Yehonathan Litman (@yehonation) profile picture
Pittsburgh, PA
Joined June 2023
Photo by Yehonathan Litman (@yehonation)Photo by Yehonathan Litman (@yehonation)Photo by Yehonathan Litman (@yehonation)Photo by Yehonathan Litman (@yehonation)Photo by Yehonathan Litman (@yehonation)Photo by Yehonathan Litman (@yehonation)Photo by Yehonathan Litman (@yehonation)Photo by Yehonathan Litman (@yehonation)Photo by Yehonathan Litman (@yehonation)Photo by Yehonathan Litman (@yehonation)
To be honest, training on handmade 4D asset datasets is a dead-end. Almost all 4D asset data is synthetic and diverse real data barely exists, so models trained on it struggle to reconstruct objects that deform, get occluded, and move freely about the scene. Our new work, Lift4D, instead lifts 2D & 3D priors into 4D, reconstructing complete dynamic objects from a single in-the-wild video 🧵 (1/n) 🔗Webpage + Demos: lift4d.github.io
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Yehonathan Litman retweeted
What can a robot hand learn from seconds of human motion? It turns out: dexterous skills that generalize! Excited to share AdaDex: Learning Adaptable Dexterous Skills via Hybrid Dexterous Mimicking. From one short hand–object clip per skill, AdaDex learns an adaptable dexterous skill, with skills spanning functional grasping, object reposing, in-hand reorientation, and throw-and-catch. Project page: yuxuank.com/AdaDex/ 🧵👇 (1/8)
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NEVER LOOK BACK! Introducing LEDGER: persistent 3D object memory from egocentric videos. Remember where things were, when they moved, and what they held -> then answer questions without looking back at the video! ledger-3d.github.io
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Yehonathan Litman retweeted
Humans generalize from rich interaction experience. We bring this to humanoid loco-manipulation through scalable real-to-sim-to-real. Introducing PRISM, we expand 4 real videos into 256 counterfactual variants, recover robot-object trajectories, and train one policy that generalizes across diverse objects, scales, and spatial layouts. CoRL’26 🚀 Website for details 👉 prism-real2sim2real.github.i… Work done at Amazon FAR w/ @zhenkirito123 @pabbeel @rocky_duan @JitendraMalikCV @carlo_sferrazza @ckarenliu @GuanyaShi @akanazawa
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Yehonathan Litman retweeted
SpatialClaw accepted to #NeurIPS2026 🎉 Even GPT-6 Astra gets better with the right action interface. Same training-free harness, no model-specific tuning, 20 spatial benchmarks: GPT-6 Astra: 71.3 → 77.4 (+6.1) Opus 5: 58.5 → 73.5 (+15.0) GPT-6 Sol: 61.2 → 72.9 (+11.7) Qwen3.8-27B: 59.8 → 67.3 (+7.5) Astra already looks “spatial.” A persistent Python kernel on top of it still wins. Code is the action interface: the VLM writes one cell per step, inspects SAM / depth / geometry outputs, revises, then answers. 📄 Paper: arxiv.org/abs/2606.13673 💻 Code: github.com/NVlabs/SpatialCla… 🌐 Website: spatialclaw.github.io/ @NVIDIAAI
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1/ We introduce TrackEverything: a 3D point tracker that tracks all points across all frames of long videos (1000+ frames). Our key idea is to tie computation to unique 3D scene content rather than redundant 2D pixels in a video. trackeverything.github.io
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Yehonathan Litman retweeted
🥳Introducing SNAP3D — physically compatible 3D part generation from a single image. Existing methods can generate visually appealing 3D parts, but the generated parts are often not physically compatible for assembly. With SNAP3D, the parts are designed to fit together in the real world. No glue. No screws. Just print, snap, and build! 🖨️ Try it with your 3D printer! 🔗 Project page: lucytuan.github.io/SNAP3D/ 💻 Code: github.com/LucyTuan/SNAP3D 🎬 Full video: youtu.be/22yRDaWabwA
Generated 3D parts can look great—but can they form a physical object? We dropped 100 assemblies under gravity. 0 stayed stable. With SNAP3D, 95% do. We make part-aware 3D generation physically grounded with geometry repair + physics-optimized connectors.
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Sharing new work on understanding articulated object manipulation from monocular human videos! We explore how far SOTA vision models combined with optimization can take us for articulated object reconstruction and dexterous re-targeting track-articulate-act.github.…
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Amazing results on really tough videos! Very promising for internet scale HOI training
AgentSTAR is an agentic method for both reconstruction and tracking of articulated objects from monocular videos. We can now track through rapid motion, severe occlusion and thin objects! 

There’s no spoon but we can still track it 🥄
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[1/N] Introducing Point4D: dense 4D reconstruction across hundreds of frames from a monocular video. Unlike existing feed-forward 4D methods that operate over short windows, Point4D keeps tracking in 3D, even across occlusions and out-of-frame motion.
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[1/6] Can one model fix rendering artifacts from any 3D representation? And what does it even mean to "fix" a rendering? At #ECCV2026, we present FixAnything (fix-anything.github.io): a single generalist video model that refines 3DGS/mesh/sparse point-cloud renderings into photorealistic, 3D-consistent videos.
