Wolveeps (@wolveeps) header
Wolveeps (@wolveeps) profile picture

PJKT Media Director, VR Content Creator, Squad Forever Fest Head of Media. Vket Gen 1 Ambassador World Creator, Owner of VRosity Community

Joined November 2018
Photo by Wolveeps (@wolveeps)Photo by Wolveeps (@wolveeps)Photo by Wolveeps (@wolveeps)Photo by Wolveeps (@wolveeps)Photo by Wolveeps (@wolveeps)Photo by Wolveeps (@wolveeps)Photo by Wolveeps (@wolveeps)Photo by Wolveeps (@wolveeps)Photo by Wolveeps (@wolveeps)Photo by Wolveeps (@wolveeps)
なお我が家
僕の場合はこれです
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Un debate televisivo en Japón reveló que el 70% de los hombres en entornos de realidad virtual utiliza avatares de chicas anime para socializar. Pero también surgieron testimonios de usuarios a quienes les cuesta aceptar su propia apariencia y edad cuando regresan al mundo real. En VRChat, muchos prefieren estos avatares por la variedad de ropa y porque les resulta más fácil hacer amigos. Algunos incluso forman relaciones afectivas con otros usuarios que también utilizan apariencias femeninas, conocidas como "osato". Uno de los casos fue el de un hombre de casi 40 años que lleva siete años usando un avatar de chica linda, sin cambiar siquiera su voz masculina, y pasa hasta 15 horas conectado. Aunque asegura que solo quiere ser la versión de sí mismo que más le gusta, confesó que mirarse al espejo después de volver a la realidad le resulta difícil.
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I was an honored to be able to bring #DiaDeMuertos into de VRChat menu and be able to share my favorite festivity and tradition with the world. I got to thank @FVrchat , @ElAlbaVRC & @pjkt for the organization, map development, moderation and event support. and soo many others that jumped in to help
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youtu.be/FzNo16lUy1A I'll restream "Spookality 2026" where I did a DJ in the official VRChat world a week ago! The premiere starts in 12hrs! Halloween never ends! 👻 先週VRChat公式で出演した「Spookality 2026」の再配信を今日11/8夜10時に公開します!まだまだハロウィンするぞ!👻
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Wolveeps retweeted
Same SD Cards, different perspective
Kamera bukan sekadar alat untuk mengambil gambar, tetapi juga menjadi cara untuk mengabadikan momen dan menceritakan sebuah kisah melalui visual. Dengan teknik fotografi yang tepat, sesuatu yang terlihat biasa bisa berubah menjadi karya yang luar biasa. Sudut pengambilan gambar, pencahayaan, dan kreativitas menjadi bagian penting untuk menghasilkan foto yang menarik. Dunia fotografi selalu punya hal baru untuk dipelajari. Mulai dari kamera modern dengan teknologi canggih, lensa yang mampu menangkap detail terkecil, hingga teknik editing yang membuat hasil foto terlihat semakin menakjubkan. Menjadi fotografer bukan hanya soal memiliki kamera mahal, tetapi juga tentang bagaimana melihat keindahan dari sudut pandang yang berbeda. Setiap foto memiliki cerita dan keunikannya sendiri. Terkadang satu jepretan bisa menyimpan kenangan yang tidak akan terulang kembali. Menurutmu, mana yang lebih penting dalam menghasilkan foto luar biasa, kamera dengan teknologi canggih atau kreativitas seorang fotografer?
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We are BACK! And still united to support the Trans Community! Join us November 20–22 for the second edition of the VRCharity Event.
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SteamVR 2.19.1 Beta is huge General -Improved image quality for SteamVR Interface and 3rd party overlays. (smoother edges, reduced shimmer, fewer visual artifacts, and better image quality at different distances) -Updated Settings > Video > Overlay Render Quality to use improved filtering, with a new Ultra quality option. Also available under Steam Link > Advanced. -Fixed laser mouse dragging being interrupted by grip presses or brief tracking loss. -Improved anti-aliasing on the play area floor grid. OpenXR -Added XR_KHR_composition_layer_cylinder support on PC and Steam Frame. -Added XR_FB_composition_layer_image_layout support on Steam Frame. Linux -Non-Proton OpenXR games can now launch without SteamVR already running. -OpenVR and OpenXR runtimes can now run inside Flatpak, bubblewrap, and other sandbox environments. -Added support for all Render Quality options. (High quality samplers were previously disabled) +much more
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Steam Hardware Survey for October shows Steam Frame shooting up to 4.13% usage among VR headsets
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Novedber up until TwitchCon! Come hangout with me at Dia De Meurtos on #VRChat !
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The Dragon of the North joins PJKT, El Alba & Forjadores for a week of music, dance, cultural activities, and remembrance! Come celebrate life, honor those we've lost, and experience this beautiful Mexican tradition! @PJKT_COM @ElAlbaVRC @FVrchat #DiaDeMuertos #VRChat #TDOTN
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Some of our Directors had the honor of watching @cametek perform LIVE at the #Spookality2026 event! They all were absolutely Jamming the entire time and had an absolute blast!!I THANK YOU CAMELLIA!!!🎵 ありがとう、カメリア!!
