Victoriaz (@via_zh) header
Victoriaz (@via_zh) profile picture

Environment Artist | Unreal Engine | Level art and Visual storytelling 🎨 https://teapaw.org/t.co/1Nfray9l5Z

Toronto, Ontario
Joined May 2023
Photo by Victoriaz (@via_zh)Photo by Victoriaz (@via_zh)Photo by Victoriaz (@via_zh)Photo by Victoriaz (@via_zh)Photo by Victoriaz (@via_zh)Photo by Victoriaz (@via_zh)Photo by Victoriaz (@via_zh)Photo by Victoriaz (@via_zh)Photo by Victoriaz (@via_zh)Photo by Victoriaz (@via_zh)
Quick breakdown of the Entrance Hall from my Temple of Loss environment #UE5 #environmentart #darkfantasy #gameart #gamedev
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No doubt. Parallax shaders in particular are one of my favorites as well. I'm the environment lead on this indie project, built this scene with Blender & Unreal 5. I built a custom landscape shader with 4 unique paintable material types, all using POM for fake 3D. I still remember being blown away by parallax mapping in Elder Scrolls: Oblivion (2004), though a much simpler form of it.
People underestimate the power of shaders! 😎 Most environments look artificial cause the surfaces feel flat and lifeless So, inspired by Forza Horizon, I created this shader to add depth and atmosphere! Completely changing how flat surfaces are perceived Coming soon on Patreon #VRChat #Shader
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Rewriting the InfiteFracture. #geometrynodes . Nice to play in Eevee😁. Comes with curvature, distance and random based damage variables. #b3d
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#Mayterials 05 - Marine
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Victoriaz retweeted
The deeper you go, the quieter it gets… Flythrough of the Entrance Hall in my Temple of Loss environment, built in @UnrealEngine #EnvironmentArt #DarkFantasy #3D
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Victoriaz retweeted
Catch up on PCG in Unreal Engine 5.6 and 5.7 with the latest official video covering the most impactful workflow updates. Watch here: 80.lv/articles/what-s-new-in…
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Victoriaz retweeted
Our displacement guide breaks down when to use: • Height displacement • Vector displacement • Parallax mapping and how each impacts performance and realism.
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Victoriaz retweeted
Art not made with AI
Art not made with AI
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I used AI to generate this this Unreal 5 environment. Just kidding, I built it all myself, fuck AI slop lol
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Lava I created with #Gaea, #Blender, and #UE5
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Really inspiring, might need to replay this for refs
Elden Ring dungeons and their atmosphere
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Victoriaz retweeted
Photography by Oswaldo Cepeda
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Victoriaz retweeted
TORNBLADE is a retro-inspired RPG now in development by MUELLER Productions Sp. z o.o. that mixes top-down exploration with side-scrolling combat. Wishlist: 80.lv/articles/take-a-look-a…
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Another dark fantasy scene in #UE5. Last one this year 🎊 #soulslike #darksouls #environmentart #gameart
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Art not made with AI
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Victoriaz retweeted
Get Maya-inspired retopology tools for Blender 4.5, created by Fusrudas. Download for free: 80.lv/articles/maya-inspired…
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the start -vs- the end
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