Yakov (@yak32) profile picture

i write code @ snap somehow ended up at amazon, wargaming, samsung before now working on @playcanvas 3d / graphics / games opinions are mine

City of London, London
Joined August 2009
Photo by Yakov (@yak32)Photo by Yakov (@yak32)Photo by Yakov (@yak32)Photo by Yakov (@yak32)Photo by Yakov (@yak32)Photo by Yakov (@yak32)Photo by Yakov (@yak32)Photo by Yakov (@yak32)Photo by Yakov (@yak32)
Pinned Tweet
I finally finished my Gaussian Splat based FPS demo. It's a @playcanvas project, runs in a browser. On a real photoscan. With physics, baked lighting, pathfinding NPCs. Here's how 👇
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My home-brew 4dgs pipeline is slowly improving. Individual Gaussians are still too wobbly (technical term). I might try post-process the frame data to filter/smooth out some of the noise. This scene has 10k gaussians, 5k of them on the face. Gaussians are tracked between frames, which is very useful when it comes to compressing the data. The source footage for this clip is my own rig of 10x Raspberry PI global shutter cameras (1.4MP each). I'm not using GenAI for in-between frames. I really need new test footage, desperately... cc @willeastcott! :D
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I made a football game that runs inside Snapchat ⚽️ Draw your shot with one finger, curl it over the wall, and your own Bitmoji celebrates every goal. Top Bins: No app, no download, link below👇🏼
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Migrating from Three.js to PlayCanvas seems to have resulted not only in graphical improvements but also higher FPS. This is in line with benchmarks I've seen too. Wish I knew earlier.
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Snapchat now supports PlayCanvas games! 🎮👻 Introducing @Snapchat Web Lenses. Build a game with web tech, zip it up and publish it straight into Snapchat as a Lens. Here's what you need to know 🧵
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The @playcanvas Editor 2.35 is out ✨ 🏠 A brand-new projects home at playcanvas.com/editor 📦 Everything from your playcanvas.com projects page, now in the Editor: search, stars, forks, transfers, dev logs, teams and organizations 🤖 Connect MCP from the home and let Claude Code manage your projects
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Iron Man rocking @specs 🔥
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Demos + viewers powered by PlayCanvas! 🔥
Today we are releasing JST-2, the world's first full-stack physics-native world foundation model. Many world models learn in pixel/video space. We went back to first principles and built the entire model stack in 3D. Generate a 3D scene in seconds and expand it in real time. Create characters with motion built in, all through one general architecture.
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Somebody played Cyberpunk 2077 a lot.
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New in PlayCanvas: a dynamic sky ☀️☁️🌙 Day & night cycle, volumetric clouds drifting with the wind, stars, moon, and scene lighting that follows the sky, all in one CameraFrame effect. Runs on WebGPU and WebGL2. github.com/playcanvas/engine…
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Yakov retweeted
Brew up your next Snapchat game! 🎃 Join the Snap Halloween Games Challenge and experiment with Multiplayer Matchmaking, Leaderboards, the Web Lens publishing flow, and anything else Lens Studio has to offer. Your treat? 🍬 Submit by October 25 for a chance to win a share of $8,000. There’s no trick 👀 Details & registration 👉 lenslist.co/snap-halloween-g… @LensStudioDev
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The world's largest 3DGS town reconstruction! 🌍 23.5 km². 6.2 billion Gaussian Splats. Captured with #LixelL2Pro & #PortalCam, this entire town becomes a virtual film set in Unreal Engine, powered by LCC plugin for UE 👉 bit.ly/4zCjGOM
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Yakov retweeted
Build a web game and publish it on @Snapchat 🎮 The Web Lens Game Challenge is live! 🏆 Use any web stack to build your game, upload it through My Lenses, and compete for your share of the $30,000 prize pool across 5 categories, plus 25 Honorable Mentions. Ready to build? 👀 Details & registration on our website lenslist.co/snap-web-lens-ga…
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I might be having a little too much fun working on our @Apple Vision Pro support... Church on a stick! Scene by @Schindelar3D at superspl.at/scene/c67edb74
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New Lens Flare effect for PlayCanvas CameraFrame ✨ Light-driven, texture-based, occluded against the scene depth on the GPU. Sun, omni, spot light cones. WebGL2 + WebGPU. #PlayCanvas
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Yakov retweeted
Docs, Slides, Design, Dashboards, Motion… so I built the 3D one. Spatial Artifacts: ask Claude Code for a room, comment on the chair, and Claude rebuilds it in your open tab. An open-source community plugin, built on @playcanvas. Runs on your machine.
Claude Dashboards and Claude Motion are in beta today. Ask Claude to turn your data into live dashboards and your ideas into animated explainers.
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🐍 I built a snake battle game with PlayCanvas and shipped it as a Snapchat Lens. Since launch on 26 Sep: 1.6M plays from nearly half a million players. Play links in the reply.
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Replying to @evanspiegel
Snap Games is back ⁉️ Nostalgic. cc. @iamjohnimah, @will_wu, @BenSchwerin
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I built a Rocket League-style game that runs inside Snapchat. No app, no download. It's a Lens. 🚗⚽ Made with @playcanvas and Claude (@claudeai), for @Snapchat's new Web Lenses. Your Bitmoji rides on the antenna 👀 Sound on 🔊 @playeasylens @LensStudioDev @lenslist
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I’m sure no one gives a shit in this world of vibecoded-everything… but Snapchat just opened up full web view based lenses. I just captured this sad run through E1M1 in Snapchat alone as a test. No sound cause that needs more work. Cant ship, but it actually works.
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