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Quick breakdown of the Entrance Hall from my Temple of Loss environment #UE5
#environmentart #darkfantasy #gameart #gamedev
Victoriaz retweeted
No doubt. Parallax shaders in particular are one of my favorites as well. I'm the environment lead on this indie project, built this scene with Blender & Unreal 5. I built a custom landscape shader with 4 unique paintable material types, all using POM for fake 3D.
I still remember being blown away by parallax mapping in Elder Scrolls: Oblivion (2004), though a much simpler form of it.
Victoriaz retweeted
Rewriting the InfiteFracture. #geometrynodes . Nice to play in Eevee😁. Comes with curvature, distance and random based damage variables. #b3d
Victoriaz retweeted
The deeper you go, the quieter it gets…
Flythrough of the Entrance Hall in my Temple of Loss environment, built in @UnrealEngine
#EnvironmentArt #DarkFantasy #3D
Catch up on PCG in Unreal Engine 5.6 and 5.7 with the latest official video covering the most impactful workflow updates.
Watch here: 80.lv/articles/what-s-new-in…
Victoriaz retweeted
Our displacement guide breaks down when to use:
• Height displacement
• Vector displacement
• Parallax mapping
and how each impacts performance and realism.
Victoriaz retweeted
I used AI to generate this this Unreal 5 environment.
Just kidding, I built it all myself, fuck AI slop lol
Another dark fantasy scene in #UE5. Last one this year 🎊
#soulslike #darksouls #environmentart #gameart
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Another part of my temple, now on ArtStation 🫶
artstation.com/artwork/Ov6eG…
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Victoriaz retweeted
Get Maya-inspired retopology tools for Blender 4.5, created by Fusrudas.
Download for free: 80.lv/articles/maya-inspired…
the start -vs- the end

ALT Blocking pass of an abandoned dark gothic cathedral hall, focusing on modular environment design, level layout, scale reference, spatial composition, and high ceiling proportions, with fire bowl placement defined. Greybox stage of a real-time game environment created in Unreal Engine 5 by Victoria Zhadko (aka victoriaz)














