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Something I’ve seen in my experiments with world models is that using multiple action representations like text and camera pose don’t play well together. 4D tracks, or action flow (awesome name!) is a super promising direction to solve that. Great job by the authors!
What if robots, humans, and video models could all describe action in the same language? Introducing Hydra-0🐍: a generalist world model that represents robot actions as action flow. One interface. Many embodiments, tasks, and environments. 🧵1/7
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Yehonathan Litman retweeted
[1/N] Large flow policies (e.g., VLAs) have become extremely popular, unlocking scalability. However, they come at a cost: the robot cannot react quickly. π𝐑² enables them to achieve reactive, real-time control.
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Yehonathan Litman retweeted
Congrats!🤩 Lift4D is conditionally accepted to SIGGRAPH Asia'26! 🎉 Code is now released! Check it out: 📄 Project page: lift4d.github.io/ 💻 Code: github.com/yehonathanlitman/… Huge thanks to all my collaborators 🙌
📢 Lift4D (SIGGRAPH Asia '26) Code Release 📢 Generate and reconstruct complete dynamic 4D assets from a single in-the-wild video. 💻github.com/yehonathanlitman/… 🔗Webpage: lift4d.github.io 📜Paper: arxiv.org/abs/2606.23688
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Yehonathan Litman retweeted
📢 Lift4D (SIGGRAPH Asia '26) Code Release 📢 Generate and reconstruct complete dynamic 4D assets from a single in-the-wild video. 💻github.com/yehonathanlitman/… 🔗Webpage: lift4d.github.io 📜Paper: arxiv.org/abs/2606.23688
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📢 Lift4D (SIGGRAPH Asia '26) Code Release 📢 Generate and reconstruct complete dynamic 4D assets from a single in-the-wild video. 💻github.com/yehonathanlitman/… 🔗Webpage: lift4d.github.io 📜Paper: arxiv.org/abs/2606.23688
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Explainer post:
To be honest, training on handmade 4D asset datasets is a dead-end. Almost all 4D asset data is synthetic and diverse real data barely exists, so models trained on it struggle to reconstruct objects that deform, get occluded, and move freely about the scene. Our new work, Lift4D, instead lifts 2D & 3D priors into 4D, reconstructing complete dynamic objects from a single in-the-wild video 🧵 (1/n) 🔗Webpage + Demos: lift4d.github.io
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Yehonathan Litman retweeted
🚀 New open-source project! I’ve extended the learning framework from my previous works, GfR (RSS 2026) and HIL (TOG 2026), to two representative tasks on the Unitree G1: box moving and box climbing, built on top of Holosoma. The same learning framework applies to both locomotion and loco-manipulation tasks. Using only a single reference motion clip for each task, the learned policies generalize across a wide range of task conditions and goals. The key idea (from GfR and HIL) is simple: 1️⃣ We found that a policy can achieve high-quality motion tracking without receiving the target reference motion as actor input. Instead, task goals are extracted from the reference motion and provided to the actor together with the robot state. The reference itself is used to define the tracking reward. The policy is conditioned on task goals rather than the reference motion, and the learned behavior can easily transfer to new task conditions. 2️⃣ Based on this, we develop a hybrid multi-task training setup: • In the tracking task, goals are extracted from the reference motion and the policy is trained with tracking rewards. • In the general RL task, goals and task conditions are randomly sampled, and the policy is trained with sparse goal-reaching rewards. • The actor always receives the same observation structure across tasks, while the critic is provided with task-specific signals. The same policy learns from both tracking and general RL tasks, transferring behaviors acquired through motion tracking to more general goal-driven settings. This project provides a practical example of how the GfR/HIL methodology can be adapted to new tasks. Note: this is an unofficial research implementation and extension, not the official code release for either GfR or HIL. 🔗 github.com/jiashunwang/Hybri…
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Introducing MotionForesight: A very simple approach re-purposing video models for forecasting future 3D scene flow given a short observed video context Trained with just 40k RGB human videos, it generalizes well to completely new home/office scenes! 1/n
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Diffusion relighting models can produce beautiful relit clips from a text prompt or environment map, but the moment you need real physical control like moving a light, inserting an object, editing materials, or going past 5 seconds, you're helpless. Our new work, LightCrafter, sidesteps this by reformulating relighting as refining physically-based renders. We inverse and forward render a PBR video under the target light and let a video diffusion model refine it into a photorealistic relit video 🧵(1/n) 🔗 Webpage: zixinguo.me/lightcrafter 💻 Code (TBA): github.com/charlieguo0610/li…
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The same refiner also handles material edits, virtual light insertion, and object insertion for free! All that's needed is to forward render with the new properties which is easy enough with your favorite physically-based rendering engine. (6/n)
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🔗 Webpage: zixinguo.me/lightcrafter 📰 Paper: arxiv.org/abs/2607.08016 💻 Code: github.com/charlieguo0610/li… Had a blast working on this project with my incredible coauthors @zixinguo610, Yifeng He, John Miller, Chuhan Chen, and @RamananDeva! (7/7)
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