We make software for the entertainment industry and teach others how to do it.

Madrid, Comunidad de Madrid
Joined November 2016
Replying to @nimlot26
No, I meant this one. The key light in this scene is placed on the right side. The specular in her eye suggests there's a light right in front of her and slightly above her head, but that's not there in the original.
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Working on more sample scenes for ObiFluid. This one uses force zones to build some gameplay around gathering and shooting water to targets. #madewithunity #gamedev #unity3d
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Obi Fluid 7.1 will also feature per-particle vorticity tracking (vortons) and baroclinity, together with volumetric diffuse particle rendering. When running in the GPU this allows for cheap but convincing smoke, not confined to a limited domain. #madewithunity #gamedev #unity3d
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New sample scene coming soon for Obi Physics Suite 7.1. Running 100% on the GPU, a particle-based falling sand game! Sand becomes mud when humid, Water turns into smoke when heated, lava cools down into stone, etc. #madewithunity #gamedev #unity3d
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Implemented @3DMattias's UV adjacency map method in Unity, used together with @Michael_Moroz_'s reintegration-tracking based shallow water SPH fluid solver. Simulation happens entirely in UV space, fluid nicely flows over UV seams. #madewithunity #gamedev #unity3d
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Particle foam simulation in Obi 7, with density control and surface tension which prevents the usual "stringy" look of foam advection by keeping it from cluping too much. Coming to the beta in a few days, and public release in three weeks! #gamedev #madewithunity #unity3d
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We've added particle advection (foam) to Obi 7 and its GPU simulation backend. 40k fluid particles and 500k foam particles at 150 fps in a RTX 3070 #madewithunity #gamedev #unity3d youtu.be/joihrdA0dgk
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FluXY 1.5 will feature a shallow water fluid solver. This enables fluid simulation on heightmaps, with waves and vortices. Early tests look good! #madewithunity #gamedev #unity3d
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FluXY 1.4 for Unity will be released this week (free update). It includes flip book recording/playback tools. Save your simulations to a texture and use them everywhere!🔥#unity3d #gamedev #assetstore #madewithunity
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Just added support for normal map handling, which looks really cool imho. #unity3d #gamedev #madewithunity
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The recent work in FluXY also allows to cover any mesh in fully simulated raindrops that react to external forces :) #unity3d #gamedev
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