photo by 𓆩 rabid catdog π“†ͺ (@vaebae)Photo by 𓆩 rabid catdog π“†ͺ (@vaebae)Photo by 𓆩 rabid catdog π“†ͺ (@vaebae)
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bingus rem my beloved
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Some faves in the D&D: WoW book #worldofwarcraft #dungeonsanddragons
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Sylvanas in the new D&D: WoW book πŸ‘€
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How insults feel irl after playing competitive games for years:
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no grandma.. its 2026 you can't say that anymore
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played first non-bot deadlock match went 0/16/1 and got called special needs
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γŠζ³¨ε°„ζ€–γ„γ‚ˆγ†πŸ˜¨
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ninetales as that laughing wolf meme
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"Kids, turn off Paw Patrol right nowβ€”I need to talk to you about sexual assault"
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いいγͺγƒΌ
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>woman who savagely tortured an innocent girl as she begged for mercy and death at one point >is possibly a vegetable trapped in her own body wishing for death God does have a sense of humor.
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β€œBe a better human next time.”
This Post is from an account that no longer exists. Learn more
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The entire internet needs to be +18 only. I'm tired of hearing the opinions of someone's unsupervised retarded children
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"The Mane of the Sun" (2026) My Blood Elf Paladin, finally realized & drawn properly after 15 years βš”πŸ¦πŸ©Έ #WorldofWarcraft #WarcraftArt
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𓆩 rabid catdog π“†ͺ retweeted
wow mean words i guess it’s time to pack it up we are now launching classic mythic plus
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𓆩 rabid catdog π“†ͺ retweeted
I'm seeing a lot of discourse about who WoW Forever is being made for and while I cannot speak for anyone else on the team I can speak for myself. I am making WoW forever for the classic gamer and for the millions of people who have had their accounts lapse over the years because they were not satisfied with changes that were made to the game. Whether those changes were to the art style, the story, social aspects, game design, or changes to their favorite class. I did not spend the last year of my life relearning and mastering how to do things like we did it 20+ years ago for retail players. I could have taken it easy and just kept doing things like I had done for the past 8 years on retail...because I was much more familiar with it and it actually takes a lot less time to do (height maps on textures do a ton of heavy lifting). Because the reality is that the majority of retail players wouldn't care and would probably actually prefer it. But I felt I had a duty to uphold an artistic vision and integrity that millions of people expect from us. But not just for our players, but for my co-workers past and present who worked on it over 20 years ago. If I could not create something that resembled their work then I failed not only them...but myself. Please do not take this as me throwing any shade at retail players or the retail team because I am one myself...but I wanted to make Forever as authentic of a Vanilla experience as possible. This involves making decisions wildly different than retail. It means holding the line against changes that create a domino affect down the road. It means keeping friction and inconveniences in the game. It means finding friends and forming groups with strangers and being social!! Because WoWs social aspects have always been the pillar of the game and over the years it has slowly been chiseled away at with changes that allow you play alone. Since the day I started working on the Riverglades I have lived by three sayings. "Convenience is the death of the journey." "If you're making a game for everyone then you're making it for no one." "Every change we make incurs a debt to the authenticity of the game and sooner or later that debt will be paid." These are my core beliefs and I had a specific group of people I was targeting with my work. These beliefs cannot be shaken and I will try to hold the line against anything that goes against them and will continue to pester the team about things that feel out of place. That being said, my hope is that Forever will pull in as many people as possible, whether you are a retail gamer, a classic gamer, someone who hasn't played in years, or even a new player. I hope you can all remember what made this game so special in the first place and that starts with understanding why we are so passionate about keeping it authentic.
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