yg_fool retweeted
Time to build your own cozy little farm in the apocalypse 🤩
#indiegame #pixelart #screenshotsaturday
yg_fool retweeted
30 years ago my game The Adventures of Lomax for the PS1 was release this day the 22th of October 1996 in the US. Great memories developing this with just 2 team members. Me doing all the artwork, game-design and world editing. Erwin Kloibhofer coding the game and editor. Time flies!
yg_fool retweeted
Detail snippet of a background I've been working on for "Vampire Tactics". What do you think was the inspiration for this one?
yg_fool retweeted
Дорогие художники. Расскажите зачем вы вообще творите?
Я ещё никогда не был так близок, чтобы бы бросить всё, что я делал 15 лет.
Не так давно поработал сразу на нескольких крутых проектах, что-то уже вышло, но всё что я чувствую - опустошение.
Прикрепил самый мой важный арт.
yg_fool retweeted
If you're like me and sick of seeing the biggest gaming CEOs champion a tech that is pushing amazing artists out of the industry, then go wishlist/buy an indie on Steam today!
Some of us are still making art, not a product. Here is a first look at the Acolyte, returning in DD3!
yg_fool retweeted
🌌Our take on a Dark Gothic Metroidvania.
Silent Planet - Elegy of a Dying World
Listen with the 🔊on to enjoy the wonderful soundtrack from @The_Algorithm 🎶
yg_fool retweeted
🎉!ANNOUNCEMENT TIME!🎉
Forge of the Fae is coming to PC Steam, GOG, Xbox, PlayStation and Switch (yes, also Switch 2) March 2027.
Time to celebrate with a fresh Trailer!
Pixel art created for Ninja Gaiden - Ragebound Collaboration with the amazing Art Director @NerkinPixel #pixelartㅤ
yg_fool retweeted
The first game for which I was a one-man art team was Tower57 in 2014. I did all the art for the game.
The game idea, story, setting and engine came all from Benitosub.
It's also my first game, for which I stepped a bit outside art into game & level design
yg_fool retweeted
In 2017 Universal wanted to create a "Dark Universe" starting with Mummy.
During production I was chosen as background artist for a companion game, developed in just 8 months crunch.
The movie wasn't just bad but considered worst movie of the year which destroyed the games sales


