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Wolveeps retweeted
Dynamic wetness integration with my standard and splat shaders. Shoreline feature that makes waves always approach the shore within a chosen radius. New higher quality foam with realtime bubbles, glints, and proper lightmapping. Coming in the 2.0 update :)
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It was an absolute BLAST and honor to hear @cametek perform LIVE in #VRChat Absolutely starstruck and a HUGE inspiration for all DJs for when they perform in VR! Have some pics myself but these pics were too awesome not to share 📸- @dmap_animations & @wolveeps
Thank you for coming to Spookality! Hope you had a spooky scary fun tonight! VRChat Spookalityにお越し下さってありがとうございました!皆さん楽しんでくれたことを祈っております👻 And look at these... beautiful... avatars... (I had to hide them or my gpu would freaking die😭)
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Wolveeps retweeted
The Treats Makeship campaign is extending until Nov 7th! Haven't preordered your plush yet? These are guaranteed to ship in March, so pick one up today! As a reminder, each plush comes with a redeemable VRChat code for a special ingame version of Treats! makeship.com/products/treats…
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Listen and consider different view points, and BE KIND. Don't crucify your long-time friends over this new thing in life that you don't like. We're all on this planet together and we've got to understand each other. Dividing ourselves over AI is petty and not helpful.
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Wolveeps retweeted
Y'all I have no idea what to think, genuinely. I love social vr. I want to continue to support my exhibitors and keep working with them, and the platforms they're on. I want to promote and support especially the ones who made all this possible since 2014.
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Important message about future of smaller PJKT Events. Horrorcon 2026 is still coming up on Oct 30th! So be ready to get spooked
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Important information regarding future PJKT Events... We know this is disappointing to a lot, and for that we apologize.. Stay Tuned for the Final PJKT HorrorCon
Important message about future of smaller PJKT Events. Horrorcon 2026 is still coming up on Oct 30th! So be ready to get spooked
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Security called me at 6:12 AM today. "Patch every PHP server immediately." I asked what happened. "Two critical vulnerabilities. Remote code execution. No authentication required." Cool. How many PHP servers do we have? According to inventory: 12 According to reality: Nobody knows. We found one running WordPress. Three running old internal tools. One under someone's desk. Two inside vendor appliances. A forgotten employee directory from 2016. And a server named: PHP-OLD-DO-NOT-TOUCH Naturally, that one runs payroll exports. Then we found a PHP 5.6 box. I asked who owned it. The documentation said: BRIAN. Brian left in 2019. We called Brian. He said: "Oh wow, that's still running?" Excellent. By 8 AM, leadership joined the incident call. CEO: "Can hackers actually get in?" Security: "Potentially yes." CEO: "Without a password?" Security: "Yes." CEO: "Then why do WE need passwords?" Not the lesson. Finance asked if we could wait until the weekend to patch because downtime affects revenue. Security explained that the alternative was letting strangers execute code on our servers. Finance asked for a cost comparison. At 9:17, someone suggested temporarily taking the vulnerable websites offline. Marketing refused. "Our campaign is live." So for the next hour, the company officially decided maintaining a landing page for 20% off webinar registration was more important than preventing remote server takeover. We finally patched everything we could find. Then our scanner discovered another PHP server. Hostname: TEMP-PHP-2014 Uptime: 4,512 days. Nobody knows what it does. Nobody owns it. Nobody can shut it down. But every time we block network access, the warehouse stops printing shipping labels. Security has classified it as critical infrastructure. It is running PHP 5.4. The vulnerability has existed longer than half our employees. The emergency patch took four hours. Finding out what PHP actually runs took eleven. The internet isn't held together with code. It's held together with servers everyone is afraid to turn off.
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Wolveeps retweeted
I've been toying with this for a couple months now. Importantly: know the following; Face tracking works natively with a webcam now on desktop and mobile. It needs to see your whole face, tho, so: VRCFT is still required for setups like beb2e and a chincam. The current vrcft beta contains a "blob" format that uses the new format. Try it out!
The VRChat native face tracking beta SDK has arrived! β I've updated some of my add-on with experimental versions if you wish to provide feedback. I will start updating all of my packages to the native SDK after it is part of the next main SDK release. ⬇ More info bellow ⬇ I am curently holding off on updating all of my packages to avoid confusion and learn how to make the switch as seemless as possible for everyone. Here are the add-ons that are supported: - Lapwing - Marycia - Shinano - Milltina - SiuSiu - Chocolat - Mamehinata - Milfy - Mayo - Lumina what does this update bring? - MUCH reduced synced parameter requirements (only ~10bits max) - your friends will see your face tracking more true to what you're seeing - visemes shouldn't clip anymore - better performance important notes if you wish to provide feedback: - You will need the face tracking beta SDK in your project - Only the open beta version of VRChat will be able to display the beta face tracking - Please switch to the beta branch of VRCFT on steam to be able to control the experimental face tracking - Importing the experimental version will automatically switch your face tracking to the newer VRC systems if you are using the base prefab. - If you are using a customised version I advise you copy the avatar descriptor component from the prefab and remplace the references of the head mesh and eye bones. - Styling should remain the same, if you observe any anomalies or have geenral feedback, please reach out on Booth or Ko-Fi
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