github.com/vladtrc/iw4L
The Call of Duty ai 67 slop engine is open source now
Public research is one of the most important applications of LLM agents, if not the most important
BREAKING: We broke the wall for Integer Multiplication!
Conditional κ = 0.00302 (+80%)
For days we were stuck in incremental improvements, but today zxv changed the game.
zxv’s insight: stop throwing away work. Helper registers that finish holding a completed transform of their own input now count as output, instead of being undone.
He brought us to 0.0023(+37.5%), and immediately after 1337isnot1337 pushed that to 0.00302.
The game is afoot :)
iw4l.mobile (:
Another iw4L playtest! It was fun but an actual 6v6 would be way better
If you're interested join discord.gg/NNYagmprr
So far the line seems to be:
1. Never distribute assets
2. Never touch demonware
Unfortunately, I’ve received a DMCA takedown notice from Activision requiring me to shut down IW5V.
I spent countless hours developing this project entirely on my own, with one goal: bringing back the classic MW3 multiplayer experience we all loved.
It’s disappointing to see something I’ve worked so hard on come to an end.
Thank you to everyone who supported IW5V, even for a short time. It truly means a lot to me.
LLMs are bad at game design. They can solve technical problems, but don't understand what makes games fun
Yet solving those problems is what makes new experiences possible. Current AI mods are just exploring the possibilities. Real game designers will take it much further!












