Tony Wang (@wangrenxin) header
Tony Wang (@wangrenxin) profile picture

Creator of GameBuilder BASIC, BASIC8, Bitty Engine, The Legend of Pomodoro... Makes video games and dev tools: https://teapaw.org/t.co/dTtUtHnp7q

Chengdu
Joined December 2014
Photo by Tony Wang (@wangrenxin)Photo by Tony Wang (@wangrenxin)Photo by Tony Wang (@wangrenxin)Photo by Tony Wang (@wangrenxin)Photo by Tony Wang (@wangrenxin)Photo by Tony Wang (@wangrenxin)Photo by Tony Wang (@wangrenxin)Photo by Tony Wang (@wangrenxin)Photo by Tony Wang (@wangrenxin)Photo by Tony Wang (@wangrenxin)
GB BASIC v1.14 is out! Key updates: • New BASIC/ASM debugger (breakpoints, step execution, variable/memory viewing) • Optimized 8x8 font rendering • Separate audio channel control store.steampowered.com/app/2… #gbbasic #gameboy #gbdev #gamedev #indiedev #WishlistWednesday
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Now it supports declaring "nonbanked" ASM blocks (in bank 0) in GB BASIC v1.13. #gbbasic #gameboy #gbdev #gamedev #indiedev #ScreenshotSaturday
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GB BASIC v1.13 adds a “拼音” input method example, which you can adapt to build “五笔”, Japanese, or any other non-Latin input methods. #gbbasic #gameboy #gbdev #gamedev #indiedev #ScreenshotSaturday
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GB BASIC v1.13 now lets you specify a large set of pre-rendered characters to dynamically output arbitrary Unicode at runtime. #gbbasic #gameboy #gbdev #gamedev #indiedev #ScreenshotSaturday
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GB BASIC v1.13 is live now! It includes new features like support for `nonbanked` ASM blocks, better and more flexible Unicode text output, a new "拼音" IME example program, and many more. store.steampowered.com/app/2… #gbbasic #gameboy #gamedev #gbdev #indiedev #ScreenshotSaturday
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New in GB BASIC v1.12: "Scene Transfer" kernel, where `transition_scene` helps achieve scroll scene transitions similar to GB Zelda. #gbbasic #gameboy #gbdev #gamedev #indiedev #ScreenshotWednesday
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New in GB BASIC v1.12: "Scene Transfer" kernel, where `blit_scene` helps directly display/clear dialog boxes on the BG layer. #gbbasic #gameboy #gbdev #gamedev #indiedev #ScreenshotWednesday
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New in GB BASIC v1.12: Install custom assembly code blocks as LCD/VBL interrupt handlers. #gbbasic #gameboy #gbdev #gamedev #indiedev #ScreenshotWednesday
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New in GB BASIC v1.12: i18n dictionary editing, programming, and runtime references. #gbbasic #gameboy #gbdev #gamedev #indiedev #ScreenshotWednesday
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GB BASIC v1.12 is live now! It includes new features like ASM ISR overrides, a new i18n dictionary, a new "Scene Transfer" kernel, and many other improvements & bug fixes. store.steampowered.com/app/2… #gbbasic #gameboy #gamedev #gbdev #indiedev
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The next version will support installing inline assembly as ISRs, enabling things impossible in pure BASIC, like this distortion effect. What a wild direction! #gbbasic #gameboy #gamedev #gbdev #indiedev
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GB BASIC v1.11 is live now. It introduces direct calls to assembly instructions. Updated the RAM symbols. Improved the VRAM debugger and graphical editors. It also includes many other optimizations, improvements, and bug fixes. #gbbasic #gameboy #gamedev #gbdev #indiedev
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Bitty Engine v1.9.1 is live now! This update includes Quality-of-Life improvements, including a new repeat pattern filling feature for image assets, as well as better editor zoom and shortcuts. store.steampowered.com/app/1… #BittyEngine #GameEngine #gamedev #indiedev #lua
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Faster than BASIC. Faster than C. I'm building a CPU assembler for GB BASIC. #gbbasic #gameboy #gamedev #gbdev #GameEngine
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A virtual keyboard example program for text input is now live with GB BASIC v1.10! This feature is provided as easy-to-modify example project. #gbbasic #gameboy #gamedev #indiedev #gbdev
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The cartridge rumble driver is now live with GB BASIC v1.10! Powered by a dedicated native function, it supports MBC5 compatible cartridges with rumble. #gbbasic #gameboy #gamedev #gbdev #indiedev
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The speech synthesis module is now live with GB BASIC v1.10! Provided as a standalone external kernel, it fully supports all GB compatible models. #gbbasic #gbdev #gamedev #gameboy #indiedev
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The SFC/SNES mouse driver is now live with GB BASIC v1.10! Provided as a standalone external kernel, requires the mouse plugged into Port 2 and SGB features enabled in your project. Fully supports SGB1&2. Thanks to @0xbbbbbr for the open-source code! #gbbasic #gbdev #indiedev
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