Olivier Therrien (@volfaze) profile picture

R&D Graphics Programmer at CDRIN

Québec, Canada
Joined July 2016
Photo by Olivier Therrien (@volfaze)Photo by Olivier Therrien (@volfaze)Photo by Olivier Therrien (@volfaze)Photo by Olivier Therrien (@volfaze)Photo by Olivier Therrien (@volfaze)Photo by Olivier Therrien (@volfaze)Photo by Olivier Therrien (@volfaze)Photo by Olivier Therrien (@volfaze)
Olivier Therrien retweeted
WebGPU实现的gtvbao,效果超出预期。 算法参考:github.com/norio/three-gtvba… 模型来自:sketchfab.com/shahriyarshahr…
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Olivier Therrien retweeted
Meanwhile Suslik (Alexander Sannikov) is improving Radiance Cascades for the general 3D case: youtube.com/watch?v=rG2aok2S…
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Olivier Therrien retweeted
Capsaicin is not just for tacos, it's also our developer rendering framework! v1.3 is out now: 🌶️ Added heat with GI-1.2, which includes multiple-bounce indirect lighting. 🌶️ HDR support with spicier tone mapping. And much, much more: gpuopen.com/learn/gi-1-2-mul…
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Olivier Therrien retweeted
A bit technical thread 🧵 I’ve been improving the in-game ambient occlusion system - and ended up with something I call: Blob-based Analytical Ambient Occlusion on Primitives Here’s what it does to the final image: (more examples later in the thread) (1/16)
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Olivier Therrien retweeted
SSGINode: New node for screen-space global illumination github.com/mrdoob/three.js/p…
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Olivier Therrien retweeted
Distant light sampling for GT-VBAO with different quality options: shadertoy.com/view/wc2SzR (+ the math: shadertoy.com/view/wcsXDN)
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I'm working on a AO and GI for my game. For that reason I'm extending @Mirko_Salm's GT-VBAO (based on @volfaze's work). I've done two things so far: - Sampling a distant light instead of computing AO - Added a heuristic for estimating occluder thickness Details and links below
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Olivier Therrien retweeted
GT-VBGI: Ground Truth Visibility Bitmask Global Illumination: shadertoy.com/view/lfdBWn. image: GT-VBGI (left) vs. Reference (right). 2. image: the same as the 1., but converged. GT-VBGI matches the results of a brute force ray-marcher.
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Olivier Therrien retweeted
Got screen-space global illumination working! (still pretty hacked up)
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Olivier Therrien retweeted
Graphics Programming weekly - Issue 350 - July 28th, 2024 jendrikillner.com/post/graph…
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Olivier Therrien retweeted
🚀 Exciting news! Our scientific paper, led by CDRIN researcher-programmer Olivier Therrien (@volfaze) in collabo with Yannick Lévesque (@cegepmatane) and Guillaume Gilet (@USherbrooke), got featured in a @twominutepapers video on #RayTracing! bit.ly/41N6TJz
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Olivier Therrien retweeted
Graphics Programming weekly - Issue 274 - February 12th, 2023 jendrikillner.com/post/graph…
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Olivier Therrien retweeted
[NOUVEAU] Nous sommes éditeurs sur l'@AssetStore de @unity! Allez voir le SSRT3: Screen Space Ray Tracing (GI), un outil que nous avons déployé pour aider les programmeurs à améliorer les effets visuels de la lumière indirecte dans les scènes 3D. bit.ly/SSRT3_Unity
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Olivier Therrien retweeted
Cette année, l'événement Pinte de science (@pintofscienceCA) revient en force, dans l'Est-du-Québec. 🤯 Réservez les dates suivantes : 18, 19 et 20 mai 2021 Pour la programmation complète : cdrin.com/blog/pinte-de-scie… Illustration : @SebasTibo🤩
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Olivier Therrien retweeted
L'équipe du CDRIN cherche à s'aggrandir!🤯 Vous pensez être la bonne personne? Vous connaissez LA personne faite pour ce poste? Contactez-nous! 📩 De magnifiques projets, une équipe unique et une expérience de travail hors du commun vous attendent! cdrin.com/blog/poste-de-prog…
Olivier Therrien retweeted
[SIGGRAPH 2020] Olivier Therrien aka @volfaze, vous partage son expérience du @siggraph, dans un récent article sur notre blogue. bit.ly/3k1mfmm
Olivier Therrien retweeted
[Nomination] Et c'est la deuxième nomination au CDRIN depuis le mois de juillet. 🥳 C’est avec un immense plaisir que nous accueillons Deepti Joshi dans l’équipe CDRIN, en tant que directrice scientifique. #emploi cdrin.com/blog/avis-de-nomin…