Watchful-Wristrocket (@watchfulwrocket) profile picture

She/her. NSFW with 🔞 content, minors DNI. Just an artist going with the flow I guess? WARNING: Fetishy content abound. Working on games with @SSSSSalas

Joined January 2024
Photo by Watchful-Wristrocket (@watchfulwrocket)Photo by Watchful-Wristrocket (@watchfulwrocket)Photo by Watchful-Wristrocket (@watchfulwrocket)Photo by Watchful-Wristrocket (@watchfulwrocket)Photo by Watchful-Wristrocket (@watchfulwrocket)Photo by Watchful-Wristrocket (@watchfulwrocket)Photo by Watchful-Wristrocket (@watchfulwrocket)Photo by Watchful-Wristrocket (@watchfulwrocket)Photo by Watchful-Wristrocket (@watchfulwrocket)Photo by Watchful-Wristrocket (@watchfulwrocket)
Watchful-Wristrocket retweeted
(Volume warning!) Wanted to get a little something done in Blender just as a short first render. 😅 Enjoy! Maybe next render I do won't get posted at the dead of night, but I don't make any guarantees. lol
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(Volume warning!) Wanted to get a little something done in Blender just as a short first render. 😅 Enjoy! Maybe next render I do won't get posted at the dead of night, but I don't make any guarantees. lol
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Heads up, I possibly have something INCREDIBLY stupid in the works and I'm absolutely baffled as to how I managed to get so far with this already.
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One day I'll actually make proper renders instead of just taking low-res printscreens. But that day will have to wait until I've stress tested her rig more in blender. 😅
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Time for new Ewe. 🐑 Riviera doing her best to set the record straight because she KNOWS what people around here like.😏
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I took way too long on this thing but I'm just glad to have it done. 😄 Whether it will see use, time will tell. 🤔
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I should point out that when it comes to the first part, there are already lots of tutorials on it. However, they usually tend to be made solely for animation. You actually have to do a LOT of workarounds when it comes to exporting anims/rigs for game engine use. XD
Basically, I'm actually having to grapple with learning: 1. Animation itself. You'd think it's just "ha ha, thing moves", but then things slip into IK/FK, Graph editing, and I can feel my brain turn off. 2. Actually having to plan and optimize around what the engine can handle.
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Basically, I'm actually having to grapple with learning: 1. Animation itself. You'd think it's just "ha ha, thing moves", but then things slip into IK/FK, Graph editing, and I can feel my brain turn off. 2. Actually having to plan and optimize around what the engine can handle.
Replying to @watchfulwrocket
I should mention that the bunny has already been rigged with a rough test rig and had many quick sloppy placeholder animations done for testing. Whilst it did what it was meant to do and gave us lots of insight, it's also highlighting how much i've still got to learn. lol
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I should mention that the bunny has already been rigged with a rough test rig and had many quick sloppy placeholder animations done for testing. Whilst it did what it was meant to do and gave us lots of insight, it's also highlighting how much i've still got to learn. lol
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Continuing to realize the technical depths of rigging/animating(especially if it needs to be made usable in a game engine) is almost akin to looking into some kind of lovecraftian vault. I'm only now starting to grasp how much more research I'm going to need to do with this.😅🤡
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(COMMISSION) I still don't have a name for this absolute Cretin of a rabbit, and Yet I already got commisioned to draw her. How could I refuse? 😉
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